Review scoopings 5/5 · Sep 4, 2023
Another Great Goonies Game - Platformer With Action-Adventure Elements, Lots Of Fun
Preliminary: Lollll the secrets in this. That Peace Dude secret was great. Also, I loved getting items like the Rain Coat and Headphones (which I only ever would've found thanks to a guide, never would've found these absurd Nintendo style secrets/extra-helpful-items otherwise). Mind you, stuff like the Flamesuit were incredibly useful so...
Look: 8/10 All the Goonies games have solid …
Preliminary: Lollll the secrets in this. That Peace Dude secret was great. Also, I loved getting items like the Rain Coat and Headphones (which I only ever would've found thanks to a guide, never would've found these absurd Nintendo style secrets/extra-helpful-items otherwise). Mind you, stuff like the Flamesuit were incredibly useful so...
Look: 8/10
All the Goonies games have solid HUDs/UIs!! I love when my inventory was full ! Tho most of the levels were nameless caverns (which, after all, does fit the movie, as do most the obstacles, tho not as precisely as the Speccy/C64 Goonies game), the pleasant surprise of One Eyed Willy ship for the last level was great 
Sound: 8/10 I lovvvvve the rendition of Goonies R Good Enough by Cyndi Lauper. The more "sinister" dungeon type song that seemingly plays as you get deeper in the levels? or something? that's not so good. Sounds like they were trying to do Mario cave song but sounds like a low health alert sound effect :-p Not awful by any means, but not great either. That Lauper rendition thooooo
Play: 9/10 Okay yea the Rain Coat/Flamesuit etc "secret items" make a huge difference. If I didn't have a guide to wear to find them ("press up at this specific spot," "move back and forth and then press Up in that specific spot" etc. is the type of stuff we're talking here), some of the stages would've been 10x harder. But with those action-adventure style items, the levels were bearable and, indeed, fun. It had a lot of the same features and looks as the MSX version, but decidedly different. Like the MSX one though, I do wish there were some of the modern niceties (which I know were possible for the NES at the time): mid-ladder jumps, jump and grab ladders, etc. And some of the predicaments were ridiculous, like a mouse was marching back and forth at the top of a ladder so I had to take a hit, since the get-off-the-ladder mechanic is slow and clunky, but we aren't talking the irritating tackiness of Ghosts n Goblins here, plus you have a health bar so it's all good. Regardless, as one expects with NES games, tight responsive controls that allowed for some deliciously close dodges and turn-around-real-quick-and-shoot moments reminding me of Elevator Action and other arcade games, albeit clunky dismounting ladders (even when coming off at the bottom of a ladder.... mid-ladder jumps would've solved that just saying..). And if you're gonna have time as an element of the game, things like that should be smooth imo. Plus no mid-jump movements... that's pretty basic. (tho I barely noticed that issue because you quickly learn the precise distance your jumps make and I was jumping to the exact spot to go down ladders etc in no time... which would've made mid-ladder jumps even more fun!! argh! missed opportunity there). Oh, but at least it had mid-jump attacks! Love that!
Feel: 9/10 Oh the NES. I rated the MSX version so highly, but it also was my first foray into the MSX; my first foray into mid-80s games besides Zelda and Castlevania; my push to start this Chronology Project; etc. So it's okay that that one's a bit sillily highly rated (I did move its Play from a 10 to a 9 after a brief replay, but the 10/10 Feel can stay). But what to say about this one? Just because there wasn't a separate entry for the NES version, which is decidedly different from the MSX version, it shouldn't get the same lofty ratings? Well, that's how it goes ha. I played the MSX one at the right time and thus it will keep that Feel as an important game in my life. All that being said, I think had I played this one back then, this would easily have earned those high ratings too. Konami and the NES were on-point in 86. (I did end up giving it the 9 for Play tho really should be an 8 most likely considering some of the missing niceties, but it deserves to be considered on par with the MSX version after the beautiful ending screen I just saw :-p)
Attachment: 9/10 The fact I chose to do Stage 4 instead of using the Secret Warp the guide told me about says a lot. Not that it's a perfect game by any means, but I dunno, these Goonies games were so good! I guess Goonies came out at the right time? Cuz no other movie-based games have been this good so far ha.
Oooo, I love that the Lauper song came back for the final stage (and there was a nice "bonus stage" type song before it); I like the straightforward nature of the last level of just a bunch of enemies and one of the Skull Doors bringing you the girl Goonie to end the game; I love the Secret Sloth lol; .and most of all, I love the ending screen!!!! 
Those Activision sunset colors are so good. The pirate ship moving across the sea. Very similar to the other Goonies games' ending, but this one had the best colors imo . Boo that you start back at the beginning just with faster enemies but at least there is an ending at all :-p Plus this truly had action-adventure elements, so I will call it a true ending (e.g., unlike the MSX version, you got stuff like a Backpack which allowed your to carry 2 Bombs, almost like in Zelda!). Great secrets, great platforming, great action-adventure elements, all-around great game! The Goonies games really shine!
Completion: Main Story + Extras Playtime: ~1 hr

