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Here They Lie

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Here They Lie

Oct 13, 2016

Main game

2.88 average rating based on 43 ratings

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Here They Lie transports you to a terrifying world from which you cannot escape. Explore a nightmarish city inhabited by strange, malevolent creatures in this ground-breaking first-person horror game on PlayStation VR.
Release Dates
Oct 13, 2016 (Worldwide)
PlayStation 4
Oct 13, 2016 (North_America)
PlayStation 4, PlayStation VR
Oct 13, 2016 (Europe)
PlayStation 4, PlayStation VR
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User Stats
284
In Collection
16
Wish Listed
7
Playing
142
Backlogged
How Long Is Here They Lie?
Main story: 3.0 hours
100% completion: 4.5 hours
Total completions: 3
ATadMad
ATadMad gave Aug 30, 2018
ATadMad gave Aug 30, 2018
ATadMad's review of Here They Lie

This was a lovely head trip. I still don't understand at all what this game is about. It was gross, weird, intense, anxiety driven and I don't even know what else. I just found myself saying "what the fuck" the entire time. Can't remember the last time a game has really played around with my imagination and thoughts. It's definitely a 'love it or hate it' game. Best to go into this not knowing anything.

DirtyMidnighter
DirtyMidnighter gave Feb 4, 2021
DirtyMidnighter gave Feb 4, 2021
A Cheaper, Faster (But Equally Uncomfortable) Alternative to a Bachelor of Fine Art Degree
This review is for the PlayStation 4 version

This game is so goddamn weird and creepy. As one of the only horror offerings for the PSVR at launch (a peripheral I bought basically just to play Resident Evil 7), this was an instant purchase for me. And while this is definitely more of a 1st person interactive horror experience than a true survival horror game, it's elevated immensely by some truly unhinged art direction reminiscent of a obscure black and white arthouse horror film. There's an unmistakable sense of place and perspective that come from exploring a VR space, and the towering dystopian city inhabited by people with animal heads is definitely one of the most unforgettable locales I've wandered/been chased through. At one point, you get strapped down and drugged, have an out of body experience where you end up in brothel with glory holes dripping ooze and horrible looking sexual encounters happening through barely opened doors. At another point, you take part in a morbid stage production where animal people repeatedly commit suicide by handing and you run around trying to save them as a ragtime piano plays into eternity until you finally give up, succumbing to the inevitability. All the while, you are pursued by …

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This game is so goddamn weird and creepy. As one of the only horror offerings for the PSVR at launch (a peripheral I bought basically just to play Resident Evil 7), this was an instant purchase for me. And while this is definitely more of a 1st person interactive horror experience than a true survival horror game, it's elevated immensely by some truly unhinged art direction reminiscent of a obscure black and white arthouse horror film. There's an unmistakable sense of place and perspective that come from exploring a VR space, and the towering dystopian city inhabited by people with animal heads is definitely one of the most unforgettable locales I've wandered/been chased through. At one point, you get strapped down and drugged, have an out of body experience where you end up in brothel with glory holes dripping ooze and horrible looking sexual encounters happening through barely opened doors. At another point, you take part in a morbid stage production where animal people repeatedly commit suicide by handing and you run around trying to save them as a ragtime piano plays into eternity until you finally give up, succumbing to the inevitability. All the while, you are pursued by a giant, burning businessman with a bowler hat and briefcase. Every collectable you pick up triggers what appears to be a snippet of conversation between some people who all took heavy doses of LSD and just recorded the whole thing. It's just insanity. But I love this stuff. And at the time, experiencing psychotic fever-dream through the power of VR was exactly the fix I was looking for.

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