Main game
3.00 average rating based on 2 ratings
Preliminary: A C64 platformer with classic C64 music and a set ending? Check. Ability to move mid-jump and seemingly tight controls? Check. Videos available for levels in case I get stuck? Check. Here goes nothing!
Look: 8/10 Impressive how the character sprite changes with jumps or falls etc, impressive for such a cheap C64 game indeed. And lol! The death mechanic! Good stuff, nice way to start the game. Never developed into anything remarkable or sentimental but it had a nice feel to it. The death and jump animations boosted this, kinda illegitimately, to an 8 ha. Plus, I wanted it a 5 star overall :-p Maybe on replays it'll fall back to 7 and a 4 overall rating
Sound: 8/10 Never got annoying and even some catchy ingle. Nothing sentimental but good, especially for its era.
Play: 9/10 Overall very tight and impressive it includes mid-jump/fall movement, forgiving about fall mechanics to allow for fun puzzles (hate when games don't allow for those opportunities to hit a switch mid-fall or grab a rope to save you no matter what, etc.). It seems you can legit fall from any height thank god heh. Decidedly clunky with how the levers work, …
Preliminary: A C64 platformer with classic C64 music and a set ending? Check. Ability to move mid-jump and seemingly tight controls? Check. Videos available for levels in case I get stuck? Check. Here goes nothing!
Look: 8/10 Impressive how the character sprite changes with jumps or falls etc, impressive for such a cheap C64 game indeed. And lol! The death mechanic! Good stuff, nice way to start the game. Never developed into anything remarkable or sentimental but it had a nice feel to it. The death and jump animations boosted this, kinda illegitimately, to an 8 ha. Plus, I wanted it a 5 star overall :-p Maybe on replays it'll fall back to 7 and a 4 overall rating
Sound: 8/10 Never got annoying and even some catchy ingle. Nothing sentimental but good, especially for its era.
Play: 9/10 Overall very tight and impressive it includes mid-jump/fall movement, forgiving about fall mechanics to allow for fun puzzles (hate when games don't allow for those opportunities to hit a switch mid-fall or grab a rope to save you no matter what, etc.). It seems you can legit fall from any height thank god heh. Decidedly clunky with how the levers work, but I presume that's part of the mechanics-quirks to learn. I appreciated that it eased in to the usual C64/post-Manic-Miner pixel-perfect jumps, which made it rewarding to improve over time.
The Play really shines in this. Tight controls, mid-jump movements, grab ropes whenever--all the stuff I love in platformers!
Feel: 8/10 I like that it's forgiving enough for people like me to be able to beat the basic game, but it allows for better-skilled players to strive for better times or more points (at least the time factor didn't prohibit me heh, hate when they make that too brutal which detracts from the ability to learn the game).
It was genuinely such a joy to learn the quirks and feel good/betterandbetter at this game each play session. We really need to go down to watch our show but I was on the last level all of a sudden! If this had a true set ending or a special final ending or something really nice like that for the ending, this would be a definite 9.
Attachment: 9/10 Wow this really did prove to be as good as all the YouTube commenters with nostalgia for it made it sound! Addictive, well-designed, progressively more difficult, reasonable length, classic Manic Miner esque gameplay. Sure, some clunkiness but I'm grateful for many of its advanced and/or forgiving platformer features. I am sick tonight and it's way late for us (my husband's at a competition and it's going super late). Normally I would not be able to engage with any games in such a situation. Instead, first I was surprised by Rambo for the MSX, and now this! I will finish this tomorrow. I got alarmingly far and was doing surprisingly well ha, there don't seem to be level numbers (not to mention I'm using a Spanish translation lol), but when I needed some help with a frustrating jump/lever situation, it looks like I'm already 11 minutes out of 17 minutes of a fast-paced playthrough! Not bad for a mediocre gamer like me! And I only had to turn to the video twice for help, and really I could have solved those instances with savestates I just didn't want to keep using lives nor use savestates since this has a difficulty I can approach (or maybe it's just because it has the types of platforming mechanics that I do well with and the types of puzzles I can work out, tho apparently others find it hard... then again, the last several levels may get brutal we shall see). I am definitely continuing this tomorrow!--a sign of a good game I wont forget. In many ways this is shaping up to be the next Manic Miner for C64!
I didn't get the chance to play this the next day then the next day! Ah! I wanna get through Kingdom Hearts as quickly as possible, since it's a long game, so I kept elongating and having extra streams. But, whenever I did get a moment to play Big Mac, I never regretted. Even the later levels, I was able to solve the "puzzles" without resorting to the guide (almost everytime) and enjoyed doing so. Honestly, these levels started going faster, it felt like! 
Welp at long last, happy to see this final Bravo screen... but then find out it jsut repeats from the start. Not a set ending after all! Lame! And like I mentioned before, the difficulty never gets insane for the last few levels, all solvable without a guide or video. Great game to playthrough when in the mood for a reasonable Manic Miner type platformer! If I return to C64 era platformers, this might have actually displaced Manic Miner now! Because it's so approachable and doable and finishable ha (even if it unfortunately resets). Great stuff! My new go-to for C64 platformers, even if Manic Miner was more influential overall and impacting for me too.
Completion: All unique levels, 168815 Score I believe tho I wasn't really going for points and it was in Spanish lol Playtime: ~1 hour