Attack Animal Gakuen box art

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Attack Animal Gakuen

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Attack Animal Gakuen

Dec 26, 1987

Main game

2.60 average rating based on 5 ratings

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Attack Animal Gakuen is an Action game, developed by Scitron & Art and published by Pony Canyon, which was released in Japan in 1987.
Developers
Newtopia Planning, Scitron & Art Inc
Publishers
Pony Canyon
Platforms
Family Computer
Genres
Shooter
Themes
Action
Release Dates
Dec 26, 1987 Full Release (Japan)
Family Computer
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User Stats
16
In Collection
0
Wish Listed
0
Playing
6
Backlogged
How Long Is Attack Animal Gakuen?
No playthrough data yet
Chovus
Chovus updated their status May 26, 2025
Chovus updated their status May 26, 2025

Beat on slow motion mode. It was a mix of shoot em up, rail shooter and runner, playing like a primitive Star Fox. Pretty impressive for the NES and when it came out. I liked how the girl's outfit changed for most of the stages, with the red dress in the dark area being the best. I found it difficult to shoot accurately and that holding down turbo did not continuously shoot. She could only shoot 2 projectiles at once so it was often best to avoid enemies. Sometimes I went to the ground to shoot enemies down there (easy aiming) or to avoid hazards that leaped into the air. Walkthrough said there were simple powerups but I never noticed any. Boss fights were extremely difficult with projectiles and regular enemies to dodge. Winning was about killing all the grunt enemies, but that put me at risk of crashing into them. Hitting the boss seemed to do something but I could not tell if I ever won from that. Every boss fight was mechanically the same and they were a mess that required a lot of save state scumming. Death was not really a penalty though as each life functioned …

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Beat on slow motion mode. It was a mix of shoot em up, rail shooter and runner, playing like a primitive Star Fox. Pretty impressive for the NES and when it came out. I liked how the girl's outfit changed for most of the stages, with the red dress in the dark area being the best. I found it difficult to shoot accurately and that holding down turbo did not continuously shoot. She could only shoot 2 projectiles at once so it was often best to avoid enemies. Sometimes I went to the ground to shoot enemies down there (easy aiming) or to avoid hazards that leaped into the air. Walkthrough said there were simple powerups but I never noticed any. Boss fights were extremely difficult with projectiles and regular enemies to dodge. Winning was about killing all the grunt enemies, but that put me at risk of crashing into them. Hitting the boss seemed to do something but I could not tell if I ever won from that. Every boss fight was mechanically the same and they were a mess that required a lot of save state scumming. Death was not really a penalty though as each life functioned like hp.

6.0/10

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