Crystal Mines (1989)

Color Dreams

Nintendo Entertainment System

2.33 from 3 ratings

12 members have it in their collection · 4 backlogged · 4 wish listed

Crystal Mines is part action and part strategy. There is a time limit to locate the crystals in each mine, plus avoiding falling rocks and monsters will keep you on your toes, but before long you will need to figure out how to locate crystals by properly removing obstructions and navigating tricky mazes. Crystal Mines was released as an unlicensed … Read more
Crystal Mines is part action and part strategy. There is a time limit to locate the crystals in each mine, plus avoiding falling rocks and monsters will keep you on your toes, but before long you will need to figure out how to locate crystals by properly removing obstructions and navigating tricky mazes. Crystal Mines was released as an unlicensed game for the Nintendo Entertainment System. Because Nintendo received no fees from the sells of Color Dreams titles, one of the largest unlicensed publishers, Nintendo threatened retailers by ceasing selling titles to participating retailers. As these retailers could not afford to lose Nintendo support, Color Dreams had a much more difficult time moving copies of their titles as a result. Read less
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Details

Developers
Color Dreams
Genres
Puzzle, Strategy
Themes
Action
Series
Crystal Mines

Release dates

  • Feb 01, 1989 (Worldwide) Nintendo Entertainment System
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Rating distribution

5 stars
0
4 stars
0
3 stars
1
2 stars
2
1 star
0
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Community All Reviews Statuses

Chovus

Status Chovus May 28, 2026

Beat all 100 stages. This was the same game as the Exodus NES game, only the art and themes were sci fi, controlling a mining robot to harvest resources for profit. A far more engaging prospect than whatever was going on with Moses. The most interesting mechanic was again how boulders fell, and it was very satisfying to crush enemies. …

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Beat all 100 stages. This was the same game as the Exodus NES game, only the art and themes were sci fi, controlling a mining robot to harvest resources for profit. A far more engaging prospect than whatever was going on with Moses. The most interesting mechanic was again how boulders fell, and it was very satisfying to crush enemies. I used a guide for some stages because they had very specific sequences to perform with dead end options that would fail the stage. After stage 50 the stages repeated with higher difficultly. More enemies, more required crystals, tighter time limit and hidden exit. I had to look up the exit locations for pretty much every stage post 50 or I would have failed scouring every spot looking, and it was not really worth playing them. It was more like a difficulty setting. I do not know if the stage layouts were exactly the same as in Exodus. If so that would make them literally the same game. Still the fact that this worked properly on my emulator and had a better theme gives it slightly higher

7.0/10

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