Lemonade Stand box art

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Lemonade Stand

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Lemonade Stand

Dec 31, 1973

Main game

2.91 average rating based on 11 ratings

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Lemonade Stand is a business simulation game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium. Charlie Kellner ported the game to the Apple II platform in February 1979. Throughout the 1980s Apple Computer included Lemonade Stand (along with other software) with the purchase of their systems. The game simulates a child's lemonade stand, where choices made by the player regarding prices, advertising, etc. will determine the success or failure of the enterprise. The game owed its success to offering just enough variables to make a complex challenge for users, but still providing a simply-grasped addictive introduction … More
Lemonade Stand is a business simulation game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium. Charlie Kellner ported the game to the Apple II platform in February 1979. Throughout the 1980s Apple Computer included Lemonade Stand (along with other software) with the purchase of their systems. The game simulates a child's lemonade stand, where choices made by the player regarding prices, advertising, etc. will determine the success or failure of the enterprise. The game owed its success to offering just enough variables to make a complex challenge for users, but still providing a simply-grasped addictive introduction to the offsetting priorities facing a business. The choice of the right prices and quantities on the day of a heat-wave could instill the satisfaction unique to a greatly profitable private enterprise. The player is first given a weather report for the day (sunny, cloudy or hot and dry, each accompanied by a color drawing) and is prompted for three values: the number of glasses of lemonade to make, the number of advertising signs, and the cost of lemonade per glass. The program then gives a report of the earnings for that day. A thunderstorm, sometimes occurring on cloudy days and accompanied by a color animation, will void any profits and cause the player to lose any investment for the day. The game can be played either single-player or with up to 30 players (each player is independent and the sales of one do not affect another). The Apple II version included music, with bars from "Morning Mood," "Singin' in the Rain," "Raindrops Keep Fallin' on My Head," and "Summertime" played at appropriate moments. Less
Developers
MECC
Publishers
MECC
Platforms
Apple II, CDC Cyber 70, Microcomputer
Genres
Simulator
Themes
Business, Educational, Kids
Release Dates
1973 (North_America)
Microcomputer
Feb 1979 (North_America)
Apple II
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User Stats
26
In Collection
6
Wish Listed
0
Playing
2
Backlogged
How Long Is Lemonade Stand?
Main + extras: 1.0 hours
Total completions: 1
scoopings
scoopings gave Oct 30, 2021
scoopings gave Oct 30, 2021
A Stand Out Among Early Simulation/Strategy and Text Games (there's even some graphics and sound!)
This review is for the Apple II version

Look: 8/10 I really liked the simple graphics, it was fun to go beyond just text for games like this. I liked how the different weather had different graphics.

Sound: 8/10 The songs are catchy, and luckily, not too repetitive since they only play during certain parts. No annoying sound effects and whatnot, thankfully.

Play: 9/10 This really should be an 8, but because I consider this the best of the business simulation genre that I've played so far, plus how incredibly early it is (I played the 1979 port, but still...), this game deserves to be recognized. I had fun, played it a couple times, not to mention that there is multiplayer up to 30?! players allegedly that could be fun to compete and set a certain amount of days to see who wins out etc. It felt good to make more profit than the day before, and the days you lost revenue hurt. It was fun and simple, worthy of an hour's experimentation and goofing around. Perfect for this era of games.

Feel: 9/10 This was surprisingly fun, I'm usually not a big business simulation guy, and I plan to skip most games like that during this chronological …

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Look: 8/10 I really liked the simple graphics, it was fun to go beyond just text for games like this. I liked how the different weather had different graphics.

Sound: 8/10 The songs are catchy, and luckily, not too repetitive since they only play during certain parts. No annoying sound effects and whatnot, thankfully.

Play: 9/10 This really should be an 8, but because I consider this the best of the business simulation genre that I've played so far, plus how incredibly early it is (I played the 1979 port, but still...), this game deserves to be recognized. I had fun, played it a couple times, not to mention that there is multiplayer up to 30?! players allegedly that could be fun to compete and set a certain amount of days to see who wins out etc. It felt good to make more profit than the day before, and the days you lost revenue hurt. It was fun and simple, worthy of an hour's experimentation and goofing around. Perfect for this era of games.

Feel: 9/10 This was surprisingly fun, I'm usually not a big business simulation guy, and I plan to skip most games like that during this chronological playthrough of videogames so I don't get bogged down with too many on my backlog (already dangerously close to 2000 games on my backlog lol smh at myself)--but this game really surprised me. I found it much more enjoyable than Hamurabi, probly because the mathematics weren't so simple and frustrating--instead, fluid and logical.

Attachment: 8/10 I more likely than not will replay this or show this to other people for multiplayer goof-arounds. This, along with Oregon Trail text-version, stand out among the early games I've tried so far. The fact I already replayed it a couple times with different mindsets and business plans shows that this game is a stand out!

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