Main game
4.00 average rating based on 8 ratings
Look: 9/10
I really liked the drawings, they were so detailed and like a true artist made them (often these graphic text adventures feel like a programmer throwing together visuals ha), I wish every screen had a drawing. Beautiful UI, absolutely gorgeous drawings, great Look. Ngl, I even like the Font for What Now and Moves/Score... like I hadn't seen any computer games using such a variety of fonts yet, this feels so... modern... and decidedly Mac-y :-p Not that this was my favorite screen, but I finally took a second to screenshot it to show what I mean about the detail and UI and fonts 
Okay, this screen I like a bit better, tho I really wish I had screenshotted the opening 2 screens 
Ok ok I think you get the idea. I like the drawings... 
Play: 8/10 The descriptions were wordy but cool that it has the option to go with Brief descriptions haha. I don't think I could ahve solved these puzzles on my own, but luckily there is a solution available. It's cool how it seems to indicate which directions you can go, also cool how there are unique features like a Panic button; the Moves/Score …
Look: 9/10
I really liked the drawings, they were so detailed and like a true artist made them (often these graphic text adventures feel like a programmer throwing together visuals ha), I wish every screen had a drawing. Beautiful UI, absolutely gorgeous drawings, great Look. Ngl, I even like the Font for What Now and Moves/Score... like I hadn't seen any computer games using such a variety of fonts yet, this feels so... modern... and decidedly Mac-y :-p Not that this was my favorite screen, but I finally took a second to screenshot it to show what I mean about the detail and UI and fonts 
Okay, this screen I like a bit better, tho I really wish I had screenshotted the opening 2 screens 
Ok ok I think you get the idea. I like the drawings... 
Play: 8/10 The descriptions were wordy but cool that it has the option to go with Brief descriptions haha. I don't think I could ahve solved these puzzles on my own, but luckily there is a solution available. It's cool how it seems to indicate which directions you can go, also cool how there are unique features like a Panic button; the Moves/Score are always visible; and the usual Mac drop down menus like being able to see your Inventory that way or Look that way etc. In the end, it's really just a classic text adventure, with uniquely detailed Mac-style drawings and a Mac-style UI without as much of the usual Mac point and click mechanics.
Never a fan of having to eat, drink, rest, etc. in adventure games. I dunno. Just give me a health factor ha. But I did think using the drop down menu to "Diagnose" when it told me my throat feels a bit dry was kind of cute :-p For the most part, the parser was great, but sometimes a drop-down would have helped, since it's a Mac adventure after all. Like, the parser was petty about "22 story building" not working--it's gotta be "22-story building" and so on. For such an advanced game, felt silly having to consider those things.
Feel: 9/10 Yay for no petty text adventure randomized/rng-based deaths! And yay for a manageable thirst/hunger factor (tho if I didn't have a solution to rely on, I'm sure that could've been more frustrating).
Attachment: 8/10
And before I knew it, I was already near the end (plus, look at this screen) 
I'd gone on quite the odd journey... It was nice to see a text adventure finally hold my attention, it'd been a while, the mid-80s definitely are turning me on to shoot em ups, platformers, and action-adventures (soon RPGs too, I think/hope). The right length, with a great Look to make you eager for the next drawn scene. Like I always used to say about text adventures when they were "fresher" in the late 70s and early 80s, even tho I really loved this game, I can't claim I will regularly devote time to replaying text adventures. But, if I were to go for early Mac adventures, this would be right there beside Enchanted Scepters! Great game! (Not to mention, like Enchanted Scepters, I don't see myself forgetting this game any time soon, and even when I may not regularly replay a genre, not forgetting a game is a form of attachment too) Plus who knows, maybe some student or family member will express interest in text adventures and this would be one of my examples of a great mid-80s text adventure after showing my favorite late-70s/early-80s ones too :-p And tada! (not sure what happened to the text there ha, it hadn't been doing that before) 
Completion: Main Story, 1340/1500 Score Playtime: ~45 mins
In June 2020 the DOS Game Club played Gateway as their game of the month. DOS GAME CLUB
I highly recommend this game to anyone that enjoys 90's era puzzle adventure games. It has a different interface than games like Space Quest or Day of the Tentacle, but it's still very much in that style. I think the closest comparison I can make is Myst with a text interface. You can click a compass or type "N" to go north and the scene will change to a new room where you'll get a text description of the scene along with a list of all the items you can pick up or interact with.
The puzzles are very much like ones from typical 90's adventure games. You'll pick up items, combine them with others, talk to NPC's for hints, and explore until the world starts making more sense. The game prevents you from softlocks or dead-ends where you don't have an item to progress but you are clueless that you can't win the game. Solutions to puzzles are very intuitive. Never did I look something up and think "How was I supposed to think of that?" rather if I did have …
In June 2020 the DOS Game Club played Gateway as their game of the month. DOS GAME CLUB
I highly recommend this game to anyone that enjoys 90's era puzzle adventure games. It has a different interface than games like Space Quest or Day of the Tentacle, but it's still very much in that style. I think the closest comparison I can make is Myst with a text interface. You can click a compass or type "N" to go north and the scene will change to a new room where you'll get a text description of the scene along with a list of all the items you can pick up or interact with.
The puzzles are very much like ones from typical 90's adventure games. You'll pick up items, combine them with others, talk to NPC's for hints, and explore until the world starts making more sense. The game prevents you from softlocks or dead-ends where you don't have an item to progress but you are clueless that you can't win the game. Solutions to puzzles are very intuitive. Never did I look something up and think "How was I supposed to think of that?" rather if I did have to cheat then I said "Oh, I should have thought about that!" and that to me is what makes a great adventure game.
The setting is a gritty future where humanity doesn't have a lot of hope, but they find a bunch of space craft left by a long gone alien civilization. Prospectors hop into these shuttles bound for unknown destinations hoping to gain wealth by bringing back technology. Some survive the trips and even fewer actually find anything valuable. You play as a fresh Prospector hoping to find your fortune, and away you go on space adventures.
If you can take the time to learn the interface and appreciate the retro graphics, then you're in for a real treat with this game.