E.Y.E: Divine Cybermancy box art

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E.Y.E: Divine Cybermancy

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E.Y.E: Divine Cybermancy

Jul 29, 2011

Main game

2.89 average rating based on 157 ratings

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In a dark Cyberpunk world, you (and up to 3 friends) wage war against the all-powerful Federation in this Source-powered FPS/RPG.
Release Dates
Jul 29, 2011 (Worldwide)
Linux, PC (Microsoft Windows)
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User Stats
1331
In Collection
45
Wish Listed
17
Playing
623
Backlogged
How Long Is E.Y.E: Divine Cybermancy?
Main story: 14.4 hours
100% completion: 16.0 hours
Total completions: 5
GigaDeathNullGolem
GigaDeathNullGolem gave Sep 13, 2016
GigaDeathNullGolem gave Sep 13, 2016
I just love bad games i guess

E.Y.E.: Divine Cybermancy is definitely an aquired taste lol



I dont know what to compare this to. It's a loosey goosey (not exactly buggy but not all that finalized) FPS that has all these weird and original ideas in it. Maybe you just have to be bent to like a game like this but there is enough in it that made it both fun to play and a unique and memorable experience.

The way this game starts and ends is maybe one of the best i've seen. it really made me think about what i just experienced anyway. (IF you actually play it for a while chances are you will be like me and get hooked on it) i'll warn you straight up. The story makes NO sense really and you are really stumbling to interpret this loose french narrative, but by the end of the game, it starts to become more clear, it's SO WEIRD how this story pulled me in. i am shocked i made it to the end. Not only did i do that, but this was one of the few games i really was determined to complete every nook and cranny and effing secret in it …
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E.Y.E.: Divine Cybermancy is definitely an aquired taste lol



I dont know what to compare this to. It's a loosey goosey (not exactly buggy but not all that finalized) FPS that has all these weird and original ideas in it. Maybe you just have to be bent to like a game like this but there is enough in it that made it both fun to play and a unique and memorable experience.

The way this game starts and ends is maybe one of the best i've seen. it really made me think about what i just experienced anyway. (IF you actually play it for a while chances are you will be like me and get hooked on it) i'll warn you straight up. The story makes NO sense really and you are really stumbling to interpret this loose french narrative, but by the end of the game, it starts to become more clear, it's SO WEIRD how this story pulled me in. i am shocked i made it to the end. Not only did i do that, but this was one of the few games i really was determined to complete every nook and cranny and effing secret in it because i became so fascinated by it and did three playthroughs of it. Must be the illuminati! :winks: a fun game to talk about and discuss or google forum interpretations of it when you finish (if you do) I'm not the only one out there.

The music in this is astounding. It's really good dark anime type sounding neo tokyo type of atmoshpere. taht complements the maps so darn well. So, there are a lot of things done right. The maps themselves are really pretty good. Decent size. open. static UT style levels with not too much detail but they feel right. good atmosphere. grungy cities and areas. as you slog through them you always check over your shoulders while crossing the street to see if you are being followed. The experience carries it's own sense of presence and believability. http://www.moddb.com/games/eye/downloads/full-soun...


The world is interesting. you are like some kind of cyborg ninja unatco type intelligence outfit who does what they want hassan i sabbah style from their sweet floating shangri-la temple from the year 4 million (i'm not exactly embellish how weird the game is). it's some far offf japananesey dystopian future inspired by i dont know what... Reminds me a bit of warhammer 40k in some ways. Supposedly the guys who made this game based it off some RPG they made and played themselves long ago. That sounds about right: "These guys dont care if you dont like their shit game. They like it. They play it. They thought they'd let you play it too..." i am amazed to see this PC title in a place like walmart (where i got it)

really cool guns. Gee willickers. This game has some cool gun ideas. You like Rick Deckards gun from blade runner? I think this game has 2 maybe THREE guns that look at feel like That Gun. but my favorite is a futuristic mac 10 with a nitrous oxide switch to make it go faster. there are also swords. you can do combos of diff weapons too, like two glock 18 styled weapons, mix it up with a sword, or just go two handed melee. you have a backpack with 'sized slots as your limiting factor.

the actual gameplay is weird. imagine a big map full of respawning bots with atrocious AI. endless waves of enemies as you crawl through the dystopian streets busting them up and slowly levelling up. it has a weird kind of zen buddhist type of impermancen feel to it, all enhanced by the mimimal brooding soundtrack. If you are just looking to blow some steam, this game is very relaxing and absorbing. It's not a traditional clear a level and get to the end FPS. If you want you can just play a game map indefinitely fighting weak enemies at your leisure. i think i spent about 4 hours in the first map before realizing the enemies werent going to stop...

(spoiler) when you beat this game, the ending makes the whole game suddenly make more sense.. It was all a dream. thats' why the enemies are nonstop, and why some of those later enemies were so rediculous... That's not cheap. that's deep.

The RPG element is hatchet job and weird, but it works okay in a shooter. You can spend your 'points' on various things: gear unlocks, augments, or stats' it's anything but balanced. but if you screw up, you can cheat/hack for more points if you wish. (i cant remember how i managed to do it, but i stumbled across a way to get unlimited points)

I'm a minority. There is only going to be a small audience of people could appreciate a game like this but those who do will love it. if you like the weirdness of the 40k setting, the feel of deus ex, the hokiness of a game like serious sam with tons of fodder-like minions this might be your bag. I had kept an install of UT99 on my computer for 'stress time' and this game replaced it due to the way the bot waves work in it. Go ahead and shoot me for the fact this game left more of an impression on me than DX HR. Gasp. I actually played them around the same time and got into this one way more.. XD
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SuperFieroStatus
SuperFieroStatus gave Nov 11, 2024
SuperFieroStatus gave Nov 11, 2024
"A Very Special Game", or "Gouge My E.Y.E.s Out."
This review is for the PC (Microsoft Windows) version

E.Y.E. Divine Cybermancy is a series of half-baked ideas which never fully coalesce. At first, I was intrigued and charmed by its rough edges, but as the game went on it became apparent that the things that bothered me would just get worse.

E.Y.E. has the worst case of "modder's megalomania" I have ever seen. That's when people make mods for games and design things incomprehensibly big. Statues the size of an aircraft carrier. Buildings with ceilings so high they get lost in fog. Bridges so long you can barely see the other side. Big is cool to look at. Big is not cool to slowly trudge through. This is usually relegated to modders because, as amateurs, they don't understand how logistically unfun gargantuan sets are to traverse, and there's no oversight to tell them this. E.Y.E. feels like a mod, in a way. A very complex Half-Life mod. The levels are labyrinthine and sometimes gigantic. There is no map. This, and the slow movement speed (depending on your loadout, I played a walking tank of heavy armor and chain gun so my run speed was a powerwalk at best), felt like such a slog. Oh, you're right next to …

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E.Y.E. Divine Cybermancy is a series of half-baked ideas which never fully coalesce. At first, I was intrigued and charmed by its rough edges, but as the game went on it became apparent that the things that bothered me would just get worse.

E.Y.E. has the worst case of "modder's megalomania" I have ever seen. That's when people make mods for games and design things incomprehensibly big. Statues the size of an aircraft carrier. Buildings with ceilings so high they get lost in fog. Bridges so long you can barely see the other side. Big is cool to look at. Big is not cool to slowly trudge through. This is usually relegated to modders because, as amateurs, they don't understand how logistically unfun gargantuan sets are to traverse, and there's no oversight to tell them this. E.Y.E. feels like a mod, in a way. A very complex Half-Life mod. The levels are labyrinthine and sometimes gigantic. There is no map. This, and the slow movement speed (depending on your loadout, I played a walking tank of heavy armor and chain gun so my run speed was a powerwalk at best), felt like such a slog. Oh, you're right next to the objective but it's on the other side of the wall? Backtrack, take 2 elevators, and loop around to find it! I thought about running down each mechanic (hacking, research, permanent damage, etc.) and talking about it, but I don't have to. Remember what I said about "modder's megalomania"? It's basically that for every aspect. The story is larger and more complex than the team's ability to tell it, making for an incomprehensible salad of lore, ideas, and philosophical blathering (the ending is...uh...something alright). The game has many mechanics, but few are described in a way that makes total sense. The game uses limited lives (as in, you only have X number of deaths allowed for a mission before you have to start over), but you can instantly die in many, many dumb ways.

Do you see a pattern? The team aimed for the stars when they should have just aimed for the Moon. Or maybe just Hoboken, New Jersey. The heart is there, but the ability is not. If the game dialed itself back about 50% in all aspects it might have been something really good. All that said, I am still glad I played the game. There is a charm about these bumbling efforts. You see things you would never see from a AAA game, or even your average indie game today. It's a special thing, I will give it that. It's just not fun to play, and in too many ways does not respect your time.

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SuperFieroStatus
SuperFieroStatus updated their status Nov 8, 2024
SuperFieroStatus updated their status Nov 8, 2024

This game is WACK. I'm kind of enjoying it, though. It feels more like a fan mod to a different game than a real game, but those rough edges make it kind of special.

Sixlem
Sixlem updated their status Sep 22, 2020
Sixlem updated their status Sep 22, 2020

Tons of original ideas, insane gameplay, intriguing story, severely unpolished with some level design that alternates between horrendous and brilliant. Definitely an aquired taste and can't be compared to other titles as the review before me stated.