Review yyninja 1/5 · Jun 27, 2026
A Ghost in the Skell
Xenoblade Chronicles X was renowned as that one exclusive on the Wii U that very few have played and has never been ported until the Definition Edition release on the Switch. With this release, It’s amazing to think that the entire Xenoblade Chronicles franchise is playable on a single console. It’s sad to report that while the series has its …
Xenoblade Chronicles X was renowned as that one exclusive on the Wii U that very few have played and has never been ported until the Definition Edition release on the Switch. With this release, It’s amazing to think that the entire Xenoblade Chronicles franchise is playable on a single console. It’s sad to report that while the series has its ups and downs, Xenoblade X is easily the worst of the bunch and not worth playing through.
The premise of X starts off promising. Earth is caught between an intergalactic war between two alien species. Due to their technological inferiority, humans are unable to stanch a resistance and decide to escape Earth. The plan is to send multiple ships containing entire civilizations across the galaxy hoping to find a new planet to inhabit and survive as a species. One ship known as the White Whale manages to escape while all the other ships are shot down by the aliens. Some unknown time later, the White Whale is pursued by one of the alien species in the conflict known as the Ganglion and crash lands on a planet called “Mira”.
You play an amnesiac customizable character (a series first!) who is rescued from an escape pod by a white haired woman named Elma. Elma explains that most of the humans on the White Whale were put into cryostatic sleep and have only awoken after crash landing on Mira. She guides the player to the remnants of the main core of the White Whale dubbed “New Los Angeles”. She convinces the player to join BLADE (Builders of the Legacy After the Destruction of Earth, I swear this acronym is so dumb) and explains that BLADE’s objective is to find the Lifehold cores. The Lifehold cores contain archives of all knowledge of Earth required to reboot human civilization.
After reading that premise, players might imagine that they are going to experience an epic adventure, but unfortunately there isn’t much story after this point. Other than Elma, you meet Lin, a 13 year-old engineer whiz and Tatsu, a Nopon (a bunny-like species found in the other Xenoblade games). All the other characters the player will encounter are regulated to paper-thin sidekicks that can be described with one adjective, “strong” (Doug), “pompous” (H.B.), “kind” (Hope), “weird” (L), “independent” (Lao), etc. There is zero character development, the villains are poorly introduced and the ending of the original game is an unsatisfying slap in the face.
For players who don’t care for the story and are okay with skipping the cutscenes, you will find the gameplay equally disappointing. It is essentially MMO style combat similar to the Xenoblade Chronicles 1 with a mix of “Simon Says”. The player initiates combat, starts auto-attacking the enemy and can use Arts that run on cooldowns. Players are rewarded for using the arts at the right time. When other characters in your party call out a “Soul Voice”, all Arts associated with that color grant bonuses when used. For example, if Elma shouts a Soul Voice to use physical attacks, if you use a Physical Art afterwards, the party gains bonus damage on the enemy. The Definitive Edition adds the “Quick Art” ability allowing you to use an art on cooldown enabling players to more reliably activate Soul Voice bonuses. There is more nuance to the combat than what is explained here, but there is no need to engage with these systems since using the Arts that resonate with the Soul Voices and spamming the most powerful Arts with Quick Art is sufficient to beat the entire game.
But observant gamers might point out, what about that big robot on the cover art? Well you’re going to have to be reeaaally patient because you only get to pilot those robots or “Skells” about 30 hours into the game. In the time being, get ready to do lots of mindless MMO-style fetch quests. Even after obtaining the Skell license, purchasing a Skell is prohibitively expensive unless most of the side quests are completed and Mira was explored extensively. Once you have a full party of Skells, your party is so powerful they can one shot weaker Indigens (monsters).
JRPGs and good music is usually a forgone conclusion, but the music in this game stinks. Half the tracks have vocals in them and are absolutely grating to the ears. Vocals in game music can be done well with the right beats, rhythm and variety like in the Persona series. But the music in X is downright cacophonous. The main track in New LA (which I remind you is the hub that players will regularly frequent) is an incomprehensible mix of “Yeah”, “Uh”, “Right” words grunted over a slow paced EDM theme. The track is to convey a gun-ho, bad-ass military atmosphere, but it completely misses the mark.
On a more positive note, exploration is genuinely fun. Hunting for FN (FrontierNav) Sites is a blast. By planting a probe at an FN site players earn passive income and resources which is essential for purchasing and fueling the Skells. There is also a minor strategic element in play where some nodes benefit from specific types of probes, such as a node being heavy in minerals making it more beneficial to plant a mining probe than a combat probe. In addition, placing the same type of probes adjacent to each other grants bonuses. Other than cutscenes and entering the BLADE barracks, there are no loading screens making it a joy to traverse the environment. The game does an excellent job at depicting scale and gives players a sense of boundless freedom especially once the Skell’s flight module is unlocked.
There is an asynchronous online component where you can complete quests for your BLADE division, recruit other player’s avatars and get rewarded in a special currency to obtain rare materials. I did not play the game online, but I can foresee that these online additions will make the progression to obtain the Skells much faster.
The Definitive Edition improves the game to a palatable state. The bonus characters have much better writing, plotlines and character development. Numerous quality of life improvements have been introduced, such as making it easy to swap characters and track quests. But the most important addition is an epilogue which fixes the ending of the game. Minor spoilers ahead… the ending to the original Xenoblade Chronicles X, concludes with a plot dump and a character reveal. It fails to answer many questions and will leave most players utterly confused.
The epilogue does a commendable job at fixing the plot holes by better explaining the villain’s motivations as well as introducing another threat to New LA. Mysterious black holes appear in Mira dubbed “Dematerialization Effects”, absorbing anything that it comes in contact with. In addition, the Ghosts, that other alien race the Ganglion were fighting with on Earth make an appearance. Oh yeah there’s also a new tiny little character named “Al” and his Skell the “Ares Prime”, who happens to be the savior of the human race that the original game barely makes a footnote of.
If you are a fan of the other games in the Xenoblade franchise, Xenoblade Chronicles X will be a massive disappointment. Other than the Nopons and the sci-fi trappings, the game has no relation to the rest of the trilogy. X is a story-light, generic MMO-like experience that fails to deliver on anything except for a vast world to explore. Even if you don’t care for the story and would love a game where you can pilot and customize mechs, you have to endure first playing the game for dozens of hours doing mindless fetch quests. The small nuggets of enjoyment introduced in the Definitive Edition are not worth the relentless grind and makes X difficult to recommend to almost anyone.

