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Fantasy Life

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Fantasy Life

Jul 25, 2013

Expanded Versions of Fantasy Life

4.10 average rating based on 333 ratings

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The international release of Fantasy Life, released in 2014.
Developers
Publishers
Series
Fantasy Life
Platforms
Nintendo 3DS
Genres
Adventure, Role-playing (RPG), Simulator
Themes
Fantasy
Release Dates
Jul 25, 2013 Full Release (Japan)
Nintendo 3DS
Oct 24, 2014 Full Release (North_America)
Nintendo 3DS
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User Stats
889
In Collection
220
Wish Listed
92
Playing
286
Backlogged
How Long Is Fantasy Life?
Main story: 24.0 hours
Main + extras: 68.6 hours
Total completions: 9
Related Content
paranoodle
paranoodle gave Mar 5, 2019
paranoodle gave Mar 5, 2019
it's called fantasy life because it's what i fantasize my life was

i've played through this game, start-to-finish (dlc included), twice. 100% the second time. i'm pretty sure i could do it again and want to do it again and the only thing stopping me is a quiet voice of reason saying "those 200 hours would be better spent on something else".

fantasy life is... a lot of things, all of them good. its story is aimed at kids and is so warm and hopeful in a way that's kind of contagiously wholesome. the graphics are cute and bubbly in the same manner. uematsu brings his a-game and gets really creative with the music in a way that i found surprisingly memorable and unique. the game mechanics are all relatively simple but give you enough to do that you never feel bored.

in a way, the game feels a little bit like an mmo (more specifically, a lot of its gameplay elements remind me of final fantasy xiv), but without the sense of crowded loneliness that often entails. you just have a lot of options on what you can choose to do or not do, and it really helps feel like you get to pick the experience you want to get out …

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i've played through this game, start-to-finish (dlc included), twice. 100% the second time. i'm pretty sure i could do it again and want to do it again and the only thing stopping me is a quiet voice of reason saying "those 200 hours would be better spent on something else".

fantasy life is... a lot of things, all of them good. its story is aimed at kids and is so warm and hopeful in a way that's kind of contagiously wholesome. the graphics are cute and bubbly in the same manner. uematsu brings his a-game and gets really creative with the music in a way that i found surprisingly memorable and unique. the game mechanics are all relatively simple but give you enough to do that you never feel bored.

in a way, the game feels a little bit like an mmo (more specifically, a lot of its gameplay elements remind me of final fantasy xiv), but without the sense of crowded loneliness that often entails. you just have a lot of options on what you can choose to do or not do, and it really helps feel like you get to pick the experience you want to get out of the game. the option for multiplayer makes it really easy to not feel too hung-up over having to cover all the classes on your own, too.

i love games with crafting, and i loved how gathering and crafting in this game feel like mechanics and not just thoughtlessly added menus. the minigames are hectic, gathering essentially has non-battle bosses, and any of those classes could just go ahead and run through the whole plot if they wanted.

i'm not even sure where i'm going with things anymore, but i love this game and everything about it cheers me up and feels fun and comfy and i only wish there was even more of it.

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Octjillery
Octjillery gave Feb 23, 2025
Octjillery gave Feb 23, 2025
The time of my Life...s
This review is for the Nintendo 3DS version

I originally picked this up when it first came out here in 2014, and sunk a good 50 hours into it. Based on my old save, I was wrapping up chapter 6, which is the second to last. Having just finished the game today, I can safely say that the last chapter is mostly just dialogue, a few animated cutscenes, and credits, so I was really close to the end. Not sure why I stopped there back then--probably just busy with life stuff and never went back.

I picked the game back up and restarted last summer-ish, intending to finish it before the new game comes out. That got delayed, though, work got busy, and I ended up setting it down for a few months while focusing on other games/books, until this past week.

Story:

The story is, in general, very low-stakes, charming, and humorous, while not doing anything all that new or spectacular. There are tons of great characters and, while the dialogue got especially excessive in the last two chapters, I still enjoyed seeing the story come to its neat conclusion.

Gameplay stuff:

I started both of my Fantasy Life journeys as a tailor. I'm a sucker for …

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I originally picked this up when it first came out here in 2014, and sunk a good 50 hours into it. Based on my old save, I was wrapping up chapter 6, which is the second to last. Having just finished the game today, I can safely say that the last chapter is mostly just dialogue, a few animated cutscenes, and credits, so I was really close to the end. Not sure why I stopped there back then--probably just busy with life stuff and never went back.

I picked the game back up and restarted last summer-ish, intending to finish it before the new game comes out. That got delayed, though, work got busy, and I ended up setting it down for a few months while focusing on other games/books, until this past week.

Story:

The story is, in general, very low-stakes, charming, and humorous, while not doing anything all that new or spectacular. There are tons of great characters and, while the dialogue got especially excessive in the last two chapters, I still enjoyed seeing the story come to its neat conclusion.

Gameplay stuff:

I started both of my Fantasy Life journeys as a tailor. I'm a sucker for customization, and wanted to be able to access fun armor/clothes as soon as possible without dolin' out the Dosh for it every time. There are a number of ranks to reach in each life:
Novice -> Fledgling -> Apprentice -> Adept -> Expert -> Master -> Hero -> Legend

I eventually became a Master Tailor, and reached the following ranks in the other Lives:

Master Paladin, Adept Mercenary, Expert Wizard, Expert Miner, Expert Woodcutter, Adept Angler, Adept Cook, Expert Blacksmith, Adept Carpenter, Expert Alchemist, and...I never started the Hunter Life. I had left Merc, Wizard, and Hunter alone until around chapter 4 just because I was focused on the crafting Lives and had other physical ones unlocked, but eventually started two of the three with the intention of at least starting them all. Then I kind of just wanted to get through the game and didn't bother with the Hunter.

Each Life comes with challenges, such as cutting down a certain number of a specific type of tree for the Woodcutter, defeating various enemies for the Paladin or Merc, crafting sets of armor for the Tailor, etc. You have to be "in" that Life to report back to that Life Master to earn stars, which eventually level up your rank. You unlock new challenges as you rank up, and sometimes, NPCs who share that Life will give you additional ones. Each Life also has various skills attached to it, which level up from use. (Even your ability to dash levels up as you use it, causing it to use less stamina.) I found the challenge system to be pretty efficient for leveling up each Life, especially considering most of them were achievable even when you were actively in a different Life (like being a Tailor but chopping down trees while out in the field). However, some challenges do require you to be in that role (mostly Merc and Paladin ones, as far as I recall), and in order to turn in the challenges to your Master, you have to be in that role. It got kind of annoying having to go back to the guild to change Lives, go to that Master to submit the challenges to rank up, and then go back to whatever you were doing. There are limited fast travel options in the game, but at least you can go straight back to the main town's guild or your current Master from anywhere.

I genuinely enjoyed the crafting aspects for the Lives that revolved around it. Each of these Lives has a crafting station with three relevant steps/processes where you have to sew the garment, cook the food, craft a table, etc., within a time limit, and with a variety of A button-presses. The different options are to hold A, rapidly press it, or press it at the correct time as a little circle moves back and forth on a meter. The different Lives have a variety of combinations for their three processes, but the Tailor has one rapid press and two timed presses, which can be incredibly slow. Some of the more difficult/high level garments are impossible to make within the time limit even with perfect timing because the circle moves veryyy slow on the meter. I had to just focus on other garments to rank up to the Master level and then do those higher level ones, when it made the meter move faster. Leveling up my character and adding points to the stats that affect sewing ability didn't make any difference that I saw.

Combat is pretty fun. None of the fights during the storyline were difficult, but there are some challenging bounty enemies. Every Life is combat-capable, but obviously the stats vary. I never used the bow since I never started the Hunter life, but everyone else uses swords, daggers, heavy swords, or wands. You keep all of your Life tools (fishing rod, sewing needle, axe, saw, etc.) equipped regardless of Life, which is incredibly handy, and you can really use whichever weapon you want with any Life. Again, it just depends on if you want to be a Paladin trying to cast spells with a weaker magic stat.

I mentioned fast travel earlier. Honestly, I forgot about a few of the options when I came back to the game after a few months, so when I realized they were there last night, I was like, "Okay, so it's not aaas bad as I was thinking, really." So, there are three major cities in the game, and once you've completed the story events in each city, you can purchase a house there. When you open your map, you get the options to fast travel "Home" and then you can pick from the three houses if you have them, or you can directly travel to your current Life Master (all in the starting city, Castele), or the Castele guild. Each of the cities has a guild as well as places to craft for each of the Lives, but your fast travel is restricted to Castele's guild. Likewise, since the Masters are all in Castele, the crafting areas in the other cities don't help with that. There are a couple of guards in Castele and its outskirts who will "guide" you to different dungeon entrances that branch off from the nearby plains, which would have been helpful during the 20 hours of gameplay I racked up this week if I'd remembered or paid attention to their icon on the lower screen/mini map. Oh well.

The music is solid enough; not one of Uematsu's best, but it all suits the aesthetic of the game. Character designs are really cute, and the different towns, dungeons, landscapes, etc., are all visually appealing.

I probably have other things I could address but I don't really want to get too into the weeds here. I enjoyed my time with this a great deal, and I'm super excited for the new game in May, especially with the new town/island customization, new Lives, etc. I'm grateful for the delays if it means they're getting the time to make it what they want it to be.

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Vanilla_Coffee_Bean
Vanilla_Coffee_Bean gave Mar 28, 2023
Vanilla_Coffee_Bean gave Mar 28, 2023
Brilliant!
This review is for the Nintendo 3DS eShop version

I bought the game on January 3 this year, along with the DLC. The things I like about the game certainly outweigh the things I don't like about the game (and I just don't see myself rating a Level-5 game lower than 5 stars).

Things I like about the game:

  • You can save regularly, as long as you're not in multiplayer mode (you definitely can save more often than the Professor Layton franchise)
  • Cute atmosphere and characters
  • It's basically Professor Layton's London Life
  • You can adjust the sound settings, so if you only need the sound effects so you can catch some fish with lightning reflexes, you are free to do so
  • There is a lot you can do here, it's not something you just complete in 3 hours. The DLC makes its money's worth, it's like a second game
  • Everything can be done at your pace, there is no immediate rush to do anything. If you want to prepare for the next stage of the storyline, no one is pressuring you to complete or achieve anything. You are free to do as you please

Things I don't like about the game:

  • The background music is disappointing, especially compared to …
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I bought the game on January 3 this year, along with the DLC. The things I like about the game certainly outweigh the things I don't like about the game (and I just don't see myself rating a Level-5 game lower than 5 stars).

Things I like about the game:

  • You can save regularly, as long as you're not in multiplayer mode (you definitely can save more often than the Professor Layton franchise)
  • Cute atmosphere and characters
  • It's basically Professor Layton's London Life
  • You can adjust the sound settings, so if you only need the sound effects so you can catch some fish with lightning reflexes, you are free to do so
  • There is a lot you can do here, it's not something you just complete in 3 hours. The DLC makes its money's worth, it's like a second game
  • Everything can be done at your pace, there is no immediate rush to do anything. If you want to prepare for the next stage of the storyline, no one is pressuring you to complete or achieve anything. You are free to do as you please

Things I don't like about the game:

  • The background music is disappointing, especially compared to Professor Layton's music-
  • Even though I enjoy crafting things, the only problem is I can't seem to focus when there is so much going on at once. The animations are a bit over-the-top and sometimes I have to quit the game just to get my head straight. Once I've unlocked the special skill gauge, it gets even harder to focus
  • Especially as I start to rank up higher, it gets ridiculously hard to complete things, so therefore I have to spend ludicrous amounts of dosh just to adjust the points so it gets easier for jobs. Also, the points through sweets, they're needed to reset in order to fully complete jobs.
  • Even though the story is funny, I was disappointed (especially as the Professor Layton franchise was written well) that Fantasy Life didn't add up. The reasons for the character's actions can be downright illogical "I'll lock myself inside an ancient relic because I'm mad at my husband" - like, seriously?

In conclusion, Fantasy Life is a game that is worth my time playing. It serves the purpose of computer games; it relaxes me, it is entertaining and I've had a lot of fun playing it. I've still got loads to do!

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tsalani
tsalani gave Jan 19, 2024
tsalani gave Jan 19, 2024
tsalani's review of Fantasy Life
This review is for the Nintendo 3DS version

god i love this game. it's so fun and i still have to get around to mastering every life!! the graphics are adorable and the gameplay in general is super chill and entertaining

the one thing i dislike is that after the first couple chapters i just stopped caring about the story lol. i was skipping through dialogue like crazy and boy was there A LOT OF DIALOGUE. also fuckin yuelia idk why but i never liked her

scaredofspiders
scaredofspiders gave Jun 22, 2025
scaredofspiders gave Jun 22, 2025
light fun, small grind
This review is for the Nintendo 3DS version

I started this one several times. It even helped me through a surgery recovery, once. I think the first time I failed to complete it was because Fall semester was starting and I had No Time For That any longer. Fast forward: so fun. Most of the time the exploration in combat mode made of so you had minimal backtracking when gathering and only a bit more when crafting.
Menu system is clunky for creating quest items and removing them from storage. Not a deal breaker by any means but I do hope the new game addresses this some.
The story is sort of low key. Yes, you're saving the world but why save it if you don't love it? As is expected, a lot of what you go through is required to advance story. There is no epic boss battle or effort at the end of the main story, which made it feel kind of abruptly over. Or abruptly at the beginning of the end--because there's a couple cut scenes and a lot of talk. Getting to know the side characters was a lot of fun! If they weren't filled with humor I don't think I would have bothered …

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I started this one several times. It even helped me through a surgery recovery, once. I think the first time I failed to complete it was because Fall semester was starting and I had No Time For That any longer. Fast forward: so fun. Most of the time the exploration in combat mode made of so you had minimal backtracking when gathering and only a bit more when crafting.
Menu system is clunky for creating quest items and removing them from storage. Not a deal breaker by any means but I do hope the new game addresses this some.
The story is sort of low key. Yes, you're saving the world but why save it if you don't love it? As is expected, a lot of what you go through is required to advance story. There is no epic boss battle or effort at the end of the main story, which made it feel kind of abruptly over. Or abruptly at the beginning of the end--because there's a couple cut scenes and a lot of talk. Getting to know the side characters was a lot of fun! If they weren't filled with humor I don't think I would have bothered to finish.

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SailorStar
SailorStar gave Oct 3, 2018
SailorStar gave Oct 3, 2018
SailorStar's review of Fantasy Life

I may have become just a tiny bit addicted to Fantasy Life. Through the 100+ hours I’ve spent on my 3DS, I have honed a very fine appreciation for the nature of various jobs (“Lives”). I’ve reached Legendary rank (that is to say, I’ve done every possible quest in the game for these particular professions so I know them inside out) of the Woodcutter life, the Paladin life and the Angler’s life. I reached Heroic rank in the Carpenter life before I was limited by resources that I needed other high-level professions to access. I’ve since started a Miner’s life, in which I somehow reached the rank of Adept despite only doing the introductory quest. (The game appeared to glitch and gave me kudos for mining a bunch of gemstones I apparently gained from bounties.)

Of the various Lives, I have this to say: each of them is appealing in its own way. I know it’s obvious, cheesy even, but the twelve Lives are so distinct that they each have their own charm and flavour. At first the idea of being a woodcutter repelled me: logging ancient forests for profit! But the game won me over by framing it in …

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I may have become just a tiny bit addicted to Fantasy Life. Through the 100+ hours I’ve spent on my 3DS, I have honed a very fine appreciation for the nature of various jobs (“Lives”). I’ve reached Legendary rank (that is to say, I’ve done every possible quest in the game for these particular professions so I know them inside out) of the Woodcutter life, the Paladin life and the Angler’s life. I reached Heroic rank in the Carpenter life before I was limited by resources that I needed other high-level professions to access. I’ve since started a Miner’s life, in which I somehow reached the rank of Adept despite only doing the introductory quest. (The game appeared to glitch and gave me kudos for mining a bunch of gemstones I apparently gained from bounties.)

Of the various Lives, I have this to say: each of them is appealing in its own way. I know it’s obvious, cheesy even, but the twelve Lives are so distinct that they each have their own charm and flavour. At first the idea of being a woodcutter repelled me: logging ancient forests for profit! But the game won me over by framing it in such a way that it was actually giving new life to old trees, transforming them into furniture. (It certainly helped alleviate my guilt when they all mysteriously grew back the next day.) And speaking of Carpentry, I find something indescribably charming about wearing a headband and sawing wood. The mini-game is pretty dull and simplistic, but it has its own satisfaction. The attitude of the Miner is not to look to the clouds to dream but rather to work hard and toil in the earth to find success. And the Paladin Life! Ohhh, the Life of my heartsong, defending the townfolk as a stalwart shield, slaying monsters as a champion of justice!

Every time I finish one Life, I think about which one I want to take up next. Although the land of Reveria is shared equally, only an Angler takes any notice of the fishing holes, and I find myself looking at the world in new light with each change in profession. Although there are some Lives I would rather avoid (cough Tailor cough), I can hardly decide between which adventure I want to set on next. (After mining, I’ll use that ore as a Blacksmith. And then perhaps after that I’ll fund my wizardry through becoming an Alchemist, master of potions.)

There is no better expression for the world of Reveria than the introductory movie they play at the start of the game.

Each of the lives are intricately linked, interdependent on one another. And there’s something just so gawsh darned wonderful about the childish message of “Work hard in Life and achieve greatness! Find what your heart wishes for and pursue it in everything you do! Shape the world for the better with the power you claim for yourself!” You just have to do it one tree at a time.

UPDATE: Before I stopped playing due to my crazy hardcore addiction, I became a legendary woodcutter, miner, blacksmith, paladin, carpenter and angler. I was a master tailor, and I was on my way to becoming a legendary mercenary and alchemist as well. I don’t think there was any reward for completing all the lives (apart from Bliss), and I realised that repeating the crafting mini-games for several dozen hours just didn’t appeal to me enough to keep playing.

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Octjillery
Octjillery updated their status Feb 17, 2025
Octjillery updated their status Feb 17, 2025

Picked this up on 3DS when it first came out and apparently sunk like 50 hours into it, but never finished it.

Restarted it mid-last year in preparation of the new one coming out, but then got caught up in other games and stuff for the past several months. Got back to it today, though, now that I've been seeing more about an official release window.

Rorplup
Rorplup updated their status Feb 3, 2024
Rorplup updated their status Feb 3, 2024

Don't think I'll stream today so time to open this 3DS game I haven't opened since I got it on release almost ten years ago.

Vanilla_Coffee_Bean
Vanilla_Coffee_Bean updated their status Mar 28, 2023
Vanilla_Coffee_Bean updated their status Mar 28, 2023

Current Progress: Finished main storyline (completed March 26, 2023)

DLC Progress: I've not started that yet but I soon will

Avatar's Level: 44

Other Requests Completed: I've not started that yet but I soon will

Alchemist, Angler, Cook, Hunter, Magician, Paladin, Tailor Rank: I've not started that yet but I soon will

Blacksmith Rank: Expert

Carpenter Rank: Expert

Mercenary Rank: Master

Miner Rank: Adept

Woodcutter Rank: Adept

Extra notes: I play for an average of 30 minutes per session. That's just how I play. I'm doing everything in a slow pace. I don't want to overwhelm myself with all these things to do.

TheFavorista
TheFavorista updated their status Nov 25, 2018
TheFavorista updated their status Nov 25, 2018

Beat main game 1x, played some post-game but did not unlock everything. Bought DLC and didn't try out DLC area but did have fun with pets. Charming, but glad I didn't play it straight after Ever Oasis because elements of the gameplay are really, really similar and really, really repetitive.

Cleowarbucks
Cleowarbucks updated their status Jan 28, 2018
Cleowarbucks updated their status Jan 28, 2018

Well, finished the main story. Now on to the DLC.

Cleowarbucks
Cleowarbucks updated their status Jan 19, 2018
Cleowarbucks updated their status Jan 19, 2018

I forgot how much I enjoyed the writing in this game--especially the NPC sass. Also forgot the Life theme songs that come with it ;)

Cleowarbucks
Cleowarbucks updated their status Jan 11, 2018
Cleowarbucks updated their status Jan 11, 2018

And it begins again! I clocked in about 111hrs when I played it a year years ago. Wanted something a little light and game grindy.

Stinalina
Stinalina updated their status Jun 21, 2015
Stinalina updated their status Jun 21, 2015

19/6: Finished the main game

21/6: Origin Island!!! (157 hours!)

Stinalina
Stinalina updated their status May 28, 2015
Stinalina updated their status May 28, 2015

Just clocked 100 hours in this game!

shinner
shinner updated their status May 16, 2015
shinner updated their status May 16, 2015

This game is taking over my life...almost 22h played and I'm just at Chapter 2 of the main story...