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Flight Control

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Flight Control

Feb 19, 2010

Main game

2.99 average rating based on 78 ratings

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Air traffic control is the world's most stressful job, but not for you. You don't need heading angles, flight rules or meteorological reports, you're a natural! A prodigy! A born controller! - Incredibly easy to learn! Just touch and drag the aircraft to their landing zones and avoid collisions.- Insanely addictive – it only takes a minute to get started, but it’s impossible to stop!-NEW - Fly solo, or share landing duties with a friend - online via Game Center on iOS4.2, over local Wi-Fi network or Bluetooth- NEW - Turn on the voice chat option to talk with the … More
Air traffic control is the world's most stressful job, but not for you. You don't need heading angles, flight rules or meteorological reports, you're a natural! A prodigy! A born controller! - Incredibly easy to learn! Just touch and drag the aircraft to their landing zones and avoid collisions.- Insanely addictive – it only takes a minute to get started, but it’s impossible to stop!-NEW - Fly solo, or share landing duties with a friend - online via Game Center on iOS4.2, over local Wi-Fi network or Bluetooth- NEW - Turn on the voice chat option to talk with the other controller when in online multiplayer mode (off by default)-Aim for a new personal best or compete against other Flight Controllers in online leaderboards- Earn achievements when you complete challenges - Visit all 5 airfields including Beach, Original, Windy, Australian Outback and Aircraft Carrier, each with unique characteristics and challenges!- Featuring 10 aircraft types including jets, helicopters and seaplanes! Less
Developers
Publishers
Firemint
Series
Flight Control
Platforms
Android, Nintendo DSi, Wii, Windows Phone, iOS
Genres
Strategy
Steam
View on Steam
Release Dates
Feb 19, 2010 (Europe)
Nintendo DSi
Feb 22, 2010 (North_America)
Nintendo DSi
Oct 15, 2010 (Worldwide)
Windows Phone
Nov 03, 2010 (Worldwide)
iOS
Feb 02, 2011 Full Release (Worldwide)
Android
Aug 18, 2011 (Europe)
Wii
Aug 18, 2011 (North_America)
Wii
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User Stats
368
In Collection
3
Wish Listed
0
Playing
115
Backlogged
How Long Is Flight Control?
100% completion: 26.3 hours
Total completions: 1
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afrueh
afrueh gave Apr 26, 2013
afrueh gave Apr 26, 2013
afrueh's review of Flight Control

The presentation is certainly polished. But the game is pretty much a one trick pony, so everything hinges on the core game mechanic, which just wasn't addictive enough to sustain my interest very long. There's nothing wrong with a game based one mechanic, in fact most casual games do, but it better be damn good if you want serious replay value. "Easy to Learn, Hard to Master" is nothing new, it's been around long before video games. Think about those carnival games that seem so easy to win you have to keep trying. A game like Tetris only has one mechanic, but there is something so satisfying about it that you keep coming back. It doesn't need story, or characters; it survives on gameplay alone.

Flight Control works well at first. Drawing the flight path for incoming air traffic is very effective on the iPad. Eventually the number of planes and their speed increases, to the point where mayhem takes over and you can't keep up any more. Good in theory, but the problem is somewhat intangible. As the each game ramps up it's difficulty, I was often left feeling as though from game to game I wasn't really getting …

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The presentation is certainly polished. But the game is pretty much a one trick pony, so everything hinges on the core game mechanic, which just wasn't addictive enough to sustain my interest very long. There's nothing wrong with a game based one mechanic, in fact most casual games do, but it better be damn good if you want serious replay value. "Easy to Learn, Hard to Master" is nothing new, it's been around long before video games. Think about those carnival games that seem so easy to win you have to keep trying. A game like Tetris only has one mechanic, but there is something so satisfying about it that you keep coming back. It doesn't need story, or characters; it survives on gameplay alone.

Flight Control works well at first. Drawing the flight path for incoming air traffic is very effective on the iPad. Eventually the number of planes and their speed increases, to the point where mayhem takes over and you can't keep up any more. Good in theory, but the problem is somewhat intangible. As the each game ramps up it's difficulty, I was often left feeling as though from game to game I wasn't really getting that much better. There is a large element of luck that plays into how long you can sustain each attempt. So you would finish a game thinking, "I don't know how I would have done that any better", and so you go play something else. The reason casual games succeed is because they leave you feeling like you were so close to succeeding but just missed, and you'll get it on the next try...which leads to the next try, and so on. I never quite got that feeling from Flight Control. Truthfully the developers have created the very best game they could with this mechanic; it's about as polished as it can be. But all that only turns out to be window dressing if the gameplay isn't compelling enough to hook you.

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