Communist Mutants from Space box art

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Communist Mutants from Space

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Communist Mutants from Space

Dec 31, 1982

Main game

2.17 average rating based on 6 ratings

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Communist Mutants from Space was a video game created in 1982 by Starpath (formerly known as Arcadia) for the Atari 2600 home video game console and the Starpath Supercharger cassette accessory. Communist Mutants from Space is a typical 1980s-era Space Invaders-inspired space shoot-em-up. The player starts off with three reserve cannons. The object is to destroy the mutants aliens and, most importantly, the Mother Creature. The mutants hatch from moving eggs at the top of the screen. Because the Mother Creature replenishes eggs when they hatch or are destroyed, it must be defeated before the player can advance to the … More
Communist Mutants from Space was a video game created in 1982 by Starpath (formerly known as Arcadia) for the Atari 2600 home video game console and the Starpath Supercharger cassette accessory. Communist Mutants from Space is a typical 1980s-era Space Invaders-inspired space shoot-em-up. The player starts off with three reserve cannons. The object is to destroy the mutants aliens and, most importantly, the Mother Creature. The mutants hatch from moving eggs at the top of the screen. Because the Mother Creature replenishes eggs when they hatch or are destroyed, it must be defeated before the player can advance to the next wave. If a mutant or a bomb thrown by a mutant comes into contact with the cannon, the cannon will be destroyed and a reserve must be called up. A new cannon is awarded on every other wave. The menu allows a variety of gameplay changes; for example, the player may toggle the shield option on or off. If activated, "shield" mode allowed a player to press down on the joystick to become invincible for a short period (only one shield was allotted per level). Another feature was the "time warp," which allowed the player to press up on the joystick to temporarily slow down the passage of time for his opponents (i.e., they move slower than usual). Additionally, the type of shot fired could be changed by activating the "penetrating fire" option (which enhanced the beam fired so that it could withstand hitting two mutants rather than a single one) and/or the "guided fire" option (which caused the beam to be moved with the joystick rather than firing in a straight line). The menu also allowed for multiple players (up to four) to be entered into the game. Players one and three shared the first joystick while players two and four shared the second. Less
Developers
Arcadia Corporation
Publishers
Arcadia Corporation
Platforms
Atari 2600
Genres
Arcade, Shooter
Themes
Action, Science fiction
Release Dates
1982 Full Release (North_America)
Atari 2600
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User Stats
18
In Collection
3
Wish Listed
0
Playing
6
Backlogged
How Long Is Communist Mutants from Space?
No playthrough data yet
scoopings
scoopings gave Feb 11, 2022
scoopings gave Feb 11, 2022
Thought This Would Be Completely Stupid, Still Stupid But Pretty Fun

Look: 7/10 Pretty neat title screen, mostly for the Communist symbols thrown in therrre :-p enter image description here

Play: 7/10 Well, I mean it's basically Space Invaders with some Breakout looking graphics? At first I just jumped in but I did have to refer to the Manual for info on the settings and if there is more to it than just clear-the-screen. Cool that there are so many settings/options you can adjust, some of them very useful, and I always appreciate difficulty levels. enter image description here

The cooldown between shots is kinda annoyingly long. Impressive how many Atari games from this year had 2-4 player options. Wow, the Penetrate Shot option makes it a lot easier, but therefore more engagable with getting further into the game, actually clearing some screens etc.

Feel: 7/10 Oh boy, this could go either way. The 80s heh... the fear of communism. It wound up not being communist-related after all lol, and the PAL version dropped that whole capitalist fragility (since most the world isn't/wasn't-at-least offended by the word socialism, and acknowledges the influence it has had on their mixed economies for over a century). Still, not much special to this game, except the variety of options (which was actually really …

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Look: 7/10 Pretty neat title screen, mostly for the Communist symbols thrown in therrre :-p enter image description here

Play: 7/10 Well, I mean it's basically Space Invaders with some Breakout looking graphics? At first I just jumped in but I did have to refer to the Manual for info on the settings and if there is more to it than just clear-the-screen. Cool that there are so many settings/options you can adjust, some of them very useful, and I always appreciate difficulty levels. enter image description here

The cooldown between shots is kinda annoyingly long. Impressive how many Atari games from this year had 2-4 player options. Wow, the Penetrate Shot option makes it a lot easier, but therefore more engagable with getting further into the game, actually clearing some screens etc.

Feel: 7/10 Oh boy, this could go either way. The 80s heh... the fear of communism. It wound up not being communist-related after all lol, and the PAL version dropped that whole capitalist fragility (since most the world isn't/wasn't-at-least offended by the word socialism, and acknowledges the influence it has had on their mixed economies for over a century). Still, not much special to this game, except the variety of options (which was actually really fun to play around with) and the multiplayer options.

Attachment: 7/10 As fun as this was, and the concept surprisingly not irritating as it could have been, it's just not that exciting. I felt good at it, the variety of difficulty levels and options are great, but how often I will be returning to this instead of Space Invaders and other more innovative or striking games is questionable.

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