Main game
3.72 average rating based on 914 ratings
When Tom Clancy's Splinter Cell first came out, it took stealth gaming to a whole new level. Less forgiving than Metal Gear Solid, Splinter Cell rewarded players looking for a sometimes punishing experience that required perfect timing, patience and care. The first three Splinter Cell games could be frustrating at times, yet the feeling of solving a level or reaching a goal had a certain level of catharsis unlike many games of the time.
But as consoles moved to the next generation of Xbox 360 and Playstation 3, it seemed as though Ubisoft wanted to make Splinter Cell a more inclusive franchise, one that could be played stealthily, if the player so chose, but could also be played with a more action-oriented focus, for those players looking for something to play in between Call of Duty or Gears of Wars games. In fact, most games under the Tom Clancy moniker moved towards less tactical approaches, seemingly so that Ubisoft could turn these franchises from niche markets to massive action series.
Splinter Cell: Conviction was certainly the biggest step in this process, even including a "Mark & Execute" function, which would allow players from the shadows to kill enemies with greater …
When Tom Clancy's Splinter Cell first came out, it took stealth gaming to a whole new level. Less forgiving than Metal Gear Solid, Splinter Cell rewarded players looking for a sometimes punishing experience that required perfect timing, patience and care. The first three Splinter Cell games could be frustrating at times, yet the feeling of solving a level or reaching a goal had a certain level of catharsis unlike many games of the time.
But as consoles moved to the next generation of Xbox 360 and Playstation 3, it seemed as though Ubisoft wanted to make Splinter Cell a more inclusive franchise, one that could be played stealthily, if the player so chose, but could also be played with a more action-oriented focus, for those players looking for something to play in between Call of Duty or Gears of Wars games. In fact, most games under the Tom Clancy moniker moved towards less tactical approaches, seemingly so that Ubisoft could turn these franchises from niche markets to massive action series.
Splinter Cell: Conviction was certainly the biggest step in this process, even including a "Mark & Execute" function, which would allow players from the shadows to kill enemies with greater ease. This wasn't a terrible addition to the series, but it also didn't feel very "Splinter Cell".
Which brings me to Splinter Cell: Blacklist, the sixth game in the series, and as of 2020, the last game in the series. After Ubisoft cranked these games out with relative swiftness, it has now been seven years since this game came out with only the occasional hint that Ubisoft might still care about this franchise.
Splinter Cell: Blacklist attempts to please everyone. The main story is still more action-oriented, like Conviction, and even on harder difficulty settings, it's still quite easy to make it through most missions with ease. Yet for those who appreciated the challenge of the earlier Splinter Cell games, they're relegated to the 4th Echelon Missions, extra challenges that test those skills that the original games centered around. Some of these missions require complete stealth, where getting caught will end the mission immediately. Others involve taking out every enemy without getting caught and another mission mode creates a sort of "Horde" mode, where you must survive continual onslaught attacks from a growing number of enemies.
While I admire Blacklist's desire to be everything to everyone, all these modes don't exactly gel well together. Instead of pushing these other types of missions into extra levels that can be played at the gamer's leisure, why not mix this type of varying levels into the main story? The main story could use some added difficulty, especially in later levels, and it would be great to have some of that old Splinter Cell feel within the actual story.
Most of the other Splinter Cell games kept story to a relative minimum, as players learned about Sam Fisher's upcoming missions through briefings right before a level. Blacklist makes the group dynamics of 4th Echelon into a major part of this story, with conflicts between members and distrust sometimes brewing. This isn't all that interesting and I don't know if the gameplay on the team's plane really needed to be there.
That being said, by trying to be more personal in its story approach, Splinter Cell also becomes more generic. This is pretty standard terrorist organization video game material and I never felt any sense of real danger in the narrative. These characters are pretty bland types (nerdy tech guy, new guy coming up the ranks) and just make this story more generic than I've ever felt it was before. Adding to this is the retirement of Michael Ironside in the role of Fisher, replaced by Eric Johnson. Again, the performance is just too dull and takes away from the deadpan humor that Ironside could bring to this role.
Yet when I was in a particularly difficult side mission, or navigating a map in some way that the game didn't expect me to go, I remembered just how much I loved Splinter Cell. The bones of this franchise are still intact deep down, but the decision to make this more accessible to casual players might have ruined this franchise for a while. Especially in an era when games like Dark Souls exist and are extremely popular, there's certainly a market for more difficult gameplay like what Splinter Cell used to offer. Instead of trying to make Splinter Cell a gigantic franchise again, Ubisoft should focus on what works well in this franchise and let the audience come to them.
This combination of old and new, Conviction and the other titles, really worked for me. As a long time fan of the series, i have to be honest that i miss the original Sam Fisher voice, his jokes and cunning dialogs. I still miss the slow pace of Pandora Tomorrow, Chaos Theory, even Double Agent (don't be a hater). Every Splinter Cell title was best on what it had to offer. Blacklist looks more mature, more action packed and with a more deadly AI. It isn't the most excellent of the series but it still offers a fun experience, at least on perfectionist trying to go full ghost. I really hope a new title is in develop. And i really hope they will write better dialogs for Sam Fisher, even in a more action packed game you can still write some funny, sarcastic dialogs. Even Sam Fisher from Conviction was more funnier than the last title.
This Splinter Cell entry is a polished and versatile stealth-action game that refines the series’ formula with a focus on player choice. It allows you to complete missions using different playstyles, sneaking through shadows as a ghost, silently eliminating enemies as a panther, or going loud with direct combat. Though it doesn't really make any sense to play this if you are not going full stealth/assassin since this is the main idea of this game, though the "action" route is always available.
This flexibility, paired with strong level design featuring multiple paths and tools, gives each mission a sense of freedom and replayability that few stealth games achieve. Unfortunately for me, I played this game very late, so I have no experience with it's online features in order to be able to give any meaningful opinion on this. Its atmosphere captures the essence of espionage with clever use of lighting and sound, and the wide range of gadgets reinforces the tactical gameplay Splinter Cell is known for.
However, the story feels fairly conventional, and the change in Sam Fisher’s voice and tone may not satisfy long-time fans, and I particularly don't mind this but I can see this being something …
This Splinter Cell entry is a polished and versatile stealth-action game that refines the series’ formula with a focus on player choice. It allows you to complete missions using different playstyles, sneaking through shadows as a ghost, silently eliminating enemies as a panther, or going loud with direct combat. Though it doesn't really make any sense to play this if you are not going full stealth/assassin since this is the main idea of this game, though the "action" route is always available.
This flexibility, paired with strong level design featuring multiple paths and tools, gives each mission a sense of freedom and replayability that few stealth games achieve. Unfortunately for me, I played this game very late, so I have no experience with it's online features in order to be able to give any meaningful opinion on this. Its atmosphere captures the essence of espionage with clever use of lighting and sound, and the wide range of gadgets reinforces the tactical gameplay Splinter Cell is known for.
However, the story feels fairly conventional, and the change in Sam Fisher’s voice and tone may not satisfy long-time fans, and I particularly don't mind this but I can see this being something that the community would bring up at the time of it's release. While the visuals are serviceable, some textures and animations show their age, and the game occasionally leans too heavily toward action, diluting the stealth tension of earlier titles like Chaos Theory.
Despite these flaws, this game stands as one of the most complete entries in the series. It balances modern accessibility with classic stealth depth, delivering an engaging and replayable experience for both newcomers and veterans of the franchise. I would only suggest this as a must-play for fans of the franchise, otherwise, it is just a very good stealth game in general, just not as legendary as it's predecessors.
Blacklist is the biggest Splinter Cell ever made, if not the best. It combines the fast action of Conviction with the vast environments of Chaos Theory. The game features several firearms, clothing and gadgets that can be purchased with in-game currency. Its story campaign includes various side-missions that can be played cooperatively with a partner (online or off). These missions are similar to the Spec Ops levels from the CoD Modern Warfare games. Blacklist also brings back Spies vs. Mercs from Pandora Tomorrow. This mode can be played in either the classic version or in an updated form. Overall, this Splinter Cell is loaded with content and challenges. While not quite a masterpiece, Blacklist is very good.

Splinter Cell: Blacklist came to me by way of opportunity. I was buying a new graphics card and it was included along with a few other games in the bundle. It wasn’t a game I was specifically thinking about picking up, but I certainly welcomed it as a bonus. I hadn’t played any Splinter Cell games recently, but I remember the original game fondly. It was one of the earlier games to really nail stealth action. Unfortunately the formula didn’t change much from game to game and things got a bit stale. The series tended to move away from stealth and more towards action as well, which was definitely a mistake.
With Blacklist I had heard things were getting a bit back to the series’ roots, so I was cautiously optimistic. Now, having completed the main story campaign I can say this with confidence. It’s pretty good. I know that’s not exactly a quote that will be slapped on the box cover, but it’s the matter of fact truth. I had an enjoyable time playing Blacklist, and I would suggest it to others. It wouldn’t be anywhere near the top of my “Games You Should Play” list, but it would …

Splinter Cell: Blacklist came to me by way of opportunity. I was buying a new graphics card and it was included along with a few other games in the bundle. It wasn’t a game I was specifically thinking about picking up, but I certainly welcomed it as a bonus. I hadn’t played any Splinter Cell games recently, but I remember the original game fondly. It was one of the earlier games to really nail stealth action. Unfortunately the formula didn’t change much from game to game and things got a bit stale. The series tended to move away from stealth and more towards action as well, which was definitely a mistake.
With Blacklist I had heard things were getting a bit back to the series’ roots, so I was cautiously optimistic. Now, having completed the main story campaign I can say this with confidence. It’s pretty good. I know that’s not exactly a quote that will be slapped on the box cover, but it’s the matter of fact truth. I had an enjoyable time playing Blacklist, and I would suggest it to others. It wouldn’t be anywhere near the top of my “Games You Should Play” list, but it would be on there.
Splinter Cell: Blacklist. 2013′s “Pretty Decent-est” Game of the Year!
We’ve (apparently) got a whole new Sam Fisher this time around. Series Die-Hards will obviously have stronger opinions, but I thought he was fine, not great. He was relatively monotone and emotionless, but then again that has become pretty much the norm for your standard issue gravel-voiced male protagonist with a buzz cut. For the entire campaign I got a constant vibe from the other characters that Sam Fisher is not exactly a pleasant guy to work with. He’s the best at what he does, but he’s pretty abrasive as well. From firing one of his operatives mid-mission for not killing him to pretty much flipping the bird to the President of the United States at every opportunity, Sam better hope his stealth and murder skills stay sharp, because he is not making any friends for a smooth transition to a desk job.
It’s almost like committing hundreds of murders in covert ops has an emotional effect on people.
It’s been a while since I played a Splinter Cell, and I definitely skipped playing the last several, but I fell into the routine with this one quite quickly. The controls and stealth mechanics all feel pretty good. The game is easy enough that I didn’t get badly stuck on anything, but challenging enough that I really had to think and be careful the entire time. It is certainly possible to get through an entire mission in a stealthy manner, and that’s pretty much always the way to go. Fisher does not bode well when out in the open. Your best bet if you are seen is to either get hidden again as soon as possible, or just stand up and let yourself get killed so you can try over.
In that sense, Blacklist felt a little like Dark Souls (stay with me) in that I treated my first trip through each encounter as a sort of prospecting run. I would hop right into the encounter with full knowledge that I might die on my first attempt, but it would be a learning experience for the next time. A few deaths here and there were acceptable in the process of learning and timing a good run. On the other hand, you couldn’t just corpse run your way through the game, because the missions were pretty darn long (about an hour) and the checkpoints were quite spread out in many cases. Dying was just costly enough that you wanted to avoid it, but not frustratingly punishing.
I appreciated the enemy AI as well. In many ways I thought it was some of the best AI I’ve seen in a game like this. You can do the old trick where you whistle to get a guard’s attention and then take him out from cover as he approaches you. You can even do this multiple times, but unlike in other games, you couldn’t do this if you’d been seen earlier in that area. The guards had better memory than usual. If you had been spotted, the guards would go into search mode. They would eventually relax back into patrol mode, but not entirely. If you tried to whistle a guard around a corner, instead of the typical “Hmm… what’s that noise?” response you’d get the much more realistic “Oh Shit! HEY GUYS! Remember that guy we were looking for a few minutes ago? I THINK HE’S OVER HERE!”
“He ran behind that gate and then whispered ‘Hey. Come here’. What do you guys think? Should I go?”
I didn’t play any any of the multiplayer and I was pretty bummed to find that local co-op was not supported, at least not on PC. There are many side missions that seem pretty geared towards co-op, but I didn’t do any of them during my solo campaign and I can’t see myself doing them online with any friends. Couch Co-op is definitely something that is coming back, but we’re not all the way there, and for some reason a lot of games are offering local co-op on consoles but not on PC. Stop that. PC Players are using their controllers and sitting in their living rooms more and more each day. Let us play together.
While we’re on the subject of extraneous factors that annoyed me, UPlay! This game is a UPlay joint, which at this point to me means it’s going to be a HUGE pain in the ass to get downloaded and running. Once I get it downloaded (and installed, which is a separate step for some reason) the game will begin the patching cycle. Instead of patching itself entirely it downloads each patch individually, one per time you launch the game. With Blacklist I had about four patches to install, and instead of applying them all right away, I had to sit through ten minutes of updates each of the first four times I played. Oh, also, this is the 3rd (3rd!!!!) of four UPlay games I own that I literally had to download the crack for to get running at first. Every platform has its downfalls, but come on UPlay. I understand the desire to take back your slice of the Steam pie like Origin is trying to do, but your service has to be at least in the same ballpark of quality to be even remotely considered. At this pace not only are you not helping yourself, you’re hurting yourself. I will seriously think long and hard next time I’m presented with an opportunity to buy a game that runs on the UPlay platform.
This is not specifically Splinter Cell’s fault, but it did almost stop me from playing the game entirely. It was a game I kinda wanted to play but wasn’t dead set on playing, and this ordeal almost caused me to quit on it entirely, forever. I’m glad I didn’t though, because Blacklist was a good deal of fun, and I will gladly play the next in the series, as long as it’s offered on a service other than UPlay, which unfortunately I’m not holding my breath for. Much like Fisher’s signature green-lighted goggles, Splinter Cell: Blacklist went inexplicably unnoticed in 2013, but now with the absolute lack of anything else to play in early 2014 I genuinely hope some people go back and check this game out.
Seriously, the lights turn on when he’s HIDDEN. It makes no sense.
So go pick up this pretty good game that was passed over in 2013, and seriously 2014, you are VERY slow out of the blocks so far.