Hook (1992)

Ukiyotei

Sega CD · Sega Mega Drive/Genesis · Super Famicom · Super Nintendo Entertainment System

2.77 from 65 ratings

149 members have it in their collection · 26 backlogged · 8 wish listed

How long? Main story 1h (from 1 logged playthrough)

In this video game adaption of the Steven Spielberg film Hook, the player takes the role of a grown-up Peter Pan, whose kids have been kidnapped by Captain Hook. Tinker Bell takes Peter back to Neverland where he must again become Pan and reclaim his children. These versions are side-scrolling platform games. The Genesis, Sega CD, and Super NES versions … Read more
In this video game adaption of the Steven Spielberg film Hook, the player takes the role of a grown-up Peter Pan, whose kids have been kidnapped by Captain Hook. Tinker Bell takes Peter back to Neverland where he must again become Pan and reclaim his children. These versions are side-scrolling platform games. The Genesis, Sega CD, and Super NES versions all have 11 levels, While the Game Gear version has only 8. Each version features various locations that include caves, forests, lagoons, and snowy mountains. Throughout the game, the player must defend against Hook's pirate henchmen, as well as spiders, snakes, and skeletons. Peter Pan's primary weapon is a dagger. After completing the first level, the player receives the golden sword as a weapon, capable of shooting balls of energy. If the player is attacked, Peter Pan drops the sword and must use the dagger, while the golden sword can sometimes be retrieved in the following level. The player's health meter is measured as leaves. The player begins with two leaves, and loses one each time an enemy attacks. The player can collect additional leaves throughout the game to increase the health meter, for a maximum total of four leaves. Fruits that are scattered throughout each level can be collected to refill the player's health meter. After collecting pixie dust, Peter Pan has the ability to fly for short periods of time, until the Fly Meter becomes empty. Tinker Bell appears throughout the game to refill the Fly Meter. The game does not include a password feature. Read less
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Details

Developers
Ukiyotei
Publishers
Sony Imagesoft, Tec Toy
Genres
Platform
Themes
Action
Franchises
Hook

Release dates

  • Jul 17, 1992 (Full Release) (Japan) Super Famicom
  • Oct 13, 1992 (Full Release) (North_America) Super Nintendo Entertainment System
  • 1992 (Full Release) (Europe) Super Nintendo Entertainment System
  • Jan 1993 (Full Release) (North_America) Sega CD
  • Jul 1993 (Full Release) (North_America) Sega Mega Drive/Genesis
  • Aug 1993 (Full Release) (Europe) Sega CD
  • Nov 19, 1993 (Full Release) (Europe) Sega Mega Drive/Genesis
  • Dec 1993 (Full Release) (Brazil) Sega Mega Drive/Genesis
  • 1993 (Full Release) (Brazil) Sega CD

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Rating distribution

5 stars
4
4 stars
8
3 stars
29
2 stars
17
1 star
7
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Community All Reviews Statuses

scoopings

Status scoopings Mar 8, 2025

Wow somehow every iteration of this had terrible controls (well, the NES, SNES, and Genesis versions). The Look of the SNES/Genesis version might warrant a 2 star but I'm teetering on 1 star. What a disappointment

Chovus

Status Chovus Jun 20, 2023

Beat SNES version. The music was excellent and the visuals were fairly good, but the gameplay was not. It was simple and functional combat and platforming with a lot of annoyingly placed enemies. There was a sword upgrade that fired a projectile, making the game significantly easier. Unfortunately it was lost upon taking a hit. It reminded me of Link. …

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Beat SNES version. The music was excellent and the visuals were fairly good, but the gameplay was not. It was simple and functional combat and platforming with a lot of annoyingly placed enemies. There was a sword upgrade that fired a projectile, making the game significantly easier. Unfortunately it was lost upon taking a hit. It reminded me of Link. I think the only innovative thing in this game was the level with a flame chasing you, which will try to kill you but it needed to be close in order to see through the darkness. There was also temporary flying but many of the distances were too far to last the duration. You were expected to constantly alternate the flying on and off to conserve fuel, without falling into spikes. It was not fun at all. I abandoned a sword powerup near the end because it was too far, and the very last flying sequence I barely scraped past with 1 hp. The lack of sword made the many ranged enemies in the final level extremely difficult to get past. The damn gun enemies could shoot in any direction while the sword could only shoot horizontal. It took a while to figure out the skeleton boss; had to evade the flying head and stab the body in the back, but it did not work if the head was hit first. It would have made more sense to disable the head first. Then the final battle with captain hook was obnoxious once he lost his hook because he constantly parried and moved forward trying to do contact damage. It was difficult to not get hit with Peter's floaty jumping, nevermind actually landing a hit.

Not a bad game but nothing special. It was a little too hard and short.

6.0/10

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