Nightmare Busters box art

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Nightmare Busters

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Nightmare Busters

Dec 23, 2013

Main game

3.50 average rating based on 2 ratings

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Synchronized with the wavelengh of dreams, the miserable Tyrant has discovered a way to enter them and convolute what children see, hear and feel while they sleep - all for the benefit of his twisted amusement. Enter Flynn and his twin brother Floyd, two virtuous leprechauns who refuse to sit idly by while the Tyrant weaves his dreadful delusions. Get going, gents! There's no time to lose!
Developers
Arcade Zone
Publishers
Super Fighter Team
Platforms
Super Nintendo Entertainment System
Genres
Themes
Action
Release Dates
Dec 23, 2013 (Europe)
Super Nintendo Entertainment System
Dec 23, 2013 (North_America)
Super Nintendo Entertainment System
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User Stats
12
In Collection
9
Wish Listed
0
Playing
8
Backlogged
How Long Is Nightmare Busters?
No playthrough data yet
NotRegret
NotRegret updated their status May 17, 2018
NotRegret updated their status May 17, 2018

SNES game made during the console's life span but never released until recently. It's a fairly paced run n gun with a slide move and a large arsenal of bombs. The pacing is very impressive, it's definitly at the arcade level with how fast it throws stuff at you.

The game lacks polish though. Much of the enemy spawns are just button mashing your way through them with no real technique. Than there are the times where it throws so much shit at you at one time it seems impossible to not have to use a bomb if you don't want to take damage. The bomb system itself is clunky, you have 3 different bombs that all do the same thing but you need to keep switching between them. There's also a charge up dash-attack, which also has it's own ammo, but it's too ackward to use on anything except bosses, and even than it's clunky. Bosses also seem to have patterns that all consist of finding the right spot to stand in, mashing attack and than avoding their one single attack with a jump or slide.

The visuals are great, the sprites are so detailed the game could pass …

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SNES game made during the console's life span but never released until recently. It's a fairly paced run n gun with a slide move and a large arsenal of bombs. The pacing is very impressive, it's definitly at the arcade level with how fast it throws stuff at you.

The game lacks polish though. Much of the enemy spawns are just button mashing your way through them with no real technique. Than there are the times where it throws so much shit at you at one time it seems impossible to not have to use a bomb if you don't want to take damage. The bomb system itself is clunky, you have 3 different bombs that all do the same thing but you need to keep switching between them. There's also a charge up dash-attack, which also has it's own ammo, but it's too ackward to use on anything except bosses, and even than it's clunky. Bosses also seem to have patterns that all consist of finding the right spot to stand in, mashing attack and than avoding their one single attack with a jump or slide.

The visuals are great, the sprites are so detailed the game could pass for a ps1 game and the fairt-tail theme really makes it stand out. It's worth playing for that, at least for an hour or two.

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