Kangaroo (1982)

Sun Electronics

Arcade · Atari 2600 · Atari 5200 · Atari 8-bit

2.89 from 19 ratings

63 members have it in their collection · 17 backlogged · 6 wish listed

Kangaroo is arcade game that was released in 1982. It was manufactured by Sun Electronics and distributed by Atari. The gameplay and plot of Kangaroo resemble that of Donkey Kong. The player takes the role of a mother kangaroo wearing boxing gloves, who is trying to rescue her son from fruit-throwing monkeys.
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Release dates

  • Jun 1982 (Full Release) (Japan) Arcade
  • 1982 (Full Release) (North_America) Arcade
  • Jul 1983 (Full Release) (North_America) Atari 2600
  • Aug 1983 (Full Release) (North_America) Atari 5200
  • 1983 (Full Release) (North_America) Atari 8-bit

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Rating distribution

5 stars
2
4 stars
2
3 stars
8
2 stars
6
1 star
1
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Community All Reviews Statuses

scoopings

Review scoopings 5/5 · Mar 3, 2022

Best Arcade Platformer I've Played Yet!

Look: 8/10 Great sprites and decent level look.

Sound: 8/10 I liked making the Bell play its song, and in general the sounds were above-average for this era.

Play: 9/10 Hard, but oddly more rewarding than most the era's platformers. I hadn't really felt Donkey Kong or Popeye, but this one clicked with me. I liked the punch feature, as …

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Look: 8/10 Great sprites and decent level look.

Sound: 8/10 I liked making the Bell play its song, and in general the sounds were above-average for this era.

Play: 9/10 Hard, but oddly more rewarding than most the era's platformers. I hadn't really felt Donkey Kong or Popeye, but this one clicked with me. I liked the punch feature, as well as the duck. I also felt somewhat good at it (relative to me, ha). Still very rudimentary with how jumping up a series of platforms works and with the fall feature, reminding me of what was it Miner Pete or something? It was nice to feel good at something, sure I had to keep retrying but a) the game was fun and cutesy enough to warrant doing so and b) I kept getting a little bit further, with some setbacks, rather than that feeling of perpetual loss. Pro-tip: use the duck feature. And wow, look at me, I got right through Stage 3 on only my 2nd try getting to it. I didn't go for the mass amount of apples, tho, which I will definitely try for in a future replay--but for now, I recommend just pummeling the crap out of the stack of monkeys while being cognizant of apples flying at you. Luckily you have plenty of time to pummel a couple more times then jump or duck depending on where the apple is. I love that you can punch the apple coming at you, too, I always love when you can destroy enemy bullets.

Feel: 9/10 It was the worst when you got whacked at the very top, right before saving your little joey. In one of my playthroughs, somehow I timed the punch on the giant gorilla enemy that sometimes appears that it didn't go to the other screen, so I was able to just continuously pummel him getting an insane amount of points, but before I could screenshot it, the guy at the top got me by dropping an apple? on me. Anyway, I'm surprised how much I loved this. Definitely up there in my favorite arcade action games, and definitely my favorite of the arcade platformers so far.

Attachment: 9/10 Definitely on my list of arcade games to replay. And I already have an urge to replay it, indeed! This has to be the first repeating-cycle-of-screens action or platform game that I actually started replaying it at the higher difficulty, not even some of my favorite shoot em ups did I do that. Still, I only got past the first screen/stage on "Level 2" (the second cycle through the levels). Says something that I began replaying it tho! This is the early platformer imo.

Completion: Completed all levels Playtime: 45mins

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