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The Consuming Shadow

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The Consuming Shadow

Nov 20, 2015

Main game

3.25 average rating based on 8 ratings

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The Consuming Shadow is a procedural survival horror adventure in which you must explore the land, fight your way through randomly-generated dungeons and try to stay sane in your quest to save the world from the invading Ancients.
Developers
Ben "Yahtzee" Croshaw
Publishers
Platforms
PC (Microsoft Windows)
Genres
Adventure
Themes
Horror
Steam
View on Steam
Release Dates
Nov 20, 2015 (Worldwide)
PC (Microsoft Windows)
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User Stats
52
In Collection
3
Wish Listed
2
Playing
21
Backlogged
How Long Is The Consuming Shadow?
Main story: 4.9 hours
Main + extras: 8.8 hours
Total completions: 2
Nobody_Important
Nobody_Important gave Jul 27, 2024
Nobody_Important gave Jul 27, 2024
Game reviewer makes a game, does ok!

This game was made by Benjamin Croshaw, yup, Yahtzee; the game reviewer from Zero Punctuation.

I'll review his game since I was hella interested in it. A game reviewer known for his harsh criticism making a game? Let's go!

The Punctuation

The game's music despite being simple is very, very memorable. There are very few instruments, and yet despite being limited it captures perfectly the spirit of an apocalypse coming; it's you vs a god, and you aren't probably going to win.

The graphics are very limited, but it makes the game distinct. Like the title implies, every character and entity is a shadow and is not fully detailed, but you can easily identify how they might look since you can fill the blanks.

The game's plot is simple yet very well done. You have to stop an universal treath before it can manifest, you can't kill it, you can only delay it/stop it; you are alone fightning against hordes of monsters, cultists, insanity and minor deities that you can't kill. The narration is distinct between characters even.

The game has a very well made sanity meter. If your sanity gets too low due to abusing spells, not killing monsters, …

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This game was made by Benjamin Croshaw, yup, Yahtzee; the game reviewer from Zero Punctuation.

I'll review his game since I was hella interested in it. A game reviewer known for his harsh criticism making a game? Let's go!

The Punctuation

The game's music despite being simple is very, very memorable. There are very few instruments, and yet despite being limited it captures perfectly the spirit of an apocalypse coming; it's you vs a god, and you aren't probably going to win.

The graphics are very limited, but it makes the game distinct. Like the title implies, every character and entity is a shadow and is not fully detailed, but you can easily identify how they might look since you can fill the blanks.

The game's plot is simple yet very well done. You have to stop an universal treath before it can manifest, you can't kill it, you can only delay it/stop it; you are alone fightning against hordes of monsters, cultists, insanity and minor deities that you can't kill. The narration is distinct between characters even.

The game has a very well made sanity meter. If your sanity gets too low due to abusing spells, not killing monsters, or getting too many bad events; you will start hallucinating, you'll see enemies that aren't there, doors that aren't there, items that don't exist, your controls flip, you'll see only darkness, commit suicide, etc.

You play as a Scholar, a thief called Warrior, a Wizard woman or a Ministry Man; depending on the character, you have different abilities. The Scholar has a gun, can melee and cast spells, the Hobo can only melee and use spells. The Wizard can't use melee but can shoot and use spells without sanity cost (But you need to renew the runes by finding them). The Ministry Man is the Scholar but you have almost the full ritual, more money but less time. You have to unlock them by saving them in certain missions (Hobo, Wizard) or you have to beat the game with the OK or Best ending (Ministry Man)

The Zero

The game can sometimes send you to your doom. Some runs can be downright unwinnable because the game will forget to spawn a clue or a town is destroyed before you get there.

The Ministry Man breaks the game, because he has 90% of the ritual; you have one day, but in that one day, you can just go to three towns to get some clues, waste some time until there is an hour left, then go to Stonehedge right before you get the bad ending, and "guess" the symbol that's missing by the colors they emit at the dungeon.

There's almost no replay value except making the character stronger via birth stars, every run is almost no different in terms of events (Save this person, find this item, kill this monster).

The enemies are extremely difficult to deal with if your character has a gun. Your character automatically aims at the nearest enemy, this become a problem if you have to fight three enemies because if they surround you, they'll beat you to death; if you don't have spells you are done for. This issue doesn't exist with the Warrior, because he can dodge and kick his way out.

Conclusion

Yahtzee made a very solid game, with issues, but it is solid.

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