Review Krauzer 2/5 · Jul 29, 2025
This videogame looked promising at first, a 1960s Cold War setting, XCOM branding, and the idea of blending squad tactics with a third-person shooter. This was my first XCOM game and it looked interesting enough to me, because I was used to similar games at the time, but after a few hours, it just didn’t click. The atmosphere feels underused, …
This videogame looked promising at first, a 1960s Cold War setting, XCOM branding, and the idea of blending squad tactics with a third-person shooter. This was my first XCOM game and it looked interesting enough to me, because I was used to similar games at the time, but after a few hours, it just didn’t click. The atmosphere feels underused, the story is slow to get going, and the gameplay looked interesting in trailers and reviews, but did not managed to catch my attention long enough. The squad commands are clunky, and the early missions feel repetitive. It’s not bad exactly, but it didn’t hook me enough to keep going, it might please fans of the series though.
As I played more, the combat started to feel like it was stuck between two ideas and never fully committed to either. As a shooter, the gunplay lacks weight and urgency, and as a tactical game, it feels too simplified and restrictive. Issuing commands pauses the action, but the options are limited enough that it rarely feels clever or satisfying, and firefights often blur together instead of building memorable scenarios.
What disappointed me most is how much potential the game leaves on the table. The 1960s paranoia, secret government agencies, and alien invasion themes could have carried a much stronger narrative and identity, but they remain mostly surface-level. Instead of pulling me deeper into its world, the game feels like a cautious experiment that never finds confidence in what it wants to be, making it hard to recommend unless you’re already curious about this odd chapter in XCOM’s history.

probably should have some xp with xcom
I am starting to notice just how many games have design that is largely inspired by mass effect, it works kind of nicely here , but i cant see much replay value. To draw a comparison it reminds me a bit of the Mars War logs series in terms of quality, style, tone and audience, but far more gneeric in the action aspect and way less on CnC and RPG elements... FWIW, If they make a sequel to the bureau i'll be sure to pick it up simply for continuity. the narrative was actually pretty above average for most games, and it had some nice twista and turns.
nice story, some good story arcs
above average characters
nice detail in certain spots
lore friendly and respectful of xcom franchise (wasn't expecting this one bit!)
in the end the bureau was a strange game i found that shoehorns in a bit of besthesda take of fallout and gets away with it quite nicely due to the lorefriendly setting of advanced technologies in a retor environ. this adds a bit of flavor and style/aetsethic which it zeroes in on quite nicely. Little details are quite nice, like how smoking is rampant in the war room and the game has hazy filters for it to address the fact. For a franchise that has had some dry iterations this isnt half bad, but it's also not a TBT game... so wtf. I like the effort of translation and still thought it was cool but it only goes so far, yet at the same time a lot of games would beneift from having some of the details and agency the player has in this game. Still the burning question of who the game is meant for remains, it alienates classic xcom fans (who are diehard TBT nuts) and its not as good as authentic ME. That leaves a narrow band of who might appreciate and get good mileage out of it.