Port of Descent II
1.67 average rating based on 3 ratings
Unlike the fairly functional Playstation port of the first Descent game, Descent: Maximum is opportunistic hackwork. All exploration elements are gone: most levels have only a few tunnels, all of which lead straight to a goal of some variety, leaving precious few secrets to be found. A majority of the key areas consist of one room with a cluster a robots to blast through.
Hell, in the Ice Boss level (a dreaded enemy in Descent 2 proper), you can destroy the boss without him even seeing you through a grate because of the horrible level design.
I wasn't even able to force myself to complete this. I know that Descent 2 was a little too big for Playstation at the time, but that doesn't mean that I'm able to look past the awful level design. Not even worth a curiosity play.