Descent Maximum (1997)

Parallax Software

Port of Descent II

PlayStation · Web Browser

1.67 from 3 ratings

22 members have it in their collection · 10 backlogged · 5 wish listed

THIS IS YOUR LAST CHANCE... ...your last chance to experience the nauseating feeling of total rotation, speeding through the dark, twisting mines of Descent... your last chance to encounter the unique sensation on the system it was meant to be played on... your last chance to explore Descent worlds unavailable on any other system. It's time to get addicted to DESCENT MAXIMUM.
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Details

Developers
Parallax Software
Publishers
Interplay Productions
Genres
Platform, Shooter
Themes
Action, Science fiction
Series
Descent

Release dates

  • May 01, 1997 (Full Release) (Europe) PlayStation
  • May 01, 1997 (Full Release) (North_America) PlayStation
  • Jun 08, 2021 (Full Release) (Worldwide) Web Browser

Also available on

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Rating distribution

5 stars
0
4 stars
0
3 stars
1
2 stars
0
1 star
2
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Community All Reviews Statuses

nibbish

Review nibbish 1/5 · Nov 6, 2015

Avoid This

Unlike the fairly functional Playstation port of the first Descent game, Descent: Maximum is opportunistic hackwork. All exploration elements are gone: most levels have only a few tunnels, all of which lead straight to a goal of some variety, leaving precious few secrets to be found. A majority of the key areas consist of one room with a cluster a …

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Unlike the fairly functional Playstation port of the first Descent game, Descent: Maximum is opportunistic hackwork. All exploration elements are gone: most levels have only a few tunnels, all of which lead straight to a goal of some variety, leaving precious few secrets to be found. A majority of the key areas consist of one room with a cluster a robots to blast through.

Hell, in the Ice Boss level (a dreaded enemy in Descent 2 proper), you can destroy the boss without him even seeing you through a grate because of the horrible level design.

I wasn't even able to force myself to complete this. I know that Descent 2 was a little too big for Playstation at the time, but that doesn't mean that I'm able to look past the awful level design. Not even worth a curiosity play.

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