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System Crash

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System Crash

Aug 1, 2016

Main game

4.00 average rating based on 3 ratings

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System Crash is a story-driven cyberpunk collectible card game inspired by Blade Runner and Neuromancer. When corporations own everything and the line between man and machine is blurred, your only option is to fight to survive!
Developers
Publishers
Platforms
PC (Microsoft Windows)
Genres
Indie, Strategy
Steam
View on Steam
Release Dates
Aug 01, 2016 (Worldwide)
PC (Microsoft Windows)
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User Stats
128
In Collection
5
Wish Listed
0
Playing
96
Backlogged
How Long Is System Crash?
No playthrough data yet
Related Content
frontman12
frontman12 gave Jan 13, 2026
frontman12 gave Jan 13, 2026
10th Anniversary Replay
This review is for the PC (Microsoft Windows) version

My Experience

I was a big fan of System Crash upon release (hence that score!), and wanted to revisit it 10 years later and see how it had aged.

First off, it is still a fantastic single-player deckbuilder. I still love the toggle in the collection section that allows you to see and buy all of the cards in the game, even if you haven't seen them played yet and/or haven't gotten a copy as a mission reward. This lets you begin planning and building as soon as possible to get the cards you need to create the deck you want. You can see what sorts of cards and synergies exist before you start spending your hard-earned creds. This can be important, since the most powerful cards (Elite rarity) cost 10K credits per copy, which can take a bit of time to earn!

You'll probably want to snag a few Lab Technicians (1 cost creature that draws you two cards) and Executives (2 cost creature that accelerates your "mana") while you're at it, since they are some of the best utility cards in the game. One interesting aspect of the deckbuilding is that there are only 4 slots for "creatures" …

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My Experience

I was a big fan of System Crash upon release (hence that score!), and wanted to revisit it 10 years later and see how it had aged.

First off, it is still a fantastic single-player deckbuilder. I still love the toggle in the collection section that allows you to see and buy all of the cards in the game, even if you haven't seen them played yet and/or haven't gotten a copy as a mission reward. This lets you begin planning and building as soon as possible to get the cards you need to create the deck you want. You can see what sorts of cards and synergies exist before you start spending your hard-earned creds. This can be important, since the most powerful cards (Elite rarity) cost 10K credits per copy, which can take a bit of time to earn!

You'll probably want to snag a few Lab Technicians (1 cost creature that draws you two cards) and Executives (2 cost creature that accelerates your "mana") while you're at it, since they are some of the best utility cards in the game. One interesting aspect of the deckbuilding is that there are only 4 slots for "creatures" and 3 spots for "enchantments/artifacts" in the play space (the game uses cyberpunk terms for these card types, but my brain defaults to Magic the Gathering terminology). It's fairly easy to fill these slots up, and then have a hand full of creatures and enchantments that you then can't play. This contrasts with Magic, which had no limits for this type of thing. Therefore, it may make sense to create a different balance of cards in your deck than you're used to.

While after the first playthrough I was struck by how many different types of decks seemed viable, I wasn't as wowed by this my second time through. Perhaps this is due to a recent playthrough of another single-player deckbuilder (Anode Heart: Layer Null) with many more options, but there really aren't a ton of cards in System Crash.

I was also reminded of some of the poor dialogue choices developer Rogue Moon Studios created for the player when interacting with the other characters in the cyberpunk world of San Angeles. There is quite a bit of edgy snark, and there often wasn't a conversation choice available that I found tolerable.

Some of this was offset, however, by a new appreciation for the enemy AI. Although I didn't recognize it during my first playthrough, the AI never really "mis-plays." There is never a time where you feel that the enemy could've made a better play with the cards it had available. It's easy to miss this detail in your time with the game, but once you see it, you can't unsee it. There was never a time where I was like, "great, they picked the wrong creature to damage." While I could see this being frustrating for some players, it also made the opponents feel more "real" to me and increased my emotional investment in these battles.

At most, there tends to be perhaps one great single-player deckbuilder released each year, so I'm always excited to get my hands on one. If you're a fan of this genre and haven't played System Crash before, give it a go!

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anarchistica
anarchistica gave Jan 29, 2022
anarchistica gave Jan 29, 2022
Mediocre and repetitive

Playtime: 9h37m

Review

System Crash is one of those games that are just "okay" but not really worth your time. The gameplay is rather basic, like a simpler version of SolForge. There are basic units, spells and enchantments. No keywords, no activations, no clever interactions - it's all very simple. The story and dialogue are just as forgettable.

The game also has some rather severe flaws. There are only 100 cards. The deckbuilder is really clunky and this discourages you from trying out different things. The interface has some really strange design flaws as well. The stats of units are flipped horizontally when they are in play. In your hand attack/armor is at the bottom of the card, on the table it is at the top. I made several misplays because i kept mistaking a unit's current HP for its attack value. Something similar is going on with menu's. Sometimes the X at the top right takes you back one screen. Sometimes i takes you back to the main menu. It's so bizarre.

The main problem with System Crash is that it's boring. You only get a small trickly of new cards over the course of the game - and …

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Playtime: 9h37m

Review

System Crash is one of those games that are just "okay" but not really worth your time. The gameplay is rather basic, like a simpler version of SolForge. There are basic units, spells and enchantments. No keywords, no activations, no clever interactions - it's all very simple. The story and dialogue are just as forgettable.

The game also has some rather severe flaws. There are only 100 cards. The deckbuilder is really clunky and this discourages you from trying out different things. The interface has some really strange design flaws as well. The stats of units are flipped horizontally when they are in play. In your hand attack/armor is at the bottom of the card, on the table it is at the top. I made several misplays because i kept mistaking a unit's current HP for its attack value. Something similar is going on with menu's. Sometimes the X at the top right takes you back one screen. Sometimes i takes you back to the main menu. It's so bizarre.

The main problem with System Crash is that it's boring. You only get a small trickly of new cards over the course of the game - and crafting cards is prohibitively expensive. You end up playing with mostly the same deck for hours and hours, against enemies that lack enough variety to keep things interesting. I've had much more fun with single-player content in F2P card games like TESL, Eternal Card Game or Legends of Runeterra.

5/10

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anarchistica
anarchistica updated their status Jan 28, 2022
anarchistica updated their status Jan 28, 2022

Things you shouldn't do in a ccg #1: Flip stats after cards are played.

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Things you shouldn't do in a ccg #2: Give almost no info about the cards in a deck.

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Things you shouldn't do in a ccg #3: Make getting new cards excessively expensive while also having the option to grind money.

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[missions give 100-350 gold, repeatable tournament battles 500]