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King Arthur & the Knights of Justice

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King Arthur & the Knights of Justice

May 1, 1995

Main game

1.75 average rating based on 4 ratings

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Based on the cartoon series of the same name, King Arthur and the knights of Camelot have been encased inside glass by Morgana Le Faye. Only the Spell of Spells would be able to free them. Merlin, knowing that the world would come to ruin without King Arthur uses his magic to search all of space and time for replacements. Finding the New York Knights football team and their quarterback, Arthur King, Merlin transports them back to Camelot and gives them magical armor. Transformed into; Sir Arthur, Sir Breeze, Sir Brick, Sir Darren, Sir Gallop, Sir Lancelot, Sir Lug, Sir … More
Based on the cartoon series of the same name, King Arthur and the knights of Camelot have been encased inside glass by Morgana Le Faye. Only the Spell of Spells would be able to free them. Merlin, knowing that the world would come to ruin without King Arthur uses his magic to search all of space and time for replacements. Finding the New York Knights football team and their quarterback, Arthur King, Merlin transports them back to Camelot and gives them magical armor. Transformed into; Sir Arthur, Sir Breeze, Sir Brick, Sir Darren, Sir Gallop, Sir Lancelot, Sir Lug, Sir Phil, Sir Tone, Sir Trunk, Sir Wally and Sir Zeke, they must rescue the real Knights of the Round Table. In order to do so, the Arthur must recover the 12 keys of truth from Morgana's lieutenants each of which can only by touched by a specific knight. However in order to be able to defeat them, Arthur must first recover Excalibur and overcome other tasks. King Arthur & the Knights of Justice is a top-down action game. It might be mistaken for an RPG, however the abilities of characters do not change over the course of the game. Players control Arthur King and can recruit two additional party members from the knights. Each knight has his own statistics in various areas including: Life Force, Defense, Strength and Speed. These party members are computer controlled with their own energy bars. Arthur can move up, down, left and right, block with his shield and parry with his shield. Arthur can swing his sword at any time but the damage inflicted depends on how much strength bar he has. The strength bar replenishes itself naturally over time, but is depleted every time Arthur swings his sword. Each knight including Arthur has a health bar, when this bar runs out, the knight is defeated. It can be restored by returning to Camelot or using items such as healing herbs. Arthur can carry a variety of different items accessible from the menu. Other menu functions include looking at the map, changing preferences and reviewing the statistics of the knights. Less
Release Dates
May 1995 (North_America)
Super Nintendo Entertainment System
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User Stats
23
In Collection
4
Wish Listed
0
Playing
7
Backlogged
How Long Is King Arthur & the Knights of Justice?
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Chovus
Chovus gave Jun 27, 2018
Chovus gave Jun 27, 2018
King Arthur and the Knights of Fail

King Arthur and the Knights of Justice, for SNES

Rating: 3.0/10; Bad

Not worth playing by anyone.

This game is a 2D hack and slash action adventure, similar in style to the Legend of Zelda. While the premise of the game is somewhat interesting, as you get the backstory and objectives from an opening sequence and talking to Merlin, the game very quickly degenerates once you get outside the starting castle. Literally within minutes of stepping outside I knew this game was going to be boring and tedious. Combat is very simple with 2 different types of block, an attack and some kind of meter which goes down when you attack but otherwise does not seem to affect anything. Hide behind your shield and attack between the attacks of enemies, or let your AI partners do the work.

The areas are bland and look very similar, making it a chore to get around. It does not help that the map does not show areas and transitions (in other words it is almost useless). The first quest involved finding a wall of fire blocking your way, then returning to Merlin to be told you have to go back to …

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King Arthur and the Knights of Justice, for SNES

Rating: 3.0/10; Bad

Not worth playing by anyone.

This game is a 2D hack and slash action adventure, similar in style to the Legend of Zelda. While the premise of the game is somewhat interesting, as you get the backstory and objectives from an opening sequence and talking to Merlin, the game very quickly degenerates once you get outside the starting castle. Literally within minutes of stepping outside I knew this game was going to be boring and tedious. Combat is very simple with 2 different types of block, an attack and some kind of meter which goes down when you attack but otherwise does not seem to affect anything. Hide behind your shield and attack between the attacks of enemies, or let your AI partners do the work.

The areas are bland and look very similar, making it a chore to get around. It does not help that the map does not show areas and transitions (in other words it is almost useless). The first quest involved finding a wall of fire blocking your way, then returning to Merlin to be told you have to go back to the same area and look for ingredients. I found one, which was just lying around on the ground. While wandering around looking for the others, the game kept freezing. Apparently the game has a tendency to freeze if you go somewhere not part of the current quest.

After about 1 hour of play, I stopped with no intention of ever going back.

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