Knights in the Nightmare (2008)

Sting

Nintendo DS · PlayStation Portable

3.37 from 46 ratings

208 members have it in their collection · 5 playing now · 107 backlogged · 68 wish listed

Somewhere between heaven and the underworld--in the center of a quiet lake--stood an ancient castle known as Aventheim. One night, without warning, denizens of the netherworld emerged and slaughtered the kingdom; nary a soul was left alive. Within an abandoned, long-forgotten church deep in the woods, a wisp is set free. Bereft of memory, it is drawn toward a monster-infested … Read more
Somewhere between heaven and the underworld--in the center of a quiet lake--stood an ancient castle known as Aventheim. One night, without warning, denizens of the netherworld emerged and slaughtered the kingdom; nary a soul was left alive. Within an abandoned, long-forgotten church deep in the woods, a wisp is set free. Bereft of memory, it is drawn toward a monster-infested castle and re-awakens the souls of vanquished knights, leading them back towards the fallen stronghold to confront the very forces of evil that took their lives. Read less
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Details

Developers
Sting
Publishers
Atlus, Sting
Genres
Role-playing (RPG), Strategy
Series
Dept. Heaven

Release dates

  • Sep 25, 2008 (Japan) Nintendo DS
  • Jun 02, 2009 (North_America) Nintendo DS
  • Apr 22, 2010 (Japan) PlayStation Portable
  • Nov 09, 2010 (North_America) PlayStation Portable

Also available on

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Rating distribution

5 stars
6
4 stars
16
3 stars
16
2 stars
5
1 star
3
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Community All Reviews Statuses

JohnRobertLombard

Review JohnRobertLombard 5/5 · Jan 13, 2020

What if Fire Emblem was a Bullet Hell shooter? What if it had more than a hundred playable characters with detailed personalities and intricate relationships? What if it had tiny maps like a mobile strategy game? What if the convoluted story was told in fragments and time-hopping flashbacks? And what if you controlled all this madness with a stylus?

The …

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What if Fire Emblem was a Bullet Hell shooter? What if it had more than a hundred playable characters with detailed personalities and intricate relationships? What if it had tiny maps like a mobile strategy game? What if the convoluted story was told in fragments and time-hopping flashbacks? And what if you controlled all this madness with a stylus?

The Norse mythology inspired Dept. Heaven series is famous for cracked spins on the strategy RPG gentre, and Knights in the Nightmare is the series' gonzo masterpiece that hovers between incomprehensible and brilliant.

In this morbid and bleak game you control a betrayed King's soul and resurrect your dead knights to seek justice. Both weapons and soldiers wear out with use, encouraging frantic improvisation and ruthless sacrifice to press on.

Like Resonance of Fate, this game melds intricate story and deranged gameplay for a game of planning and panic. If you can, find the encyclopedia that was released as a pre-order bonus and deep dive into this unique game.

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FredLobster

Review FredLobster 4/5 · Jan 30, 2013

Knights in the Nightmare is one of those games that's worth trying at least once no matter who you are, simply for the sheer novelty of it. A phenomenal genre mash-up, KitN combines all the disparate controls of the Nintendo DS to create a strategy bullet hell RPG. Once you've overcome the brutal learning curve and the game gets rolling, …

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Knights in the Nightmare is one of those games that's worth trying at least once no matter who you are, simply for the sheer novelty of it. A phenomenal genre mash-up, KitN combines all the disparate controls of the Nintendo DS to create a strategy bullet hell RPG. Once you've overcome the brutal learning curve and the game gets rolling, it becomes a fast-paced tactical experience you simply cannot find anywhere else, but reaching that point will require a lot of frustration and re-reading of the instructions. Once you're in, you'll be rewarded with gorgeous pixel art and a bleak medieval setting reminiscent of Vagrant Story. That being said, it's also extraordinarily frustrating at times, and the number of menus and options they provide you with quickly becomes overwhelming. I certainly never got around to beating it and likely never will, but I still appreciate what they did here and think this is the single best use of the DS' stylus controls you can find.

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