Tilt box art

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Tilt

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Tilt

Dec 31, 1990

Main game

Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount). There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There … More
Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount). There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There are also traps to avoid - these are active if the maze isn't tilting, so you'll have to keep it moving. Less
Developers
Codemasters
Publishers
Codemasters
Platforms
Commodore C64/128/MAX, ZX Spectrum
Genres
Arcade
Themes
Action
Release Dates
1990 (Worldwide)
Commodore C64/128/MAX, ZX Spectrum
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User Stats
4
In Collection
0
Wish Listed
0
Playing
1
Backlogged
How Long Is Tilt?
No playthrough data yet