Santa Paravia and Fiumaccio (1978)

Starsoft Development Laboratories, Inc.

Amiga · Apple II · Atari 8-bit · Atari ST/STE · Commodore C64/128/MAX · Commodore PET · DOS · TRS-80 · Texas Instruments TI-99

2.50 from 6 ratings

18 members have it in their collection · 3 backlogged · 5 wish listed

Santa Paravia en Fiumaccio is a video game in which each player becomes the ruler of a fledgling Italian city-state around the year 1400. The goal of the game is to become king or queen; to do so the player must manage their city-state so that it may grow.
Remove Ads with Grouvee Gold

Release dates

  • Oct 16, 1978 (Worldwide) TRS-80
  • 1979 (Worldwide) Apple II
  • Jun 1980 (Worldwide) Commodore PET
  • 1988 (Worldwide) Amiga, Atari ST/STE, Commodore C64/128/MAX
  • 1989 (Worldwide) DOS
  • TBD (Worldwide) Atari 8-bit, Texas Instruments TI-99
Remove Ads with Grouvee Gold

Rating distribution

5 stars
0
4 stars
0
3 stars
4
2 stars
1
1 star
1
Remove Ads with Grouvee Gold

Community All Reviews Statuses

scoopings

Review scoopings 3/5 · Nov 7, 2021

Strategy/Sim Games Aren't Really My Thing, But A Quality Game -- And Early!

Play: 7/10 I can't deny, this game is very well-made. And gosh, the graphic version that came out later is absolutely beautiful. But still, this type stuff just isn't my thing--I don't really wanna be doing math problems (tho I guess I do often for rpgs and whatnot, not sure how to explain it, this feels like it's simply utterly …

Read more

Play: 7/10 I can't deny, this game is very well-made. And gosh, the graphic version that came out later is absolutely beautiful. But still, this type stuff just isn't my thing--I don't really wanna be doing math problems (tho I guess I do often for rpgs and whatnot, not sure how to explain it, this feels like it's simply utterly a math problem). I guess simulation games I'm struggling to get into more than text-only adventure games. I'm predicting I will better click with simulation games once they're more graphic, cuz I know I used to kind of like Sims, Movies, Sim Theme Park, etc. I did wanna end on a high note in the game, at least! So it def motivated me to try again and again for best results, and experiment with different mindsets. (Ironically I did find the text-only version to be clearer about the relevant statistics/info/etc.)

Feel: 8/10 And turns out one of the most successful mindsets was taxing the rich and being generous with food heh :-p Fancy that. After playing the game for a night, probly a good hour or 2, I realized there are difficulty switches woops. Anyway, this has to be, so far, my preferred early simulation game (unless you consider Oregon Trail a sim)--but it just further confirms that sim is even less "my thing" than text adventure.

Attachment: 7/10 It's a complex game--and I shouldn't fault it so much for that. Still, I don't necessarily see myself replaying this unless going back for early sim games. I think I'll try graphic sim games before deciding too much about this. Either way, I'm pretty meh about this game overall--I enjoyed it enough, wanted to do better and better, but also didn't take the time to truly experiment with every facet of the game. I know strategy and sim games get only more complex, so I'm nervous about that. I remember trying Victoria and Crusader Kings and whatnot in the past, and just not being able to fully click due to the overwhelming amount of content. I like to be able to focus, enjoy the game, and move on at some point.

Read less