Main game
3.02 average rating based on 48 ratings
Gameplay, Story and Value:
For all intents and purposes, Plok is your very average, very generic platformer. Yes it's got charm and some silly humor, but when it comes down to it there's just not a lot to talk about here.
But I'm getting ahead of myself.
Plok likes flags, so much so that he's planted several of them all over the island chain he calls home. One flag in particular, his favorite square flag, has gone missing from his home. Now Plok must embark on a quest to save his flag! Yep... that's pretty much the gist of it. It's really all just a setup to drag you across the islands from level to level, ending in a boss fight every few stages.
Plok controls relatively well with everything responding quickly and handling being tight. You can do a regular jump or a spinning high jump, and pressing Y will cause Plok to throw his limbs a short distance to destroy enemies or activate switches. The whole limb-throwing mechanic is fun and while you'll never have "ammo" issues early on, you will eventually find yourself needing to leave limbs behind in order to solve puzzles. When this is the …
Gameplay, Story and Value:
For all intents and purposes, Plok is your very average, very generic platformer. Yes it's got charm and some silly humor, but when it comes down to it there's just not a lot to talk about here.
But I'm getting ahead of myself.
Plok likes flags, so much so that he's planted several of them all over the island chain he calls home. One flag in particular, his favorite square flag, has gone missing from his home. Now Plok must embark on a quest to save his flag! Yep... that's pretty much the gist of it. It's really all just a setup to drag you across the islands from level to level, ending in a boss fight every few stages.
Plok controls relatively well with everything responding quickly and handling being tight. You can do a regular jump or a spinning high jump, and pressing Y will cause Plok to throw his limbs a short distance to destroy enemies or activate switches. The whole limb-throwing mechanic is fun and while you'll never have "ammo" issues early on, you will eventually find yourself needing to leave limbs behind in order to solve puzzles. When this is the case you need to be a bit more careful with how freely your launch your attacks, but it never feels like a hindrance.
Level designs are on the generic side, and don't always feel very coherent or intuitive. What is fun are the costumes hidden around some stages, giving Plok new abilities for a set amount of time. For the most part, though, it's just romping through uninspired levels, collecting enough "things" in order to get an extra life, maybe some power-ups...
About those power-ups... There's two that I found during my playthrough. The first is a gem that puts a swirling sparkly thing around you for a few seconds. I couldn't actually figure out what it did. You'd think from looking at it that it would either make you invincible or able to walk through enemies or something, but neither was the case. As far as I could figure out, it did nothing. The second was an item that spun you into a ball, tearing off in the direction you were facing when you picked it up for a few seconds. Cool! Or... not cool. The placement of these items were such that whenever you happened upon one, you were facing right. What that meant was if you were to simply pick up the item you'd immediately spin into a wall, losing the effect instantly. Instead you'd have to carefully jump over the power-up and grab it from the right side in order to get any value out of it.
When you consider the non-descriptive items, shaky level design and often cheap enemy placement, Plok ends up being a very difficult game. Death comes easily and frequently, and the game offers nothing in the form of continues, save games, passwords or pity.
Presentation, Music and Sound:
Colors are bright and sprites are large, but ultimately it all just felt a bit lazy. UI elements are oversized, textures are bland and the whole game feels like it was thrown together in one of those old ClickTeam game maker programs. Nothing looks genuinely bad, but the entire presentation echoes how average the rest of the game is.
Speaking of average, there's the music. I mean, there is music, and it's fine, it's just horribly unremarkable. Sound effects are present and do their job.
Afterthoughts:
Remember going to the video store, not knowing what you were looking for, and ultimately settling on whatever new box caught your eye? I'd usually come home with games like Bubsy, or Cool Spot or Aero the Acrobat, just random bad to average platformers that I'd play for a couple days and never rent again. That's basically how I'd sum up my entire experience with Plok.
Review:
Gameplay:
Beat the game. I was initially unimpressed by the silly Earthworm Jim style graphics but once I actually started playing I was very impressed. I liked the controls and mechanics though it would have been nice if you could break out of the somersault to shoot. The boomerang style of shooting your own limbs coupled with the penalties from not having legs were very interesting. There was one level where you lost the legs and had to fight hard enemies and platform without them; that sucked.
I had to check a walkthrough a couple times when I got stuck; once because I did not know you could ride one type of enemy (the game did not do anything to teach or encourage that) and the rest were my bad for forgetting or missing something simple. I really liked the dialog between levels and the unique graphics for many things; such as the first group of levels having a new flag for each. These were a great hook that made me want to keep playing to see what would come next. The entire game was good with introducing new mechanics and content as it went on and the large variety of …
Beat the game. I was initially unimpressed by the silly Earthworm Jim style graphics but once I actually started playing I was very impressed. I liked the controls and mechanics though it would have been nice if you could break out of the somersault to shoot. The boomerang style of shooting your own limbs coupled with the penalties from not having legs were very interesting. There was one level where you lost the legs and had to fight hard enemies and platform without them; that sucked.
I had to check a walkthrough a couple times when I got stuck; once because I did not know you could ride one type of enemy (the game did not do anything to teach or encourage that) and the rest were my bad for forgetting or missing something simple. I really liked the dialog between levels and the unique graphics for many things; such as the first group of levels having a new flag for each. These were a great hook that made me want to keep playing to see what would come next. The entire game was good with introducing new mechanics and content as it went on and the large variety of special forms were fun to use. Except the tank though. It was NOT like a Halo tank; it had bad range, was slow and bad at jumping and still took contact damage from enemies. I honestly felt at a disadvantage compared to the normal form.
Overall a great game that is almost up there with Super Mario World. It needs saving, revisiting levels or new game+ with option to use any special form and 2 players in order to be truly up there.
Played up to the Pekinos fight (about 50% of the game) then dropped it. Not my cup of tea.