The Flintstones: King Rock Treasure Island (1993)

Game Boy

2.75 from 4 ratings

15 members have it in their collection · 1 playing now · 3 backlogged · 1 wish listed

How long? Main story 1h (from 1 logged playthrough)

The Flintstones: King Rock Treasure Island is an Action game, developed and published by Taito Corporation, which was released in 1993.
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Details

Publishers
Taito
Genres
Platform
Themes
Action
Franchises
The Flintstones

Release dates

  • Mar 01, 1993 (Worldwide) Game Boy
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Rating distribution

5 stars
0
4 stars
1
3 stars
1
2 stars
2
1 star
0
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Community All Reviews Statuses

scoopings

Review scoopings 4/5 · Jun 9, 2025

Flawed, Sure, But Put Me In A Platforming Fervor Till I Beat It In One Sitting

Preliminary: Wow okay after a string of 2 star games cuz I have high expectations for 93 apparently (or it's a lot of rehashed ideas/nothing innovative or particularly interesting so far), so I didn't have high expectations for this one. But the level design of this first level is very interesting and I really like the mechanics of this, like …

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Preliminary: Wow okay after a string of 2 star games cuz I have high expectations for 93 apparently (or it's a lot of rehashed ideas/nothing innovative or particularly interesting so far), so I didn't have high expectations for this one. But the level design of this first level is very interesting and I really like the mechanics of this, like that your first hit turns an enemy into a platform (and I figured that out intuitively thanks to the well-done level design) and I like the Yoshi vibes with the dinosaur pet (I don't know the name :-X )

Wow I really like this so far. The music is.. okay and I can tell it will be annoying over time but that's okay--they devoted their energy to the great level design and mechanics :-p Only complaint so far is some sprite overload slowdown

Day 1

Even the usual gimmick of some stages being non-platformers, like the car level for Stage 3 is designed surprisingly well/not--annoyingly. And I was about to say they need to change up the song, and they did on the very next stage! tho I'm not in love with this "sinister"/dungeon-y new tune

Bahaha okay I can't claim it was a beloved game clear from the programmign because uh, your "duck" just removes your head lol. (see below for nbefore and after pressing down lol), but I dunno the level design is endearing and my type of gameplay enter image description here enter image description here

I don't understand why games released on Nintendo consoles just ignored the sprite slowdown.

Welp I wound up intensively playing it all in one sitting heh, sign of a good addicting gameplay, even tho it was highly flawed and I can see why others gave a poor rating. Sadly it can't warrant a 5 star with the just-okay/if-not-somewhat-annoying music and the flaws in the gameplay, but still. A great GB platformer.

Look: 8/10 Nothing spectacular, but they did a good job with the characters. (And let's be honest, I gave it a .5 boost to ensure this got the 4 stars I wanted it to stand out for the year so far)

Sound: 7/10

Play: 9/10 Despite its flaws, I was hooked.

Feel: 8/10 Great feel to it, which helped make me overlook the sprite overload, occasional bugginess, and GB limitations.

Attachment: 8/10 It definitely made the list of replayable GB platformers... but then again, why wouldn't I just replay my favorite Genesis/Turbografx/SNES platformers if returning to this era's platformers. Who knows, there's always a chance!

Overall: 8/10

Completion: Main Story

Playtime: ~ 1 hour

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