Review GaryFromLiberty 4/5 · Feb 16, 2026
Link's Awakening was one of the few Zelda games I've played before this current run through of all the games, I had it for the gameboy and played it a bunch as a kid. Though not being able to look things up whilst also having what is likely undiagnosed ADHD meant I never got far into it before being stuck …
Link's Awakening was one of the few Zelda games I've played before this current run through of all the games, I had it for the gameboy and played it a bunch as a kid. Though not being able to look things up whilst also having what is likely undiagnosed ADHD meant I never got far into it before being stuck and simply starting over after a couple dungeons. Still it was enough that the early stages of this playthrough on the Switch was very nostalgic for me and I have thoughts about the game to ramble about.
First the new visuals, as that's the thing that this version makes very front and center. The cute, plastic toy looking, chibi style is nearly all upside for Link's Awakening in my opinion. It compliments the game's dream-like ascetics and, although I'm all for old school visuals, it makes the pure 2D game look a lot more modern and approachable. The artificial nature of the graphics also lends itself well to some of the story elements that come along later in the game. The only downside is that is takes away any ability for the game to come off as spooky or dreadful, which although rare, would have lent itself well to some of the later revelations.
Performance was a much worse situation however. The game struggles to hold it's framerate on the switch 1. I had to force it into handheld mode and do some light overclocking (I have a special switch given to me by my uncle who works at Nintendo) to get it to sit at a steady 60fps and even then it had a moment or two of it dropping frames. That's pretty hard to excuse in a game this simple. Presumably its due to the lighting system? Either way I'm glad I could overcome this but obviously most people playing who are sensitive to frame drops aren't going to have my options to fix it.
Gameplay is fantastic but admittedly a small step down from A Link to the Past in my opinion. It is more streamlined in many ways but I did find myself missing some of the complexity of aLttP as well, presumably this was due to switching to a handheld console over the SNES release of the previous game.
The story and characters though really shine in this game. The plot of aLttP was very bare-bones and although the characters were fun the story was about as simple as it gets. Link's Awakening on the other hand wasn't afraid to a get a little weirder with things and tell a story that, while still simple, wasn't afraid to have some twists and turns and experiment with some strange concepts. The ending in particular is quite tragic (or bittersweet if you beat the game deathless which I did thankfully without knowing about it) and again I congratulate the game for not just writing a simple happy ending and wrapping up everything in a neat bow.
The last thing I feel like I need to write my opinion about is the Mario franchise stuff all over the game. Normally I would greatly dislike it, not because I dislike Mario at all but because it feels...cheap I guess? The painting of Mario in aLttP is one thing but Mario enemies, characters, artwork, collectables, etc etc etc is much more involved in this title. However it doesn't bother me for this game in particular because of the nature of the world it takes place in and the artificial nature of many of the other things in the game (hard to avoid spoilers here so I'll end it at that).
Overall 4 / 5 Stars. I think I would have probably given it a 4.5 if the performance was rock solid for what it's worth.
4/20 Zelda games played this year. Ocarina of Time next, looking forward to playing it on the very special Wii U my uncle at Nintendo just sent me as well!


