Siren (2003)

Project Siren, SCE Japan Studio

PlayStation 2 · PlayStation 3 · PlayStation 4

3.22 from 107 ratings

413 members have it in their collection · 8 playing now · 180 backlogged · 157 wish listed

How long? · with extras 15h · 100% 7h (from 3 logged playthroughs)

The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. The game was followed by a PlayStation 2 sequel, a reimagining for the PlayStation 3 and a film adaption. Siren is divided into stages, each taking place in one of ten areas in the village … Read more
The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. The game was followed by a PlayStation 2 sequel, a reimagining for the PlayStation 3 and a film adaption. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage. There are miscellaneous items scattered throughout each stage that give the player further insight into the plot's background. Once obtained, these items are archived in a catalog and can be viewed at any time during the game's duration. The game's player characters possess a psychic power named "sightjack," which enables them to see and hear what a nearby Shibito or human sees and hears, and thus pinpoint its position, as well as gain knowledge of their activities and of the position of obtainable items. The clarity of each target depends on the distance from the player character. Once a point of view is located, it can be assigned to one of certain buttons of the controller to easily switch between multiple points of view. However, the player character is unable to move during use of the ability and is thus vulnerable to attack. The game encourages the player to avoid Shibito rather than fight them. Characters can walk silently, avoid the use of a flashlight, and crouch behind objects to elude detection. Certain mission objectives require the player character to use items and/or the environment to distract Shibito from their activity, in order for them to achieve a goal. Others require the player to escort a non-player character. Player characters can also shout at any time in order to get the attention of nearby Shibito. Within most stages, the player character can hide in certain places such as cupboards and lock doors to prevent Shibito from entering. When a Shibito hears a sound made by the player character, it will search in the direction from which they heard the sound. If a character is seen by a Shibito, the latter will pursue the character to kill them either with a melee or ranged weapon or by strangulation. The Shibito will also shout to alert other nearby Shibito. Once the character has remained out of the Shibito's sight for a period of time, the Shibito will give up and resume its usual habits. Weapons are available for the player throughout the game, ranging from melee weapons to firearms. While Shibito can be knocked out in combat, they cannot be killed and will reanimate after a short period of time. If a character is injured, they can recover after some time has passed. Characters will lose stamina during combat and while running. Read less
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Release dates

  • Nov 06, 2003 (Full Release) (Japan) PlayStation 2
  • Jan 22, 2004 (Full Release) (China) PlayStation 2
  • Feb 13, 2004 (Full Release) (Korea) PlayStation 2
  • Mar 12, 2004 (Full Release) (Europe) PlayStation 2
  • Apr 20, 2004 (Full Release) (North_America) PlayStation 2
  • Jul 25, 2012 (Full Release) (Japan) PlayStation 3
  • Jan 15, 2013 (Full Release) (North_America) PlayStation 3
  • Jun 14, 2016 (Full Release) (Europe) PlayStation 4
  • Jun 14, 2016 (Full Release) (North_America) PlayStation 4

Also available on

  • Siren (2024) · PS4, PS5
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Featured in lists

Rating distribution

5 stars
14
4 stars
31
3 stars
34
2 stars
21
1 star
7
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Community All Reviews Statuses

Morcys

Review Morcys 3/5 · Mar 11, 2026

If it weren't for the guide I used, I never would have been able to finish the game. It's very, very difficult and unsettling. The graphics are sublime; the artistic style of the characters' faces makes the game much more terrifying than it should be. The game doesn't let you breathe; the feeling of oppression and danger never lets up. …

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If it weren't for the guide I used, I never would have been able to finish the game. It's very, very difficult and unsettling. The graphics are sublime; the artistic style of the characters' faces makes the game much more terrifying than it should be. The game doesn't let you breathe; the feeling of oppression and danger never lets up. I didn't even try to figure out what the story was about; I didn't understand anything. All I know is that I suffered a lot playing this game. I recommend this game to anyone who hates their life.

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giopep

Review giopep 5/5 · Jan 24, 2025

This is a beautiful game that does everything it can to not be loved. The control system already felt like something from ten years before in 2003, the difficulty is really punitive and the saving system makes you want to beat the shit out of the developers. In terms of quality of life, the sequel is much better without giving …

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This is a beautiful game that does everything it can to not be loved. The control system already felt like something from ten years before in 2003, the difficulty is really punitive and the saving system makes you want to beat the shit out of the developers. In terms of quality of life, the sequel is much better without giving up on the sense of dread and danger, even though overall it’s a lesser game (but still quite good). The flipside of all this is the fact that Forbidden Siren is a really rewarding experience if you manage to persevere, particularly because the big wall is in the first couple of hours: after a bunch of missions, you get used to its weirdness and you acquire some weapons, so you can defend yourself. And then you get such a creepy, scary, moving, fascinating Japanese melodramatic horror tale, full of amazing ideas. My favourites: the Harumi and Tomoko storylines and particularly the way in which they intersect. That mission where you wake up in the house with the family of Shibito trying to live a normal life is genius. Ah, I almost forgot: I (re)played it in the best possible way: by using my old 100% save file, so I could skip the most annoying parts and focus on the best ones.

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Hikaruboom

Status Hikaruboom Aug 2, 2024

Beat this today for the first time and found all archives. I used a walkthrough. I definitely enjoyed it, but do not recommend playing it without a guide. It's necessary. This game is definitely clunky in some places and definitely for more patient gamers, but I did enjoy my time with it. I found a lot of the levels were …

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Beat this today for the first time and found all archives. I used a walkthrough. I definitely enjoyed it, but do not recommend playing it without a guide. It's necessary. This game is definitely clunky in some places and definitely for more patient gamers, but I did enjoy my time with it. I found a lot of the levels were fun and creepy. As a J-Horror fan, it definitely scratched the itch. Really looking forward to trying Siren 2 and replaying NT/BC.

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Goose

Review Goose 1/5 · Mar 5, 2018

I never caught this one when it came out but I played (and enjoyed) Siren: Blood Curse when it came out. I figured that the original PS2 release would be a bit more archaic in comparison but I wasn't expecting a game with such a complicated progression system. This game does not give a shit about your enjoyment or time. …

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I never caught this one when it came out but I played (and enjoyed) Siren: Blood Curse when it came out. I figured that the original PS2 release would be a bit more archaic in comparison but I wasn't expecting a game with such a complicated progression system. This game does not give a shit about your enjoyment or time. Levels will be replayed over and over for secondary missions and prerequisites for secondary missions in other levels. An almost obscene level of trial and error is required without the use of a guide. The story is all but incomprehensible; when the game is about to set up the final act it jump cuts to a completely out of context ending and credit. A hard step down from the original Silent Hill.

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