Main game
2.86 average rating based on 7 ratings
Dokapon: Monster Hunter is one of those games that has a neat mechanic on paper but with questionable execution. Luckily the RPG mechanics help catch it a little to prevent it from becoming ultimately frustrating.
The name of the game is to venture through dungeons and become a licensed adventurer on Dokkano Island. The story is not too well explained and has a few plot points that aren't fully recognized but there are some cute moments like a sibling ghost duo and a band of Tron Bonne-esque pirates.
Gameplay consists of entering randomly generated dungeons and fighting through to either the end of the dungeon or if the player returns home. Players can collect monsters and use them in future battles (somewhat like Pokemon). In the main battle screen the player randomly determines if they attack or defend. The battle commands consist of a regular attack/block and commands for rock/paper/scissors - it's quite random which one will turn out but extra bonuses and nullifying damage can be awarded to one that wins the rock paper scissors options. Most of the time the player may need to rely on these skills which can be fairly frustrating if the player hasn't ground …
Dokapon: Monster Hunter is one of those games that has a neat mechanic on paper but with questionable execution. Luckily the RPG mechanics help catch it a little to prevent it from becoming ultimately frustrating.
The name of the game is to venture through dungeons and become a licensed adventurer on Dokkano Island. The story is not too well explained and has a few plot points that aren't fully recognized but there are some cute moments like a sibling ghost duo and a band of Tron Bonne-esque pirates.
Gameplay consists of entering randomly generated dungeons and fighting through to either the end of the dungeon or if the player returns home. Players can collect monsters and use them in future battles (somewhat like Pokemon). In the main battle screen the player randomly determines if they attack or defend. The battle commands consist of a regular attack/block and commands for rock/paper/scissors - it's quite random which one will turn out but extra bonuses and nullifying damage can be awarded to one that wins the rock paper scissors options. Most of the time the player may need to rely on these skills which can be fairly frustrating if the player hasn't ground up their stats enough.
When exploring the dungeon, the player can lay traps for enemies and discover items which will also randomly determine what item they get. There will be a fair amount of items the player can use and combine in a smithery for better weapons/shields but can reach the item max pretty quickly.
Visuals/audio are pretty standard - the game looks decently pretty and colorful on a Gameboy Advance but we have decent looking dungeons for forests, ruins, a lighthouse, a circus, a tower, etc. Nothing stands out particularly well due to the randomized dungeon layout but nothing too fiendish exists either. Music is serviceable and doesn't get grating.
Dokapon: Monster Hunter can get pretty frustrating if the player doesn't spend a lot of time with it but the stat raising and monster catching helps to soothe the maddening randomness that waits behind every corner.