Mighty Bomb Jack (1986)

Tecmo

Amiga · Atari ST/STE · Commodore C64/128/MAX · DOS · Family Computer · Nintendo 3DS · Nintendo Entertainment System · Nintendo Switch · Wii · Wii U

2.37 from 38 ratings

135 members have it in their collection · 2 playing now · 40 backlogged · 6 wish listed

How long? Main story 4h · with extras 4h · 100% 2h (from 3 logged playthroughs)

A platform game where the main character travels throughout various levels collecting bombs. The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family.Each level is split into two parts an action zone and a Royal Palace room. The mechanics and level … Read more
A platform game where the main character travels throughout various levels collecting bombs. The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family.Each level is split into two parts an action zone and a Royal Palace room. The mechanics and level designs of the Royal Palace rooms are directly lifted from the games prequel, Bomb Jack. Action zones can be split up into several portions, and contain power-ups usually hidden in treasure chests such as money bags, Mighty Coins and Mighty Drinks. Mighty Coins allow Jack to change colors blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side, and green transforms all enemies on the screen into coins for 5 seconds. Mighty Drinks add 10 seconds to the games timer. Secret passages can also be found in the action zones, activated by finding a Sphinx in a visible or hidden treasure chest.To prevent the player from becoming too greedy, the game automatically sends the player to a Torture Room if they obtain more than 9 Mighty Coins or 99 seconds on the games timer. The only way to escape a Torture Room without losing a life is to complete a number of jumps, which are counted down on the screen. Once the player exits the torture room, Jack automatically loses all Mighty Coins, the timer is reset to 60 seconds, and the game recommences from the beginning of the current level.A Royal Palace room NES version.A Vs. Series version of the game was released in 1986 for the Japanese market not to be confused with the original dedicated arcade version. Differences between the original and vs. series versions include adding a two-player mode, changing the locations of some secret passages and removing a warp trick in the Royal Palace rooms. In the NES version, Jack could warp forward to the next Royal Palace room if he touched the first lit bomb in the current room after the other 23 bombs were collected however, if Jack died in the warping process, he would be sent back to the beginning of the level from which the trick commenced.Mighty Bomb Jack also had a guest appearance on Tecmo Super Bowl, during the halftime show in the Super Bowl Read less
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Details

Developers
Tecmo
Publishers
Elite Systems, Tecmo, Tecmo Koei Games
Genres
Adventure, Arcade, Platform
Themes
Action
Series
Bomb Jack

Release dates

  • Apr 24, 1986 (Full Release) (Japan) Family Computer
  • Jul 1987 (Full Release) (North_America) Nintendo Entertainment System
  • 1987 (Full Release) (Australia) Nintendo Entertainment System
  • 1990 (Full Release) (Europe) Amiga, Commodore C64/128/MAX, DOS
  • 1992 (Full Release) (Europe) Nintendo Entertainment System
  • Feb 06, 2007 (Full Release) (Japan) Wii
  • Apr 27, 2007 (Full Release) (Australia) Wii
  • Apr 27, 2007 (Full Release) (Europe) Wii
  • May 07, 2007 (Full Release) (North_America) Wii
  • Sep 26, 2012 (Full Release) (Japan) Nintendo 3DS
  • Oct 25, 2012 (Full Release) (Europe) Nintendo 3DS
  • Dec 06, 2012 (Full Release) (North_America) Nintendo 3DS
  • Jan 23, 2014 (Digital Compatibility Release) (North_America) Wii U
  • Feb 05, 2014 (Digital Compatibility Release) (Japan) Wii U
  • Mar 27, 2014 (Digital Compatibility Release) (Europe) Wii U

Also available on

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Featured in lists

Rating distribution

5 stars
0
4 stars
2
3 stars
16
2 stars
14
1 star
6
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Community All Reviews Statuses

Chovus

Status Chovus Jul 18, 2026

Played maybe half hour at normal speed before getting bored and deciding it was not worth playing. The jump mechanics were very interesting, with up and down changing jump height and holding the button causing you to fall so slowly it was pretty much hovering. Down while falling made you fall faster. The other button consumed coins for better ability …

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Played maybe half hour at normal speed before getting bored and deciding it was not worth playing. The jump mechanics were very interesting, with up and down changing jump height and holding the button causing you to fall so slowly it was pretty much hovering. Down while falling made you fall faster. The other button consumed coins for better ability to open chests, with the ultimate turning enemies into coins. Unfortunately this was the only way to fight and the majority of the game was spent avoiding enemies while collecting bombs and treasure. This lack of combat annoyed me and I ignored many of the pick ups. But collecting too much stuff punished the player by locking them into a torture room with enemies, forcing an extended sequence of perfect dodging to escape. I quit upon my 2nd trip to torture because who thought putting literal jail and torture into a game was a good idea? Jumping around enemies during the normal stages was bad enough. The best part of the game were the bomb collecting rooms where 1 was always lit, giving time incentive to not blow up. Apparently this was the arcade Bomb Jack game. Each such room was like the boss of a stage and there were side paths, alternate routes, warps and even back warps. With no in game made it was giving that Metroid 1 feel, with special treasure objectives needed for the good ending. I would definitely need a map, walkthrough and taking careful pain not to get thrown into torture in order to tolerate beating this, but I did not enjoy the core gameplay enough to bother with all that. Despite the great jumping mechanics, all you really did was avoid enemies and collect stuff. The only hazard I seen was fire that was easy to float over.

Tough to rate. It had some good and even great aspects, but others that were meh or outright bad, and I didn't experience most of it. Somewhere between 4 and 5.8 / 10.

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