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Sigma Star Saga

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Sigma Star Saga

Aug 16, 2005

Main game

3.24 average rating based on 17 ratings

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When a double-agent's allegiance begins to waver, the galaxy finds itself in a precarious position. Humanity is struggling to survive against the Krill onslaught. Ian Recker, a decorated pilot, goes undercover to investigate the Krill's secrets, but finds himself trapped in a moral dilemma. The first RPG on Game Boy Advance to combine a deep storyline and well-developed characters with a space-shooter battle engine. Customizable weapons including over 15,000 Gun Data combinations. Branching storyline with four ending and 20+ hours of gameplay.
Release Dates
Aug 16, 2005 (North_America)
Game Boy Advance
Jun 23, 2006 (Europe)
Game Boy Advance
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User Stats
91
In Collection
27
Wish Listed
1
Playing
44
Backlogged
How Long Is Sigma Star Saga?
No playthrough data yet
Related Content
Pale
Pale gave Oct 24, 2016
Pale gave Oct 24, 2016
Good Ideas Executed in a Frustrating and Dull Way

Well, I'm not going to be finishing Sigma Star Saga. It's just too frustrating.

For those that don't know, Sigma Star Saga is this weird hybrid game, where you walk around on foot in an RPG like fashion (with very basic puzzle solving and combat). Then, you will randomly be 'summoned' to a ship to do a side scrolling space shoot 'em up stage. Yeah, randomly, just like random battles in old school fantasy RPGs. During the shooting battles, you gain XP, which increments your level, which makes your defense and attack power stronger. While wandering around the overworld, you can find ship upgrades that allow for some customization, namely how your bullets fire, the shape/effect of them, and what they do on impact.

These base concepts were intriguing to me. I like scrolling shooters, and playing one with RPG elements sounded really neat. Sadly, there's basically no soul to it. No sense of satisfaction. The experience based leveling system results in very incremental increases that are hardly noticeable. You end up hoping to level up just for the health regeneration that comes along with it, but as you get higher in level, these helpful moments get further and further …

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Well, I'm not going to be finishing Sigma Star Saga. It's just too frustrating.

For those that don't know, Sigma Star Saga is this weird hybrid game, where you walk around on foot in an RPG like fashion (with very basic puzzle solving and combat). Then, you will randomly be 'summoned' to a ship to do a side scrolling space shoot 'em up stage. Yeah, randomly, just like random battles in old school fantasy RPGs. During the shooting battles, you gain XP, which increments your level, which makes your defense and attack power stronger. While wandering around the overworld, you can find ship upgrades that allow for some customization, namely how your bullets fire, the shape/effect of them, and what they do on impact.

These base concepts were intriguing to me. I like scrolling shooters, and playing one with RPG elements sounded really neat. Sadly, there's basically no soul to it. No sense of satisfaction. The experience based leveling system results in very incremental increases that are hardly noticeable. You end up hoping to level up just for the health regeneration that comes along with it, but as you get higher in level, these helpful moments get further and further apart. The ship upgrades you find are really exciting on the rare occasion it's something that's actually better than what you had before. The problem is, that rarely happens. I got sick of finding them because they were often stupid and made the game feel unnatural and too difficult. Why would I want my bullets to shoot out in whatever direction my ship was flying? I have no idea.

But what really made me quit was the way the save system works. You are wandering around a planet, dealing with these inescapable random fights for quite some time between save points. The straw that broke the back for me was when I literally leveled up somewhere around 4 or 5 times, but then just couldn't find any healing items and got hit with battle after battle until I died. Bam, all the way back to the save point in that old school way. No progress retained. Nothing.

I don't recommend this game at all.

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jay.dino
jay.dino gave Jul 14, 2016
jay.dino gave Jul 14, 2016
jay.dino's review of Sigma Star Saga

Platform:

Gameboy Advance version.

Graphics/Sound:

This game looks and sounds amazing. I mean wayforward is always a save bet when it comes to graphics. All the sprite work they do looks amazing. Here, considering the gba limits, the soundtrack is also impressive and has a lot of atmospheric and memorable tracks, and also the sound effects are great. The style between the smup parts and the top-down parts might feel a little disjointed, though, even moreso because of the huge difference in screen size to character sprite ratio.

Gameplay:

It's a mix of a top-down action adventure/rpg interjected with side-scrolling shmup battles. Interestingly as far fetched as this might seem it's not the first game that did a crossover like this, but it's the only one I know which did it in exactly this manner, with random battles. At times I felt the amount of random encounters was a little high and/or the variety of those wasn't high enough, so the game seemed to recycle content a bit much. But what made me go on was the story. It's got one of the best story progressions any game I played, it made me continue the game just for the story. …

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Platform:

Gameboy Advance version.

Graphics/Sound:

This game looks and sounds amazing. I mean wayforward is always a save bet when it comes to graphics. All the sprite work they do looks amazing. Here, considering the gba limits, the soundtrack is also impressive and has a lot of atmospheric and memorable tracks, and also the sound effects are great. The style between the smup parts and the top-down parts might feel a little disjointed, though, even moreso because of the huge difference in screen size to character sprite ratio.

Gameplay:

It's a mix of a top-down action adventure/rpg interjected with side-scrolling shmup battles. Interestingly as far fetched as this might seem it's not the first game that did a crossover like this, but it's the only one I know which did it in exactly this manner, with random battles. At times I felt the amount of random encounters was a little high and/or the variety of those wasn't high enough, so the game seemed to recycle content a bit much. But what made me go on was the story. It's got one of the best story progressions any game I played, it made me continue the game just for the story. As the game progresses it's also a bit more varied in terms of gameplay besides the story as the variety of weapons, tools and locations increases.

Difficulty:

For shmup affiliates this game, especially the smup sections of it, this game will be easy bordering to boring. For newcomers to the genre this is game thats easily enjoyable without too much of a challenge. But anyway this game is more about the story than about letting you die. That said you can still screw up and have a really sad ending.

Conclusion:

The game is amazing. While at the start the pure gameplay is not too interesting, the story and how it's narrated will get you hooked pretty soon, and make you play just to see what happens next. One might argue that there isn't enough influence by the player to how the story progresses, but I didn't mind. Definitely recommended.

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strawhat64
strawhat64 gave Nov 11, 2014
strawhat64 gave Nov 11, 2014
strawhat64's review of Sigma Star Saga

I remember buying it because I saw the NAMCO brand on the box and I didn't make a mistake. The game is very good, not the best around but still pretty good.

Pale
Pale updated their status Sep 19, 2016
Pale updated their status Sep 19, 2016

I was organizing some of my old games and I stumbled on a copy of Sigma Star Saga I didn't remember owning. Going to give it a whirl on my Micro now.

iguanaDitty
iguanaDitty updated their status Oct 14, 2013
iguanaDitty updated their status Oct 14, 2013

I liked the idea of this game but random battles being as frequent as JRPG's does not work well with the conceit of the game. If they had toned down the random battle frequency just a tad I would have been able to stick with it.