Main game
3.36 average rating based on 28 ratings
Preliminary: Wow I was really kinda burning out and contemplating a break with the project but immediately the nice tune, absurd background mixed with otherwise cutesy Look, utterly surreal concept of the game , and best of all, intuitive gameplay slowly figuring out the quirks of this fish hook rope situation with well-crafted introductory levels. I hope this sticks! I needed some good vibes tonight.
I am worried it might delve too deeply into the puzzle platformer vibe. Ahhh okay nevermind it really is just building on the techniques. And the way I was trying to go is to a mroe or less secret or warp type exit to a much later level. I'll just go with the normal exit to ease into the gameplay :-p
Day 1
Yessss not sure the connection but loving these pencils that area s large as you or larger. And this background continues to confuse me. And the music continues to shine. It really is amazing how much music affects my enjoyment of a game, as evident with the potential of Lunar vs this. 
It's a bit on the nose but I like how each level introduces a new mechanic (unless, again, you are …
Preliminary: Wow I was really kinda burning out and contemplating a break with the project but immediately the nice tune, absurd background mixed with otherwise cutesy Look, utterly surreal concept of the game , and best of all, intuitive gameplay slowly figuring out the quirks of this fish hook rope situation with well-crafted introductory levels. I hope this sticks! I needed some good vibes tonight.
I am worried it might delve too deeply into the puzzle platformer vibe. Ahhh okay nevermind it really is just building on the techniques. And the way I was trying to go is to a mroe or less secret or warp type exit to a much later level. I'll just go with the normal exit to ease into the gameplay :-p
Day 1
Yessss not sure the connection but loving these pencils that area s large as you or larger. And this background continues to confuse me. And the music continues to shine. It really is amazing how much music affects my enjoyment of a game, as evident with the potential of Lunar vs this. 
It's a bit on the nose but I like how each level introduces a new mechanic (unless, again, you are like me and try to go to that warp type exit. Don't do that if you're new :-p ) and they show the little videos about new techniques as they introduce each level and very much use those techniques.
Ok so is this background just like a photo of a seashore thats uh black and white and very grainy and blown up too large? lol I love it 
I got particularly hooked around Fields 6/7. But of course it was time for movie/bed! Argh! Liking this tho! Doubt I will play all fields. Seems there are 49? So that is doable. But I would likely use one of the warps if I wantt o see the last level, or just play each level in order till the difficutly gets too high for me, as most games eventually get :-p
Day 2
Some delays in the controls and wonkiness come out as the levels get more action-y and intense and needing quick pressing, but it still feels fresh and fun and the music continues to help.
But I can feel myself starting to burn out with the controls and quirks of the rope/swinging aspects, so I'm thinking set 20 Fields as a good goal without burning out fully.
Welp after dying at the exit of Field 17 I figured it's time to call it. Cute game, becomes more and more tedious but till a quality platformer.
Look: 8/10
Sound: 8.5/10
Play: 7.5/10 Initial hook wears off but still well-done and neat idea.
Feel: 8/10
Attachment: 8/10
Overall: 8/10