Mario & Sonic at the Olympic Games Tokyo 2020 (2019)

Sega Games

Nintendo Switch

2.91 from 85 ratings

252 members have it in their collection · 6 playing now · 66 backlogged · 77 wish listed

How long? Main story 6h (from 3 logged playthroughs)

Mario & Sonic at the Olympic Games Tokyo 2020 is the sixth installment in the Mario & Sonic series based on the real-world 2020 Summer Olympics, which will take place in Tokyo, Japan. The game includes a number of events, including returning ones from previous Mario & Sonic titles, such as boxing, soccer, swimming, and gymnastics, and new ones, such … Read more
Mario & Sonic at the Olympic Games Tokyo 2020 is the sixth installment in the Mario & Sonic series based on the real-world 2020 Summer Olympics, which will take place in Tokyo, Japan. The game includes a number of events, including returning ones from previous Mario & Sonic titles, such as boxing, soccer, swimming, and gymnastics, and new ones, such as karate, skateboarding, sport climbing, and surfing. It will also feature a mode with 2D Events where players can compete in classic 2D versions of events from the 1964 Summer Olympics. Based off older sports games, these events are played using button controls only and will only feature eight playable characters. These 2D Events' animations reflect the 8-bit Mario and 16-bit Sonic game art style. Read less
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Release dates

  • Nov 01, 2019 (Full Release) (Japan) Nintendo Switch
  • Nov 05, 2019 (Full Release) (North_America) Nintendo Switch
  • Nov 08, 2019 (Full Release) (Australia) Nintendo Switch
  • Nov 08, 2019 (Full Release) (Europe) Nintendo Switch
  • 2019 (Full Release) (Brazil) Nintendo Switch

Also available on

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Rating distribution

5 stars
4
4 stars
14
3 stars
44
2 stars
16
1 star
7
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Community All Reviews Statuses

cagebox

Review cagebox 3/5 · Feb 6, 2025

Fun for Kids

The story mode for this game was a lot longer than I expected it would be. The minigames are pretty fun and you get what you expect. The retro versions are hit and miss but at least a welcome addition.

alexroth

Review alexroth 5/5 · Oct 10, 2024

Pixels!

As you may have guessed I love the old school pixel mini games more than the fancy new stuff, though those have an appeal as well.

Takes me back to Epyx Summer and Winter Games on a Commodore 64, but fancier.

TheBeautifulEric

Status TheBeautifulEric Dec 9, 2023 Completed

Not super into it single player, but pretty fun with multiplayer. I do have gripes with multiplayer because when playing with 2-4 players, the game looks and runs worse. Also, I think Mario party minigames are more approachable and engaging anyway.

mjl1987

Status mjl1987 Apr 17, 2023

Enjoying a bit of father and son time with the little man on this. Love the way they’ve merged the modern and retro styles 👏🏻

Jusfei

Review Jusfei 3/5 · Aug 3, 2021

DEMO Impressions: Mario & Sonic team up for another round of mediocrity

Rant post based on the Demo

In the spirit of the real Tokyo 2020 Olympic games, I thought I'd check out SEGA's two Olympic titles. I've tried out the demo of Mario & Sonic 2020 and watched some gameplay footage of other events/story-mode, and sadly I'm not going to buy the full game. It just looks too "average effort" to …

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Rant post based on the Demo

In the spirit of the real Tokyo 2020 Olympic games, I thought I'd check out SEGA's two Olympic titles. I've tried out the demo of Mario & Sonic 2020 and watched some gameplay footage of other events/story-mode, and sadly I'm not going to buy the full game. It just looks too "average effort" to me to be worth $60.

Mario & Sonic peaked with Vancouver 2010's Winter Games and London 2012 Games. Those actually felt like big effort projects with an incredible CGI intro, numerous Dream events that put the Mario & Sonic charm in the Olympics, and AMAZING SEGA Sonic-fied remixes of Mario music (and Sonic remixes starting with 2012). They also had fun extra modes when it comes to playing with friends, such as 2010's Winter Games career mode of play as a team through ALL sports for the total medal count, and London's 2012 board-game party-mode that is much better than Smash Bros for Wii U's Smash Tour. Not to mention the Wiimote waggle-fest was part of the charm, and they worked (Sorry Beijing 2008)!

Mario & Sonic Tokyo 2020 has... almost none of the above. Only 3 Dream Events and 2 new remixes. It does have a servicable single-player story mode where Mario & Sonic get's trapped in the Tokyo 1964 Olympics, and it at least has a full beginning-middle-end compared to the atrocity that is Mario Golf: Super Rush's story mode (review link). I just don't like the idea of "Guest characters" that started from Rio 2016. Hurray, you can only play Rosalina in Surfing and that's it! The 8-bit games are cool throwbacks to NES era Track & field games, complete with a fully-voiced narrator speaking from highly compressed sound clips... okay WHY THE HELL ARE THE 16-BIT GENESIS SPRITES USED FOR SONIC THEY LOOK SO OUT OF PLACE.

Feels like the sound team decided to pour their efforts in the mobile Sonic at the Olympic Games instead. Just wow that game's music sounds so high effort (Youtube Link). It even has a lot of remixes of Sonic songs too! If only of these could actually be in the Mario & Sonic game instead.

I mean in the end, it's a party minigame title, and you can't go wrong playing this game with your friends. It's just otherwise on a base features, this entry doesn't feel like it has the same effort put in compared to those from the Wii Era. At least it's not Rio 2016 bad either.

I'm honestly more impressed with the other Olympic Games Tokyo 2020 (Review), also made by SEGA.

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BMO

Status BMO Aug 20, 2019

This is pretty neat, but I doubt I am alone in wishing they went with 16-bit Mario sprites.