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Immortal Redneck

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Immortal Redneck

Apr 25, 2017

Main game

3.09 average rating based on 55 ratings

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"Lost. Furious. Immortal! When a redneck awakes bandaged in the Ancient Egypt with the only company of his most beloved weapons… The bloodbath starts! Use a ton of different weapons to kill bizarre enemies (from blue dinosaurs to flying skulls) and finish off some of the biggest bosses you’ve ever seen!! Unleash the power of the Gods! Receive the blessing of Apis, Sekhmet and more: each one will give you its own weapons and abilities. Also, you can get new skills in the scrolls that you’ll find in the dungeons… And buy new ones in the skill tree! Each time … More
"Lost. Furious. Immortal! When a redneck awakes bandaged in the Ancient Egypt with the only company of his most beloved weapons… The bloodbath starts! Use a ton of different weapons to kill bizarre enemies (from blue dinosaurs to flying skulls) and finish off some of the biggest bosses you’ve ever seen!! Unleash the power of the Gods! Receive the blessing of Apis, Sekhmet and more: each one will give you its own weapons and abilities. Also, you can get new skills in the scrolls that you’ll find in the dungeons… And buy new ones in the skill tree! Each time you play, the game will be DIFFERENT! Procedural dungeons filled with bad monsters wait for you to enter and discover the secrets of the Ancient Pyramids of Egypt. Blood, bullets, evil monsters, big bosses and a ton of fun: Take your gun and let the craziness begin!" Less
Release Dates
Apr 25, 2017 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Feb 27, 2018 (Worldwide)
PlayStation 4, Xbox One
May 10, 2018 (Worldwide)
Nintendo Switch
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User Stats
1068
In Collection
24
Wish Listed
5
Playing
691
Backlogged
How Long Is Immortal Redneck?
Main story: 7.0 hours
Total completions: 2
xXGothGamerBabeXx
xXGothGamerBabeXx gave Sep 22, 2021
xXGothGamerBabeXx gave Sep 22, 2021
xXGothGamerBabeXx's review of Immortal Redneck

First thing of note is clearly going to be: It feels good, I am not sure if we are living in times where successfully making a FPS game that feels good is that much of an intense accomplishment but trust me, it feels as if it is rare to find FPS games that flow this well, and it even gives tribute to the first generation of Doom Clones I feel while still maintaining good gun feel, I think the dynamite is straight out of Blood. I could go into the finer details of what makes a FPS game so robust but personally it is not my greatest expertise (unless the game is really easy to notice it is lacking in that department), but I think it is good to start with the most important statement: It is fast and FUN.

And this is a game you want to be fast in because you always need to be moving in rooms as enemies will get you if you stay still for just a little, it is interesting to note that Shift doesn't necessary make you run, it just makes you faster, you can press Shift mid-air and it will make you …

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First thing of note is clearly going to be: It feels good, I am not sure if we are living in times where successfully making a FPS game that feels good is that much of an intense accomplishment but trust me, it feels as if it is rare to find FPS games that flow this well, and it even gives tribute to the first generation of Doom Clones I feel while still maintaining good gun feel, I think the dynamite is straight out of Blood. I could go into the finer details of what makes a FPS game so robust but personally it is not my greatest expertise (unless the game is really easy to notice it is lacking in that department), but I think it is good to start with the most important statement: It is fast and FUN.

And this is a game you want to be fast in because you always need to be moving in rooms as enemies will get you if you stay still for just a little, it is interesting to note that Shift doesn't necessary make you run, it just makes you faster, you can press Shift mid-air and it will make you faster immediately, and you get pretty ridiculously fast. Only downside to this is that your finger might hurt a lil bit from putting the pinky all the time on Shift.

The tone of this game is pretty out there to say the least, it is like the art director went for a cute cartoon style but the writer wanted Trailer Park Boys, I guess the clash of seeing modern guns but with a coat of Egyptian tomb decorations is kinda funny too, personally I'm not entirely sure if the Egyptian theme is that realistic, and I don't even mean that in a joking manner, sometimes it feels as if Arabian designs blend in there or even Asian? Like I don't think it is just Egyptian. Later on it tries to excuse itself by re-entering redneck territory and saying it's also reptilian conspiracy stuff which I guess is relevant to redneck mythology.

As a roguelike some of the power ups can be a serious make it or break as there are joke powers that might even ruin your whole run depending on how well you deal with them, if anything some of the forced power ups are a serious inconsideration. The idea of making every power up essential to pick up spices up this game plentiful, it makes for a great handicap and a fresh experience every time, it isn't just about being the most overpowered build, with that said, there are elements that do allow you to feel as if you are progressing as the RPG elements are pretty fair.

But what makes the scroll mechanic truly fascinating is that there are cases in which this game might change full on core design values, and while doing so, feels like a 100% completely different game, it is like you are playing a thousand FPS games at once at some points whenever a scroll changes the design of the game completely. I think there is so many variation in this game that I might have beaten it once and still haven't found out new ways to play it, after all, it is based on chance on how you play this game. Depending on the scrolls it could go from Doom to Call of Duty just by changing some mechanics here and there, however, just because it gives you a new playstyle does not make it any lesser, so this is an FPS game for fans of FPS games, almost all of them.

You can even on an upgrade tree unlock new character builds that give you new start up weapons and active abilities, and a lil special ability, like a lil MOBA FPS or something. Yes it seems as if this roguelike is trying to do it all and manages to make every single aspect flow well with each other, it is a simple, but surprisingly very complex roguelike.

There is an insane production value directed towards the music, and you can tell by the memorable sound design, but it is also a pity because not much of the music is that memorable, some sounds yes, some melodies? Not so much. Whenever drums are involved though, make sure to have a good time with the soundtrack, especially the neon level, basically around the last levels the music gets really good.

It is so odd that this game decided to make the protagonist swear, because outside of that you could of wielded a higher demographic considering there is no blood, everything else is friendly, and before you say "But there are guns in the game!", the most popular game as of now is Fortnite, with realistic tactical shotguns, the guns in this game have LESS realism than those. Sometimes it feels as if they forced the demographic to be adult only because the developer was not ok with guns being a kids thing.

Many people see the flaw of "It makes you grind to be better" but I think adding a variety of choices to a game that otherwise you could be very lucky to beat at first is nice. And as you go, you unlock new weapons that give out completely new strategies, I have sinked too many hours into this game and every single second I spent in it was an absolutely joy that made me think of nothing else except be concentrated in the game, it's claustrophobic design if anything suffocates any chance of you not being focused on the extreme action going on. It's like being stuffed in something made out of gold, like a sarcophagus.

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MoldyPoldy
MoldyPoldy gave Feb 22, 2023
MoldyPoldy gave Feb 22, 2023
unsatisfying
This review is for the PC (Microsoft Windows) version

Serious Sam + rougelight is a great idea, but progressing through the levels isn't at all interesting. It's upgrades for upgrades sake.

GigaDeathNullGolem
GigaDeathNullGolem gave Apr 18, 2020
GigaDeathNullGolem gave Apr 18, 2020
GigaDeathNullGolem's review of Immortal Redneck
This review is for the PC (Microsoft Windows) version

Hmm, this is basically where tower of guns left off but its a bit more than just an alternate take of Mothergunship (plenty which it didn't get right) instead of opting for gear upgrades it has a roguelike model for character upgrades and classes, and It has what really might be best described as a slime rancher aesthetic.

These arcade like procedurals are an unusual niche subgenre of FPS, and i don't find it engaging really, but for plenty of people who only have a half hour to sit down and play something they are ideal. (I also keep wondering when they'll become a defacto VR-FPS model, because even while quite average, they are so much more interesting than the many mere wave shooters that exist)

killerstar
killerstar updated their status Sep 2, 2022
killerstar updated their status Sep 2, 2022

Is this free at GOG now. seven of nine ten

https://www.gog.com/en/game/immortal_redneck