Status Chovus Feb 18, 2020
Beat the game. I enjoyed playing as the antagonist more than the hero because of the minion master playstyle. I pretty much sat back and let the minions do most of the work, throwing the occasional spell as needed. My offensive spells were high level though I more often used heal. Shield and strength were also good. For the hero …
Beat the game. I enjoyed playing as the antagonist more than the hero because of the minion master playstyle. I pretty much sat back and let the minions do most of the work, throwing the occasional spell as needed. My offensive spells were high level though I more often used heal. Shield and strength were also good. For the hero I had him do most of the fighting. Gilbert stayed in the corner casting spells as needed; nukes, heals and buffs. I never saw a use for status ailments though monsters with sleep on hit were very effective. I save stat scummed all level ups to give the hero all improvements in hp, str and dex while Gilbert got all of the magic attack and spell upgrades. I collected most of the rays of hope and watched the good endings for both characters.
This game reminds me of FF13 Lightning's Return because of the stupid time limit. Even though there is enough time I found myself constantly trying to scrape every additional second through excessive save state scumming and using a walkthrough. I would often flee from battles while exploring to see if there was anything worthwhile and then load to do it for real while saving time. This time limit really detracted from my enjoyment of the game, though it does make sense for the antagonist; I really don't see why the hero is subject to it. Though the game has numerous other problems it is interesting enough that it was worth playing.