Philip José Farmer's Riverworld box art

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Philip José Farmer's Riverworld

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Philip José Farmer's Riverworld

Dec 31, 1998

Main game

3.00 average rating based on 1 rating

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The player takes the role of Richard Burton, the nineteenth century explorer. The game begins with a cinematic sequence showing what happens to Burton after he has died – how he comes to enter Riverworld. Riverworld is a real-time strategy game, similar to Microsoft's Age Of Empires. Although Burton is the central character, it is seen from a third-person perspective, and other people within the game can be moved and controlled.
Release Dates
1998 (North_America)
PC (Microsoft Windows)
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How Long Is Philip José Farmer's Riverworld?
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Colorfusical
Colorfusical gave Mar 22, 2024
Colorfusical gave Mar 22, 2024
Obscures RTS

It's a curious game loosely based on Philip Jose Farmer's science fiction novels, Riverworld, developed by Cryo Interactive, known for creating various games based on science fiction novels like Dune.

In this RTS game, you must gather materials and special historical builders to advance through ages, with the objective of each match being to progress through four different eras. There are three scenarios, spanning simplistically from the Stone Age to a Cyborg Age, requiring you to gather specific materials for each era; for example, stone for the Stone Age, oil for the Industrial Age, and so forth.

It's fun, somewhat challenging, yet straightforward. The mechanics are somewhat poorly optimized, leading to some cheesing tactics being necessary.

Colorfusical
Colorfusical updated their status Mar 21, 2024
Colorfusical updated their status Mar 21, 2024

It's a curious game loosely based on Philip Jose Farmer's science fiction novels, Riverworld, developed by Cryo Interactive, known for creating various games based on science fiction novels like Dune.

In this RTS game, you must gather materials and special historical builders to advance through ages, with the objective of each match being to progress through four different eras. There are three scenarios, spanning simplistically from the Stone Age to a Cyborg Age, requiring you to gather specific materials for each era; for example, stone for the Stone Age, oil for the Industrial Age, and so forth.

It's fun, somewhat challenging, yet straightforward. The mechanics are somewhat poorly optimized, leading to some cheesing tactics being necessary.