Main game
4.29 average rating based on 184 ratings
If you've ever been interested in games like Wing Commander, Star Citizen, the X-series from Egosoft or Elite Dangerous, but haven't tried them for whatever reason, Freelancer would be a great fit for you.

Now, Freelancer is in no way a Space Simulation game, it's a sim-lite. There are no newtonian physics, no realistic controls, even no joystick support. Instead it focuses on arcade space combat with all the fluff stripped away.
There is an open world, though not seamless. A system normally has several planets, some of them you can land on, there are also larger ships and stations that you can dock with. To get to a different system one uses a jumpgate which also acts as a loading screen.
Stations, planets and larger ships all share the following in common:
There are also factions, some …
If you've ever been interested in games like Wing Commander, Star Citizen, the X-series from Egosoft or Elite Dangerous, but haven't tried them for whatever reason, Freelancer would be a great fit for you.

Now, Freelancer is in no way a Space Simulation game, it's a sim-lite. There are no newtonian physics, no realistic controls, even no joystick support. Instead it focuses on arcade space combat with all the fluff stripped away.
There is an open world, though not seamless. A system normally has several planets, some of them you can land on, there are also larger ships and stations that you can dock with. To get to a different system one uses a jumpgate which also acts as a loading screen.
Stations, planets and larger ships all share the following in common:
There are also factions, some of them aggressive, some friendly. Completing missions for a certain faction will boost your rep with your employer, but there is always a faction that is negatively affected so you always have friends and foes.

The meat of the game is its combat, which is quite fun. There are many weapon types, guns, missiles, torpedoes, mines. The assignments will get gradually more difficult and your progression will be defined by higher-level equipment you will have to purchase to keep up.
The story is pretty generic and i didn't care much for it. At the end of a story mission you're given some time off so that you could freelance and explore, but I usually just did the bare minimum and moved on to a story mission, since side missions aren't really much to talk about, you just fly to an area and destroy some ships.
That's about it, a nice game, with some noticeable flaws, like lower budget which results in very little variety in voice acting, when talking to NPCs. It's very much a PC game in that regard.
There have been attempts at making games similar to Freelancer since it released, like Rebel Galaxy or Everspace, but they all have their interesting quirks, for example in Rebel Galaxy the combat is more similar to naval warfare and Everspace is a roguelike. Everspace 2, however is a proper space-game with standard progression system like Freelancer, though it's in early access. Which makes Freelancer the go-to space game for those who don't seek a hardcore simulation experience.