Legendary Journeys box art

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Legendary Journeys

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Legendary Journeys

Nov 5, 2023

Main game

3.00 average rating based on 1 rating

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Create your party of adventurers and set out on a quest to free an old man's magically imprisoned son. Journey the lands of Farmoor in search of the four artifacts needed to reform The Eye of Baal. Not all that live in Farmoor sees this as a good thing.
Developers
Publishers
Platforms
PC (Microsoft Windows)
Genres
Role-playing (RPG)
Steam
View on Steam
Release Dates
Sep 07, 2020 Early Access (Worldwide)
PC (Microsoft Windows)
Nov 05, 2023 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
1
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How Long Is Legendary Journeys?
No playthrough data yet
jademonkey
jademonkey gave Nov 29, 2023
jademonkey gave Nov 29, 2023
jademonkey's review of Legendary Journeys

There aren't that many new blobbers out there these days, and there are almost(?) none featuring both free-roam (ie, not locked to a grid) and turn based combat. Still, I was a bit leery of the small number of steam reviews and rather rough look of the game. I gave the demo a shot anyway and was hooked. The exploration, character building, difficulty, and questing all have a great oldschool charm to them. I bought the full game and played through it fairly obsessively. It scratched a very particular itch I'd had since playing Wizardry 8 over 20 years ago (though, the Might and Magic influences are a bit more prevalent in most systems here). Overall, I had a great time.

I'd be remiss if I failed to mention some missing polish and critical bugs, though. There are many display issues with the UI, including some instances of overlapping windows causing issues and text cutting off too early. It's generally manageable, but you can feel it. The balance is a bit wonky at times, but, honestly, that's pretty true to the era the game is pulling inspiration from, so I didn't mind it personally. Finally, I ran into a couple …

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There aren't that many new blobbers out there these days, and there are almost(?) none featuring both free-roam (ie, not locked to a grid) and turn based combat. Still, I was a bit leery of the small number of steam reviews and rather rough look of the game. I gave the demo a shot anyway and was hooked. The exploration, character building, difficulty, and questing all have a great oldschool charm to them. I bought the full game and played through it fairly obsessively. It scratched a very particular itch I'd had since playing Wizardry 8 over 20 years ago (though, the Might and Magic influences are a bit more prevalent in most systems here). Overall, I had a great time.

I'd be remiss if I failed to mention some missing polish and critical bugs, though. There are many display issues with the UI, including some instances of overlapping windows causing issues and text cutting off too early. It's generally manageable, but you can feel it. The balance is a bit wonky at times, but, honestly, that's pretty true to the era the game is pulling inspiration from, so I didn't mind it personally. Finally, I ran into a couple of bugs along the critical path that required patches before I could continue. That said, Blind Monkey Games was very friendly and responsive in dealing with the issues I had crop up and quick to push out fixes.

I had a lot of fun with this one despite the rough edges.

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