Status Chovus Aug 28, 2021
Beat. I thought this was a Spawn game until I started it, just from misreading the title. It started out decently enough and the combat mechanics were novel at least. The cape twirl melee attack that hit in all directions and even seemed to make you invulnerable, the super whirlwind from melee attacking too fast that did a large amount …
Beat. I thought this was a Spawn game until I started it, just from misreading the title. It started out decently enough and the combat mechanics were novel at least. The cape twirl melee attack that hit in all directions and even seemed to make you invulnerable, the super whirlwind from melee attacking too fast that did a large amount of area damage but left the character unable to do anything for several seconds, and the charge up hat throw. The hat throw was the more useful attack but it was a very awkward combat style to stand there for a couple seconds charging up each throw. I skipped the 2nd hat in favor of saving up for the 3rd, and by the time the final hat was available my money was maxed. The worst part of the game was the awful combat balance after the very beginning. Enemies took too long to kill, dealt too much damage and there was far too much importance on xp level. Many rooms (especially the ice stage) had far too many enemies to reasonably defeat, so the way to play was to run past everything and only fight at the easy grind spots. Grind up to the level of the boss and then fight. I hated how almost every boss healed back to full health for a more difficult phase 2. Phase 1 was too hard by itself! Seemed like they expect you to grind money for a full supply of healing items. I did not find the attack card items very useful, but I saved the few that I had for the final boss. I ended at level 13 vs the final boss who was 16. The bosses were well designed, with a variety of attacks that had to be learned. It was just too bad the boss fights dragged on for way too long and had such small margins of error due to hitting very hard. I did manage to glitch the plant boss by getting out of bounds and zoning to the next screen. The fight restarted when I went back, but the boss graphics were broken.
This game has nothing of interest and probably should not have been made. It has none of the exploration, puzzles, world building, fun loot/items or in depth combat system of better SNES action rpgs, and is too difficult to be a fun little romp. The silliness does not help.
5.7/10