Shin Megami Tensei: Persona box art

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Shin Megami Tensei: Persona

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Shin Megami Tensei: Persona

Apr 29, 2009

Remake of Megami Ibunroku Persona

2.97 average rating based on 299 ratings

5
23
4
54
3
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2
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Persona is a philosophical game that takes place in a world close to our own. It is a departure from the typical swords and sorcery, and it delivers a tale of dreams, the purpose of life, and who we are as individuals. In Persona you have modern weapons like an Uzi and an AK-47. And instead of always fighting monsters, you are given the opportunity to talk your way through a confrontation. By talking things out, you can earn components of spells the more components you have, the more powerful your spells become.
Release Dates
Apr 29, 2009 Full Release (Japan)
PlayStation Portable
Sep 22, 2009 Full Release (North_America)
PlayStation Portable
Oct 22, 2009 Full Release (Worldwide)
PlayStation Portable
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User Stats
1047
In Collection
313
Wish Listed
79
Playing
473
Backlogged
How Long Is Shin Megami Tensei: Persona?
Main story: 41.4 hours
Main + extras: 50.0 hours
Total completions: 7
Raven
Raven gave Nov 5, 2018
Raven gave Nov 5, 2018
Not Everyone Will Enjoy This Game.

I played this game because I played the later iteration of the persona series and I wanted to see the difference from the newer games to first game of the series. Not everyone will enjoy Persona 1. The game is very grindy like a lot of old school rpg's it has a slow progression rate and high random encounters it is also a very hard game. The game has this mechanic where you can talk to demons instead of fighting them and sometimes you get rewarded with items,exp or spell cards but sometimes you get damage when the demon does not like what you are saying. I am playing the PSP version and on this version the music is very upbeat very similar to persona 3 and 4. I Heard that the persona 1 on ps1 has a very dark and creepy music but I enjoy the music on the PSP version of persona 1 the soundtrack is very good. Story wise it has a lot of plot twist that will keep you playing the game also has multiple endings depending on the actions you do in the game. Overall I did enjoy playing Persona 1 but its mostly because …

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I played this game because I played the later iteration of the persona series and I wanted to see the difference from the newer games to first game of the series. Not everyone will enjoy Persona 1. The game is very grindy like a lot of old school rpg's it has a slow progression rate and high random encounters it is also a very hard game. The game has this mechanic where you can talk to demons instead of fighting them and sometimes you get rewarded with items,exp or spell cards but sometimes you get damage when the demon does not like what you are saying. I am playing the PSP version and on this version the music is very upbeat very similar to persona 3 and 4. I Heard that the persona 1 on ps1 has a very dark and creepy music but I enjoy the music on the PSP version of persona 1 the soundtrack is very good. Story wise it has a lot of plot twist that will keep you playing the game also has multiple endings depending on the actions you do in the game. Overall I did enjoy playing Persona 1 but its mostly because of the story not the gameplay I really don't like the gameplay I prefer the newer games in the series.

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Barcastar
Barcastar gave Feb 10, 2020
Barcastar gave Feb 10, 2020
A huge disappointment.

Oh boy, this review is hard for me to do. Not because it's difficult to rate the game, but because it is Persona. One of my favorite franchises ever. And the game actually sucks.

I mean, it is obviously not completely fair to look at such an old game with todays standards. Obviously, the graphics and mechanics are out of date and stuff, I get it. But still, a few Design choices in this game simply leave me baffled, to the point where I wonder how anyone can even like the game.

Where should I begin? The dungeon design. Oh yes, the dungeons. I've rarely seen a game where 90% of the dungeons just completely suck. Mostly you end up running the same floors up and down over and over again, while having the exact same random encounter every two steps. And once you finally reach the boss room of this stupid dungeon that haunted your dreams (because all you can see in front of your inner eye are these stupid, repeating corridors), the game literally warps you right to the beginning of the bloody dungeon so you can walk all the way to the boss again (storytelling anyone?). This …

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Oh boy, this review is hard for me to do. Not because it's difficult to rate the game, but because it is Persona. One of my favorite franchises ever. And the game actually sucks.

I mean, it is obviously not completely fair to look at such an old game with todays standards. Obviously, the graphics and mechanics are out of date and stuff, I get it. But still, a few Design choices in this game simply leave me baffled, to the point where I wonder how anyone can even like the game.

Where should I begin? The dungeon design. Oh yes, the dungeons. I've rarely seen a game where 90% of the dungeons just completely suck. Mostly you end up running the same floors up and down over and over again, while having the exact same random encounter every two steps. And once you finally reach the boss room of this stupid dungeon that haunted your dreams (because all you can see in front of your inner eye are these stupid, repeating corridors), the game literally warps you right to the beginning of the bloody dungeon so you can walk all the way to the boss again (storytelling anyone?). This situation was literally the point where my poor soul thought it couldn't take all this torment any longer, but nonetheless, I pressed on. After all, it was Persona. I had to see it through, and I wasted too much precious time already anyway (sunk cost fallacy ftw.)

Besides from the crappy dungeon Design, the story and the characters were completely lackluster. If the characters dropped dead in any point of the game, I wouldn't even bother. None of them were really interesting and even though the story improved towards the end of the game with a few plot twists here and there,it is simply not enough to keep me engaged with the world. Especially when the game world is made 90% out of repeating corridors and a (japanese) main character called "Mark" who doesn't even look really human. I mean look at him. What even is this?

There are several other things that infuriated me, such as the developers dragging the ending out to eternity (the horse is dead, just leave it be FFS!), the demon contact system being completely random, the fact that you can only recruit one out of four characters which the game doesn't tell you (and your choice is permament, so if you took the annoying "Brown" dude because you're like "hey, an additional party member would help", well I've got bad news for you in case you wanted another party member later on). Talking about things the game doesn't tell you: you can mess up during the game and unlock the bad ending,which isn't even a real ending, but it prevents you from going any further and seeing the real endgame. And if you messed up, you messed up. If you want to beat the game, well have fun starting the game over again.

So overall, I'm not sure if I am just being unfair being so harsh to this game. After all, it's really old. Maybe I'm also just really disappointed, because it's Persona and I really wanted to like it (and yes, I know it's different than part 3-5). But still, I feel like the game is really bad, and it just shows me that no matter how much I SHOULD like a game, the moment I hate every minute of myself playing it and I can't wait for the Suffering to end, I just need to drop the game, even if it's called Persona. Let's just hope Persona 2 does things a bit better, because I definitely can't handle a game like that which is even longer.

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natwella
natwella gave Feb 25, 2022
natwella gave Feb 25, 2022
sucks
This review is for the PlayStation Portable version

every 3 seconds you encounter a enemy… but the music bops. I had a stressful time playing this game although i somehow completed it lol.

Gamer_at_Law
Gamer_at_Law gave May 24, 2021
Gamer_at_Law gave May 24, 2021
SMT Playthrough #1: Great Battle System, Tedious Game Design
This review is for the PlayStation Portable version

The word I kept coming back to while playing Persona was "tedious." There is so much required grinding, so much backtracking, and way too many encounters that will end in instant death unless you pull up a wiki to see what the monster's weaknesses are. These are the kinds of things that always kept me from JRPGs, but the Persona series' reputation convinced me to give them chance and start playing through all the SMT games I could get my hands on. Those hang-ups I had about the genre were definitely still hurdles for me here, cursing every time I had to spend hours in some boring dungeon grinding away. The game's battle system, however, kept me going; its many features forcing me to strategize in every single encounter and providing a real sense of accomplishment with each victory.

What you get out of the battle system is crucial because the story really doesn't do much to keep you engaged. The main SEBEC quest quickly becomes overcomplicated and bogged down in trying to tie standard plot beats to Jungian psychology. The Snow Queen plot is more straightforward and enjoyable as a result, although the game structure of this alternative quest …

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The word I kept coming back to while playing Persona was "tedious." There is so much required grinding, so much backtracking, and way too many encounters that will end in instant death unless you pull up a wiki to see what the monster's weaknesses are. These are the kinds of things that always kept me from JRPGs, but the Persona series' reputation convinced me to give them chance and start playing through all the SMT games I could get my hands on. Those hang-ups I had about the genre were definitely still hurdles for me here, cursing every time I had to spend hours in some boring dungeon grinding away. The game's battle system, however, kept me going; its many features forcing me to strategize in every single encounter and providing a real sense of accomplishment with each victory.

What you get out of the battle system is crucial because the story really doesn't do much to keep you engaged. The main SEBEC quest quickly becomes overcomplicated and bogged down in trying to tie standard plot beats to Jungian psychology. The Snow Queen plot is more straightforward and enjoyable as a result, although the game structure of this alternative quest kills much of the narrative momentum with mandatory grinding. As a gamer who really values stories and knows the Persona games are prized for them, this entry was a bit of a letdown.

I came very close to giving this game 2*, but everything in it is just good enough to keep you coming back for more without blowing you away. I do not regret the hours I spent in Mikage-cho, but am also certain I will never return to Persona 1. If you're a series completist like me, you don't need to fear having a bad time with this game, but be sure to go with the "Beginner" difficulty so you can get all its good parts without having to spend too much time bogged down in its more frustrating and tedious elements.

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SuperEffective
SuperEffective gave May 12, 2017
SuperEffective gave May 12, 2017
It really is a great introduction to the Persona series

Most people prefer to skip over this game when they first encounter the SMT Persona series, because let's face it: it is pretty bland looking and considerably dated. Which is totally understandable, when you have the option to put in 90+ hours into a much better looking, character-rich, story-rich games like P4 and P5.

However, I adored this game. As a note, I have only played the PSP remake (although I played about 10 minutes of Revelations: Persona to see how bad it is) and I did not play the Snow Queen route (yet).

In brief, the story involves a group of friends playing a game in an empty classroom based on a rumor (think of the Bloody Mary chant, but without mirrors) and suddenly get knocked out. After coming to, they go to the hospital to get checked out, visit their sickly friend Maki, and then all hell breaks loose: they end up in an alternate world. And suddenly, Maki reappears, perfectly healthy and ready to fight demons with them! How is that possible? What is the story behind the SEBEC corporation? Why is the president Kandori so evil (or is he)? What's the deal with Maki?

What …

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Most people prefer to skip over this game when they first encounter the SMT Persona series, because let's face it: it is pretty bland looking and considerably dated. Which is totally understandable, when you have the option to put in 90+ hours into a much better looking, character-rich, story-rich games like P4 and P5.

However, I adored this game. As a note, I have only played the PSP remake (although I played about 10 minutes of Revelations: Persona to see how bad it is) and I did not play the Snow Queen route (yet).

In brief, the story involves a group of friends playing a game in an empty classroom based on a rumor (think of the Bloody Mary chant, but without mirrors) and suddenly get knocked out. After coming to, they go to the hospital to get checked out, visit their sickly friend Maki, and then all hell breaks loose: they end up in an alternate world. And suddenly, Maki reappears, perfectly healthy and ready to fight demons with them! How is that possible? What is the story behind the SEBEC corporation? Why is the president Kandori so evil (or is he)? What's the deal with Maki?

What I loved

  • The characters! Really, they do grow on you some after putting in 40+ hours and the bit of conversation that you (the MC) have with them in the various rooms gives you some insight about their lives. This is the friendship game before P4 became the ultimate friendship game.
  • The story! It is a unique take on interacting with and fighting demons, as well as how this world became the way it is. There are a couple layers to what the true story is, so it was pretty exciting to get all the details revealed.
  • Cut scenes! The animation is a little stiff, but really does look great! I'm a sucker for cut scenes, so I was a little disappointed that the majority of them are pretty short.
  • Personas! You have a choice of forming personas manually or by guided fusion, which also involves putting them in the right order, throwing in additional fusion items, and matching them by affinity to the characters.
  • Demons! You can contact demons through any characters, who each have four options. This is where you try to get their cards, and yes, noticing the moon phase is definitely important. You have three attack options: melee, gun, and persona skills.

What I hated

  • Grinding. Now, normally I don't mind grinding, but I didn't realize how much I needed to do once I got towards the end of the game. I wanted to get the ultimate personas for each characters and I was at least 10 levels too low, so I spent many hours grinding, grinding, grinding...
  • It's ugly. No, really, it's pretty ugly. Even the characters are, with their gray uniform and boring style. The dungeons are bland-looking; I spent more time looking at the small guide map than the actual dungeon.
  • It's dated. The ps1 version was released in 1996 and the PSP remake was released in 2009. While the PSP version is eons-better than the ps1 version, Atlus would essentially have to remake the entire game from scratch to make it look better looking rather than refreshing it.

Anybody actually enjoy this game as well? Talk to me!

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shaftershadow
shaftershadow gave Aug 30, 2022
shaftershadow gave Aug 30, 2022
P1 wasn't awful but suffers from old SMT designs
This review is for the PlayStation Network (PSP) version

Great story + Decent combat makes for a pleasing entrance into the persona franchise. However, the insane spawn rate might make it a snore to people that aren't used to the older SMT games. It's worth a shot, and if u find yourself bored, you could always resort to the critically acclaimed manga by the same name.

Orodius
Orodius gave May 20, 2022
Orodius gave May 20, 2022
Average game.
This review is for the PlayStation Portable version

It works like the old Shin Megami Tensei games, there isn't much development on the characters, with little dialogue between them and a poor development relationship. But the gameplay is fun enough to keep you going until the end of the game, just like the PSP soundtrack.

He has a weird idea of grid in battles, honestly, Persona just started to get solid gameplay from Persona 3: Portable and going.

Gamer_at_Law
Gamer_at_Law updated their status May 13, 2021
Gamer_at_Law updated their status May 13, 2021

Finally finished the main SEBEC storyline after weeks of grinding and working to mentally accept all the JRPG quirks that kept me from embracing the genre in the past. And you know what? I had fun! The graphics are basic and the story is more of a snooze than it should be, but the battle system requires so much strategy that I was never truly bored, even on my second hour straight of grinding through a dungeon. I'll post a longer review once I finish up the Snow Queen quest, but Persona really exceeded my expectations by simply being an enjoyable distraction.

Gamer_at_Law
Gamer_at_Law updated their status May 2, 2021
Gamer_at_Law updated their status May 2, 2021

Been surprised by how much I've enjoyed this game (this is only my second real JRPG), with much of that having to do with all the strategy required by the combat. Heading into the final part of the SEBEC campaign, though, and just KNOW that it's about to require a huge amount of grinding. I'm currently level ~42 but am reading the final level requires ~60, which is just an insane amount of grinding to require for an endgame when you haven't been laying the groundwork for it. Hoping this doesn't turn out to be the case, but I'm preparing for my enjoyment to take a huge hit.

SuperEffective
SuperEffective updated their status Apr 16, 2017
SuperEffective updated their status Apr 16, 2017

Finally have a break during grad school to play a little bit more of this (so close to being done with school)! I finished the Haunted Mansion dungeon and now in Kandori's Deva Yuga castle, so I believe I have three or four more "dungeons" to get through before the conclusion. I honestly am really enjoying this game a lot, partly because seeing where the Persona series began as an actual concept is exciting to me and I might be a weirdo who doesn't mind backtracking and constant dungeons (although this game is a little TOO heavy on the backtracking). When I finish this semester in May, I intend to beat this game and move on to Persona 2: Innocent Sin.

SuperEffective
SuperEffective updated their status Aug 4, 2016
SuperEffective updated their status Aug 4, 2016

This is a game that I keep randomly coming back to (haven't finished yet). I actually started on my phone as a PSP port version the game, although it was incredibly annoying to play with the "buttons" being on the screen of the gameplay itself. My SO was able to get my save onto RetroPie to play via TV, which is super helpful. Eventually I'll get to it so I can tackle Persona 2 next.