Main game
3.00 average rating based on 1 rating
Play: 7/10 It's just a text game anyway, but I had to play it on the Amstrad CPC, because all the archive versions, the C64 versions, etc etc were giving me a hard time to start. Even the Amstrad version I had to tweak a bit, but I finally got it to work. (not a big fan of the Amstrad CPC tho). Anyway, gotta love this era of text adventure's very terse descriptions (well, after you visit a room, in this case :-p )
Feel: 8/10 As generic as it gets... I like the newspaper telling you the basics of the game tho :-p Dang that was a long battle with a petty goblin heh... Gotta love these classic, albeit generic/typical, treasure-collecting text adventures. I usually don't like maze parts in these games, and this one has a lot of mazes, but it was forgiving enough and plus didn't have the petty RNG factor or limited-turns factor either. I was hoping to use the Wand as a weapon! Not just another treasure to collect and store in a spot :-p (tho I do love the classic store-in-this-room and give-me-a-final-score gameplay tbh, will always be a sucker for it, kinda wanna …
Play: 7/10 It's just a text game anyway, but I had to play it on the Amstrad CPC, because all the archive versions, the C64 versions, etc etc were giving me a hard time to start. Even the Amstrad version I had to tweak a bit, but I finally got it to work. (not a big fan of the Amstrad CPC tho). Anyway, gotta love this era of text adventure's very terse descriptions (well, after you visit a room, in this case :-p )
Feel: 8/10
As generic as it gets... I like the newspaper telling you the basics of the game tho :-p Dang that was a long battle with a petty goblin heh... Gotta love these classic, albeit generic/typical, treasure-collecting text adventures. I usually don't like maze parts in these games, and this one has a lot of mazes, but it was forgiving enough and plus didn't have the petty RNG factor or limited-turns factor either. I was hoping to use the Wand as a weapon! Not just another treasure to collect and store in a spot :-p (tho I do love the classic store-in-this-room and give-me-a-final-score gameplay tbh, will always be a sucker for it, kinda wanna make a modern version of it). 
Attachment: 7/10 I don't know exactly why, perhaps the castle etc, but I kept getting Zelda vibes. Apart from that, and despite the fact I enjoyed my short and sweet playthrough, I doubt I will regularly return to it. It's short and memorable and traditional-feeling enough, tho, that it could definitely make my list of mediocre, but worth replaying/showing others, list of text adventures as long as I've exhausted the best/favorites.
Completion: 100% Playtime: ~30 mins