Monstania box art

See more on IGDB

Monstania

Remove Ads with Grouvee Gold

Monstania

Sep 27, 1996

Main game

4.00 average rating based on 6 ratings

5
2
4
2
3
2
2
0
1
0
The hero of the game is Fron, a sixteen-year old boy who lives on the island of Monstania. One day, strolling in the forest, he notices a strange light. The light lead him to a clearing, and then suddenly disappeared. But Fron realized what was the meaning of that light - it was a fairy! Of course, everybody knew that fairies had been long extinct, but Fron never believed in that. All his life he wanted to meet a real fairy, and now, when the opportunity has come, he firmly decides to find her. His girlfriend Tia helps him on … More
The hero of the game is Fron, a sixteen-year old boy who lives on the island of Monstania. One day, strolling in the forest, he notices a strange light. The light lead him to a clearing, and then suddenly disappeared. But Fron realized what was the meaning of that light - it was a fairy! Of course, everybody knew that fairies had been long extinct, but Fron never believed in that. All his life he wanted to meet a real fairy, and now, when the opportunity has come, he firmly decides to find her. His girlfriend Tia helps him on the dangerous journey, during which they meet a mysterious little girl named Chitta, and get involved in a grand adventure, that will ultimately lead them to the battle against the dark force that threatens the whole Monstania! "Monstania" has a somewhat unusual gameplay within the frames of console RPGs. You don't explore the world in the game: it is entirely linear and takes you to the next destination by itself (only at a few points you can choose where to go next by selecting an appropriate answer). Once within the location, you cannot leave it until you complete all your objectives there, which then take you to the next location. The objective is usually a large strategic battle. You navigate your party members on the battle field, attack with melee and long-ranged weapons, and use special technique which require action points. Unlike most other turn-based strategy games, an enemy makes a move immediately after you did the same with one of your characters, without waiting for the "enemy turn". The RPG element is not very significant: your characters level up automatically after each battle. There are also some puzzles to solve in certain locations. Less
Release Dates
Sep 27, 1996 Full Release (Japan)
Super Famicom
Remove Ads with Grouvee Gold
User Stats
27
In Collection
8
Wish Listed
0
Playing
12
Backlogged
How Long Is Monstania?
No playthrough data yet
Chovus
Chovus updated their status Jan 23, 2021
Chovus updated their status Jan 23, 2021

Beat. I liked controlling Tia to use her bow to attack from range. At the first boss I let Fron go down 2 spaces from the edge of the map such that the boss could not get through and Tia easily killed it. I also liked using Chitta to nuke from afar. I gave Fron the defense ring, Tia the accuracy accessory and Chitta the mana ring. I did not like the floor cleaning levels. I ran into trouble at the sea bug level and had no idea what to do. Had to check a walkthrough to find out that Tia's song did damage and was the key.

The game has excellent story and characters with an interesting combat system. It never goes full tactical rpg though, with the hard limit of 2 party members at a time. Seems like they designed it around a party size of 2 and could never let the scale of the game increase. Other than a few level design flaws, the main flaw of the game is how short it is. I would have enjoyed much more time with the battle system and characters, especially the ones that you only get to use once. …

Read More

Beat. I liked controlling Tia to use her bow to attack from range. At the first boss I let Fron go down 2 spaces from the edge of the map such that the boss could not get through and Tia easily killed it. I also liked using Chitta to nuke from afar. I gave Fron the defense ring, Tia the accuracy accessory and Chitta the mana ring. I did not like the floor cleaning levels. I ran into trouble at the sea bug level and had no idea what to do. Had to check a walkthrough to find out that Tia's song did damage and was the key.

The game has excellent story and characters with an interesting combat system. It never goes full tactical rpg though, with the hard limit of 2 party members at a time. Seems like they designed it around a party size of 2 and could never let the scale of the game increase. Other than a few level design flaws, the main flaw of the game is how short it is. I would have enjoyed much more time with the battle system and characters, especially the ones that you only get to use once. The music is awesome.

7.7/10

Read Less