Superbrothers: Sword & Sworcery EP (2011)

Capybara Games, Superbrothers A/V Inc

Android · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · iOS

3.40 from 470 ratings

3140 members have it in their collection · 45 playing now · 1814 backlogged · 113 wish listed

How long? Main story 5h · 100% 5h (from 10 logged playthroughs)

Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.

Release dates

  • Mar 24, 2011 (Worldwide) iOS
  • Apr 16, 2012 (North_America) Linux, Mac
  • Apr 16, 2012 (Worldwide) PC (Microsoft Windows)
  • May 31, 2012 (Worldwide) Linux, Mac
  • Nov 08, 2012 (Worldwide) Android
  • Nov 30, 2018 (Worldwide) Nintendo Switch

Featured in lists

Rating distribution

5 stars
89
4 stars
135
3 stars
146
2 stars
74
1 star
26

Community All Reviews Statuses

V1CGaming

Review V1CGaming 1/5 · Jul 19, 2021

Blocky meh fashion..

Controls are bad, graphics are junk, music is forgettable. I thought this would be an amusing diversion for an evening but instead it put me to sleep. Literally. I struggled to finish the first part because I kept dozing off. Shocked at how many people are praising the visuals. It’s nothing but blocky pixels everywhere, allegedly arranged in “poetic” fashion.

Jevnation

Review Jevnation 3/5 · Jun 21, 2021

You're in a concept record now

The gameplay core concept of combining indie adventure with the accompaniment of a prog rock record got me to add Superbrothers to the bucket list. I step into the boot sandals of a Scythian warrior, who travels into a a small, mystical realm to fulfill a dangerous task. The story doesn't tell more than what is implied by the circumstances …

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The gameplay core concept of combining indie adventure with the accompaniment of a prog rock record got me to add Superbrothers to the bucket list. I step into the boot sandals of a Scythian warrior, who travels into a a small, mystical realm to fulfill a dangerous task. The story doesn't tell more than what is implied by the circumstances and with the help of a book that sums up thoughts of different characters. Logical thinking is required to make progress but the game's minimalistic direction function-wise helps narrow down the frame to work within.

The soundtrack made by Jim Guthrie, a well-known composer that I just caught awareness of, is eclectic and suits the strange yet welcoming atmosphere of the game. In the end, I'm left confounded by the sum of the game's peculiar storytelling and lore but the experience is worth to players who is looking for something fresh out of the indie niche.

Personal pick of the soundtrack: Lone Star

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Jevnation

Status Jevnation May 25, 2021

I've picked up on this bucket list game for the 2nd time and progressed about halfway through 2nd chapter. Now, I'll just wait half a month before I can do progress during dark moon phase. The mechanic for waiting IRL can be quite risky to apply, at the cost of immersion. But I can roll with it, since there are …

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I've picked up on this bucket list game for the 2nd time and progressed about halfway through 2nd chapter. Now, I'll just wait half a month before I can do progress during dark moon phase. The mechanic for waiting IRL can be quite risky to apply, at the cost of immersion. But I can roll with it, since there are other backlog games to deal with.

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Haxiel

Status Haxiel Jan 24, 2021

I played through about 30-40 minutes of this game so far. I'm ending my gameplay here because of a variety of problems.

  • This is a game with unique mechanics, that fails to explain any of the said mechanics beyond some on-screen prompts.
  • The controls are awkward. This was originally a mobile game and that shows, but the complexity involved in …
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I played through about 30-40 minutes of this game so far. I'm ending my gameplay here because of a variety of problems.

  • This is a game with unique mechanics, that fails to explain any of the said mechanics beyond some on-screen prompts.
  • The controls are awkward. This was originally a mobile game and that shows, but the complexity involved in simple movement is crazy. You have to click and hold until the pointer changes shape, at which point the character will keep moving as long as you hold down the button. Single-clicks have no effect, while clicking and dragging will move the camera instead of the character. Double-clicks allow you to move in a waypoint-to-waypoint kind of way, but I'm personally not interested in that.
  • A vague story about a 'woeful errand'. This would be fine if the gameplay was engaging, but it's not. So what's this errand about? Who is this central character? What are these magical objects? Why am I supposed to care about any of this?
  • Terrible writing. In the first few minutes of the game, you meet a girl named 'Girl', a dog named 'Dogfella' and a woodcutter named 'Logfella'. I personally find this stupid rather than funny. There's also this weird mixing of the fantasy style of writing and casual talk: 'We spied a thingamajig upon the door'.

I can't comment about the soundtrack because I haven't listened to it much. I probably will listen to it, because it comes with the game and is pretty heavily advertised.

So this one's going on my 'Abandoned' pile. Moving on.

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anarchistica

Review anarchistica 1/5 · Dec 28, 2020

Lol @ This Shitty Mobile Port

I was really confused when i started SSS. WASD didn't work. Arrow keys didn't work. Indeed, nothing on my keyboard seemed to have any effect. As it turns out, they were so incredibly lazy when they ported this that they kept the touch controls. You have to move left and right with the mouse (click or hold).

Once i had …

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I was really confused when i started SSS. WASD didn't work. Arrow keys didn't work. Indeed, nothing on my keyboard seemed to have any effect. As it turns out, they were so incredibly lazy when they ported this that they kept the touch controls. You have to move left and right with the mouse (click or hold).

Once i had stopped laughing i decided to play the first chapter. You walk somewhere, fight a wolf and fight back. You fight the wolf by clicking on sword and shield icons on screen. Oh yes, they literally copied the touch controls straight to PC.

Also the game fucking sucks. It looks really cool but you literally just walk a bit and fight crappy fights. Apparently there are puzzles too but backtracking as well. All with the same hilariously bad controls. I figured i'd watch a playthrough because i enjoyed the visuals but i realised i had literally no interest in this at all after about 10 seconds.

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Guran

Review Guran 3/5 · Jun 17, 2015

This game has been very hyped and I do think it is overrated. Art direction is nice and music is fabulous. I also like their casual approach, in that they enourage you to take breaks. But the adventure elements themselves are not great. Some things do not work at all. The moon phases are horrible, I want to play when …

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This game has been very hyped and I do think it is overrated. Art direction is nice and music is fabulous. I also like their casual approach, in that they enourage you to take breaks. But the adventure elements themselves are not great. Some things do not work at all. The moon phases are horrible, I want to play when I want and not wait for the moon. The cave trick may work but is easy to fail and you end up with much backtracking. And changing the system clock is just so immersion breaking. Its best to play this on IPhone/IPad as the gestures are more effective on a touchscreen.

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laspalabras

Review laspalabras 4/5 · Jul 23, 2014

This game is a joy despite the clunky mechanics of the final level and a noticeable amount of backtracking. Distinctive eye-candy, atmospheric music, tongue-in-cheek humour, and fun puzzles more than compensate for these hiccups. The story content, while underbaked, is intriguing enough that I'd like to see it further developed in a future work.

The only sore point is the …

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This game is a joy despite the clunky mechanics of the final level and a noticeable amount of backtracking. Distinctive eye-candy, atmospheric music, tongue-in-cheek humour, and fun puzzles more than compensate for these hiccups. The story content, while underbaked, is intriguing enough that I'd like to see it further developed in a future work.

The only sore point is the repeated exhortations to tweet game progress. Sharing is entirely optional and the prompts are easy to ignore, but the whole approach still smacks of obnoxiousness. A setting to turn off social media integration for the duration of the game should be provided for players who don't wish to spam their contacts.

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Pale

Review Pale 4/5 · Jan 27, 2014

I finally got around to playing Sword & Sworcery EP on my iPad and I'm glad I did. This is the kind of game people should be playing in this day and age. It embraces its art in almost every way while still including plenty of irreverent and self-aware humor. The majority of the game is point and click puzzle …

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I finally got around to playing Sword & Sworcery EP on my iPad and I'm glad I did. This is the kind of game people should be playing in this day and age. It embraces its art in almost every way while still including plenty of irreverent and self-aware humor. The majority of the game is point and click puzzle solving with some Punch-Out like combat mixed in for good measure. It's a great combination that, other than some obnoxious traveling and backtracking, works incredibly well on the platform. Last but not least comes the amazing musical score. The game is titled and, in may other ways, treated like a musical album. I can't wait to pick up the soundtrack!

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Pale

Status Pale Jan 21, 2014

Played the second chapter of Sword and Sworcery over the weekend. Got pretty stressed at the boss of that area because I didn't now if giving up would mean I had to start all over. Managed to pull it out though. Still wondering what took me so long to play this game.

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