Main game
2.00 average rating based on 1 rating

Okay, so this game was honestly pretty bad, but given it's a <1 hour game made by four people who were just looking to make a simple game, I'm willing to cut it some slack and give it 2 stars instead of 1; my expectations were fairly low. As far as the nicer things I can try to say for it: if you like jumpscares, I guess it was decent at that. I also thought the voice actor for the main character was okay. The graphics also aren't terrible for a game made by a few people, but the character models do look kind of bad and their animations are awkward, if not nonsensical (people sitting at desks with a keyboard while keyboard sound bites play but their hands are just sitting in their laps, etc). I also think that as far as the basics of game design, while they didn't amount to a very enjoyable experience, do indicate that the team is on the right track at learning their craft. Lastly, I got this game because I heard it was a horror game from the Philippines and I can at least say it felt immersive in that sense with …

Okay, so this game was honestly pretty bad, but given it's a <1 hour game made by four people who were just looking to make a simple game, I'm willing to cut it some slack and give it 2 stars instead of 1; my expectations were fairly low. As far as the nicer things I can try to say for it: if you like jumpscares, I guess it was decent at that. I also thought the voice actor for the main character was okay. The graphics also aren't terrible for a game made by a few people, but the character models do look kind of bad and their animations are awkward, if not nonsensical (people sitting at desks with a keyboard while keyboard sound bites play but their hands are just sitting in their laps, etc). I also think that as far as the basics of game design, while they didn't amount to a very enjoyable experience, do indicate that the team is on the right track at learning their craft. Lastly, I got this game because I heard it was a horror game from the Philippines and I can at least say it felt immersive in that sense with what few environmental details there were.

Otherwise though, most of it was pretty rough. I often complain that I really don't like when horror games are designed such that you're pretty much guaranteed to die several times to figure out what you're supposed to do. That design is pretty baked into every one of the few encounters the game features with fast-moving chase scenes and winding corridors you can barely see, if at all, until you hit the dead end, or very aggressive pursuer AI in maze-like environments that resulted in a good 15-20 deaths within the hour-ish I played. Obviously, this inflated the playtime but not with any kind of enjoyable gameplay. The story is fairly non-existent, it's basically "woman has tragic backstory and is haunted by ghost monsters." The objectives are very unclear throughout the experience and resulted in a ton of wandering around aimlessly in the most confusing layout for an office I've ever seen. Also, there's a really awful fisheye effect on the camera the entire game.

But while I was having a bad time, it was perhaps when I got to the worst part that I was broken and weirdly started to enjoy myself a bit just from how ludicrous the final puzzle was. As you see above, there was a box-stacking puzzle in which you were to stack a bunch of cardboard boxes to make a climbable set of stairs to get up to a higher ledge. My first playthrough (oh no, you said "first!?") I was trying to stack these boxes, which was infuriating in itself because they just kind of rotate in your grip when you lift them and don't settle right or knock each other around when they bump into each other, etc. But then...one of my boxes clipped into the wall and fell through... It was already seeming near impossible to actually do the puzzle and with one fewer box, I figured it was impossible. So I tried to quit out in hopes the room would reset on a reload and...the 'Load' button on the title screen wouldn't work because apparently, despite its presence there, the game doesn't actually save at any point...SO I had to start all over with the whole game, but even with the long unskippable cutscenes, knowing what to do got me back to this box puzzle at the end of the game in about 15 minutes. But when I got there, I realized that all the boxes were the same size unlike in the pic above where some are longer than others. That's when I realized that if you pick up the boxes, not only do they rotate at random, but they flatten. I still can't be sure if this is a glitch (my theory) or the intended solution, but yes, the dimensions of the boxes change each time you lift them, getting longer on one side and shortening in height. That was when I realized I could say "fuck stacking these boxes" like so:

When I realized this, I determined that I no longer regretted playing GoodNight because that is one of the funniest puzzle solutions I've ever seen. I don't think it was just me either, I looked up at least one longplay where they had the same issue and the same solution. All in all, it wasn't a Good Night, but at least I had a few laughs!
