An exceptionally well-made Soulslike / rogue-lite. At a first glance, mixing those genres might seem like a terrible idea, but these guys seem to have pulled it off.
All of the game's systems and mechanics are reinforcing the idea that every new run is hard but fair - if you make a mistake and fail, it is highly likely that …
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An exceptionally well-made Soulslike / rogue-lite. At a first glance, mixing those genres might seem like a terrible idea, but these guys seem to have pulled it off.
All of the game's systems and mechanics are reinforcing the idea that every new run is hard but fair - if you make a mistake and fail, it is highly likely that you recognize what it was and try to correct it in the next run. More often than not, the enemies will be outnumbering you but they use a low number of different predictable attacks so you can pull off your dodging skills to the max.
After the first few runs, the bob-and-weave pattern steadily becomes natural to you, at least until you discover new enemies with new attack patterns on the following floor. This way, there is a very natural progression of your mechanical skills as you progress the game which is additionally enforced by the meta-progression of skill passives, unlockable weapons/armors/etc.
The visuals of the game, whilst not on a sharply realistic level, fit the theme of the game very well - the items, enemies, NPCs, character animations, the level environment, the sound effects, and the unlocking process itself certainly look, feel, sound... and smell... troll cave-ish. All that is done with a pinch of silly humor here and there that makes it easier to forget your anger after a prematurely ended run.
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