Goblin Towers
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Goblin Towers

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Goblin Towers

Feb 1, 1983

Main game

3.00 average rating based on 1 rating

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Somewhere in the middle of the huge forest is an ancient castle. Local people tell of strange creatures that guard vast treasures hidden within the castle, though since no-one who has dared to venture inside has ever returned it's difficult to know how much is fact and how much speculation. Not too far away from the castle is a small cottage which you may as well use as your base. Though now uninhabited remains in good repair, cared for by the villagers who regard it as a sort of shrine. With luck you may find there some items that will … More
Somewhere in the middle of the huge forest is an ancient castle. Local people tell of strange creatures that guard vast treasures hidden within the castle, though since no-one who has dared to venture inside has ever returned it's difficult to know how much is fact and how much speculation. Not too far away from the castle is a small cottage which you may as well use as your base. Though now uninhabited remains in good repair, cared for by the villagers who regard it as a sort of shrine. With luck you may find there some items that will help you in your quest. This program loads in three parts, but all you need to do is place the rewound cassette in your tape deck, then tap RUN/STOP while holding down one of the SHIFT keys. The screen will be blank whilst each section loads -- this is quite normal. Adventure programs offer you a chance to pit your wits against the ingenuity of the author. By instructing the computer to do things (move, examine objects, take objects etc) you must attempt to score as many points as possible. Points are usually scored for finding treasures and other objects, and sometimes for visiting particular places. Adventures can take months to solve, and so the best programs allow you to save the state of the game on cassette so that you can continue your quest another day. If this is your first adventure you should try typing INFO which displays useful information. The computer will understand a wide range of words and phrases, but not absolutely everything that you throw at it. Some words are standard throughout most adventures -- NORTH, SOUTH, EAST, WEST, UP, DOWN, INVENTORY, DROP, TAKE, and SCORE are some of the most common, but you will usually have to experiment to find out just what the computer does understand. And beware, words that are understood in one location may not be understood in another. Quite complex sentences can be entered, for example, PUT THE RED APPLE IN THE BUCKET. First the program will check that the two objects mentioned are in the room (a room can be any location in the game), then it checks that you're actually holding the APPLE. Whether or not you are holding the BUCKET doesn't matter. It might be that there is more than one BUCKET visible, in which case you should specify the METAL BUCKET, the LARGE BUCKET or whatever. Finally the program will make sure that there is room in the BUCKET for the RED APPLE. Not all items mentioned in the adventure are objects which can be manipulated. Often they will serve merely to embellish a room description or to give you a hint about the nature of the place that you are in; in this case you will probably be told I DON'T UNDERSTAND THAT. All adventures have mazes. They may not always look like mazes, but if you keep coming back to what seems to be the same place then you are probably in a maze. When you get lost in a maze (as you most certainly will) don't wander about aimlessly, but try to map the maze. TO do this you must be able to distinguish one part of the maze from another -- which usually means dropping some of the objects you are carrying. Of course, you might not ever find them again! You can SAVE the state of the game at any time (it's a good idea to do it before doing anything particularly risky). Make sure that you have a blank cassette handy. The command RESTORE allows you to reset the state of the game to one that you have saved previously. [Note: the box art is from the 1987 'Classic Quests' upgraded version.] Less
Developers
Publishers
Platforms
Commodore C64/128/MAX
Genres
Adventure
Release Dates
Feb 01, 1983 (Worldwide)
Commodore C64/128/MAX
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User Stats
7
In Collection
3
Wish Listed
0
Playing
4
Backlogged
How Long Is Goblin Towers?
100% completion: 0.5 hours
Total completions: 1
scoopings
scoopings gave Mar 13, 2022
scoopings gave Mar 13, 2022
Derivative Text Adventure, But Fun And Classic Nonetheless

Play: 7/10 It's just a text game anyway, but I had to play it on the Amstrad CPC, because all the archive versions, the C64 versions, etc etc were giving me a hard time to start. Even the Amstrad version I had to tweak a bit, but I finally got it to work. (not a big fan of the Amstrad CPC tho). Anyway, gotta love this era of text adventure's very terse descriptions (well, after you visit a room, in this case :-p )

Feel: 8/10 As generic as it gets... I like the newspaper telling you the basics of the game tho :-p Dang that was a long battle with a petty goblin heh... Gotta love these classic, albeit generic/typical, treasure-collecting text adventures. I usually don't like maze parts in these games, and this one has a lot of mazes, but it was forgiving enough and plus didn't have the petty RNG factor or limited-turns factor either. I was hoping to use the Wand as a weapon! Not just another treasure to collect and store in a spot :-p (tho I do love the classic store-in-this-room and give-me-a-final-score gameplay tbh, will always be a sucker for it, kinda wanna …

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Play: 7/10 It's just a text game anyway, but I had to play it on the Amstrad CPC, because all the archive versions, the C64 versions, etc etc were giving me a hard time to start. Even the Amstrad version I had to tweak a bit, but I finally got it to work. (not a big fan of the Amstrad CPC tho). Anyway, gotta love this era of text adventure's very terse descriptions (well, after you visit a room, in this case :-p )

Feel: 8/10 As generic as it gets... I like the newspaper telling you the basics of the game tho :-p Dang that was a long battle with a petty goblin heh... Gotta love these classic, albeit generic/typical, treasure-collecting text adventures. I usually don't like maze parts in these games, and this one has a lot of mazes, but it was forgiving enough and plus didn't have the petty RNG factor or limited-turns factor either. I was hoping to use the Wand as a weapon! Not just another treasure to collect and store in a spot :-p (tho I do love the classic store-in-this-room and give-me-a-final-score gameplay tbh, will always be a sucker for it, kinda wanna make a modern version of it). enter image description here

Attachment: 7/10 I don't know exactly why, perhaps the castle etc, but I kept getting Zelda vibes. Apart from that, and despite the fact I enjoyed my short and sweet playthrough, I doubt I will regularly return to it. It's short and memorable and traditional-feeling enough, tho, that it could definitely make my list of mediocre, but worth replaying/showing others, list of text adventures as long as I've exhausted the best/favorites.

Completion: 100% Playtime: ~30 mins

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