Bubbaruka! box art

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Bubbaruka!

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Bubbaruka!

Jun 21, 2021

Main game

2.00 average rating based on 1 rating

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A horror puzzle simulator about exploring an abandoned children's game, stalked by the the shambling husks of scrapped concepts that pursue you endlessly throughout the environment as you try to solve the cryptic puzzles left behind by the developers and keep your pet alive.
Developers
Publishers
Platforms
PC (Microsoft Windows)
Genres
Adventure, Indie, Simulator
Steam
View on Steam
Release Dates
Jun 21, 2021 (North_America)
PC (Microsoft Windows)
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User Stats
1
In Collection
1
Wish Listed
0
Playing
0
Backlogged
How Long Is Bubbaruka!?
No playthrough data yet
pixelcrypt
pixelcrypt gave Oct 30, 2024
pixelcrypt gave Oct 30, 2024
Decent “found game” horror

Bubbaruka is another niche little horror game in the “found game” genre, popularized largely by Inscryption but with other notable examples such as Buddy Simulator 1984 and Pony Island. In it, there are layers of meta, typically with a horrific backstory behind the development of the game that you slowly uncover while playing the game (within the game).

I enjoy the concept and execution of most of these. Bubbaruka though, it is probably one of the weakest I’ve played. 80% of the game plays like a minimalist survival horror game with somewhat frustrating level design and simple puzzles, interrupted by tedious “feed your pet” mechanics. That said, I was enjoying it enough to continue playing.

It wasn’t until the third act that I just sort of lost interest. Up until then; you are exploring a top down minimal office type setting, slowly solving very simple puzzles and reading bits of lore. There is a map you can reference, so it’s fun and easy enough. Act 3 just becomes pretty confusing to navigate, so I kinda just felt I had seen enough.

Not bad, but just nothing special. It doesn’t take crazy left turns like Pony Island; nor does it have …

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Bubbaruka is another niche little horror game in the “found game” genre, popularized largely by Inscryption but with other notable examples such as Buddy Simulator 1984 and Pony Island. In it, there are layers of meta, typically with a horrific backstory behind the development of the game that you slowly uncover while playing the game (within the game).

I enjoy the concept and execution of most of these. Bubbaruka though, it is probably one of the weakest I’ve played. 80% of the game plays like a minimalist survival horror game with somewhat frustrating level design and simple puzzles, interrupted by tedious “feed your pet” mechanics. That said, I was enjoying it enough to continue playing.

It wasn’t until the third act that I just sort of lost interest. Up until then; you are exploring a top down minimal office type setting, slowly solving very simple puzzles and reading bits of lore. There is a map you can reference, so it’s fun and easy enough. Act 3 just becomes pretty confusing to navigate, so I kinda just felt I had seen enough.

Not bad, but just nothing special. It doesn’t take crazy left turns like Pony Island; nor does it have the really fun gameplay of Inscryption (or just a typical Resident Evil game). It sort of floats in no-man’s land, so it’s an extremely light thumbs up as I definitely didn’t hate it. It just needed to excel at one or more elements, and it never did.

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