Sega CD · Sega Mega Drive/Genesis · Super Famicom · Super Nintendo Entertainment System
2.77 from 65 ratings
149 members have it in their collection · 26 backlogged · 8 wish listed
How long? Main story 1h (from 1 logged playthrough)
Status Chovus Jun 20, 2023
Beat SNES version. The music was excellent and the visuals were fairly good, but the gameplay was not. It was simple and functional combat and platforming with a lot of annoyingly placed enemies. There was a sword upgrade that fired a projectile, making the game significantly easier. Unfortunately it was lost upon taking a hit. It reminded me of Link. …
Beat SNES version. The music was excellent and the visuals were fairly good, but the gameplay was not. It was simple and functional combat and platforming with a lot of annoyingly placed enemies. There was a sword upgrade that fired a projectile, making the game significantly easier. Unfortunately it was lost upon taking a hit. It reminded me of Link. I think the only innovative thing in this game was the level with a flame chasing you, which will try to kill you but it needed to be close in order to see through the darkness. There was also temporary flying but many of the distances were too far to last the duration. You were expected to constantly alternate the flying on and off to conserve fuel, without falling into spikes. It was not fun at all. I abandoned a sword powerup near the end because it was too far, and the very last flying sequence I barely scraped past with 1 hp. The lack of sword made the many ranged enemies in the final level extremely difficult to get past. The damn gun enemies could shoot in any direction while the sword could only shoot horizontal. It took a while to figure out the skeleton boss; had to evade the flying head and stab the body in the back, but it did not work if the head was hit first. It would have made more sense to disable the head first. Then the final battle with captain hook was obnoxious once he lost his hook because he constantly parried and moved forward trying to do contact damage. It was difficult to not get hit with Peter's floaty jumping, nevermind actually landing a hit.
Not a bad game but nothing special. It was a little too hard and short.
6.0/10