Syvalion box art

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Syvalion

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Syvalion

Feb 1, 1988

Main game

2.57 average rating based on 7 ratings

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Syvalion is an arcade shooter video game released by Taito in 1988 and designed by Fukio Mitsuji, creator of Bubble Bobble. The player controls a golden metal dragon which flies around, breathing fire at its enemies while collecting power-ups to recharge its fire. The enemies are robots and tanks. At the end of each level, the player fights a boss.
Developers
Publishers
Platforms
Arcade, Sharp X68000, Super Nintendo Entertainment System
Genres
Shooter
Themes
Science fiction
Release Dates
Feb 01, 1988 (Worldwide)
Arcade
1990 (Worldwide)
Sharp X68000
1992 (Worldwide)
Super Nintendo Entertainment System
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User Stats
22
In Collection
6
Wish Listed
2
Playing
8
Backlogged
How Long Is Syvalion?
No playthrough data yet
Related Content
Chovus
Chovus gave Feb 10, 2020
Chovus gave Feb 10, 2020
Resident evil tank controls in a shoot em up?

Syvalion, for SNES

Rating: 4.0/10; Below Average

Not recommended.

Syvalion is a 2D side view shoot em up. The screen does not auto scroll and you are expected to move in all directions to get through maze like levels. Navigation is not difficult because an arrow tells you where to go. Getting the piece of crap dragon you pilot to go where you want without dying is another story.

You control the head of the dragon, which can only move in the direction it is facing. The D pad controls direction but if you want to go in a different direction than the head is currently facing, you will have to wait for it to rotate before you can move. Forget about being able to strafe or do any kind of evasive manoeuvres; by the time you see a threat it is most likely already too late. On top of this the dragon's snake like body trails behind the head following the exact path that the head takes and if any part of the dragon is hit your hp goes down. This all makes the dragon a ridiculously cumbersome thing to operate that is in no way fit for …

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Syvalion, for SNES

Rating: 4.0/10; Below Average

Not recommended.

Syvalion is a 2D side view shoot em up. The screen does not auto scroll and you are expected to move in all directions to get through maze like levels. Navigation is not difficult because an arrow tells you where to go. Getting the piece of crap dragon you pilot to go where you want without dying is another story.

You control the head of the dragon, which can only move in the direction it is facing. The D pad controls direction but if you want to go in a different direction than the head is currently facing, you will have to wait for it to rotate before you can move. Forget about being able to strafe or do any kind of evasive manoeuvres; by the time you see a threat it is most likely already too late. On top of this the dragon's snake like body trails behind the head following the exact path that the head takes and if any part of the dragon is hit your hp goes down. This all makes the dragon a ridiculously cumbersome thing to operate that is in no way fit for combat. Might as well be driving a Command and Conquer harvester.

It does have a weapon in the way of a flame breath. Charge is limited and recharges when you move. The breath can also be used to block projectiles and knock back some enemies and bosses. Does not sound too bad? Think again because the level design is atrocious. Narrow confines with platforming style traps that are immune to damage, enemies that spawn in on top of you to the point where it is often impossible to not take damage and a time limit that forces you to rush. Most enemies can also pass through the walls (why can't we be piloting one of those?), the view distance leaves very little margin of error pretty much requiring pre emptive shooting (especially when going up because the UI obstructs the screen there) and only the early bosses are knocked back by the flame. All bosses try to rush you to do contact damage. They not only have more health than you but are also faster and more manoeuvrable.

The entire game is a frustrating mess that would be literally unplayable if not for infinite continues that allow you to pick up right where you died, even as far as despawning nearby enemies and remembering damage done to bosses.

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Chovus
Chovus updated their status Feb 9, 2020
Chovus updated their status Feb 9, 2020

My emulator did not display the menus properly so I ended up starting on time trial mode, which was so ridiculously difficult that I was ready to abandon the game after only a few minutes. I then read a review which said there were 3 game modes. So I went back and beat the tutorial and story mode.

While not quite as ridiculous as time trial, the difficulty is still off the charts. Save states do not even help because the controls and game design are such a mess. I very quickly discovered that you have infinite continues and lose no progress other than score. This game would otherwise be unplayable.