Review killerstar 3/5 · Apr 25, 2020
They traded charm for polygons
I was impressed at the graphics improvement compared with the original, considering that it was released only 2 years after it (I guess that at the time graphics were improving at a much quicker clip than nowadays; the whole diminishing returns). But aside from that, I think this sequel is a big letdown.
The playability has improved a lot. Switching …
I was impressed at the graphics improvement compared with the original, considering that it was released only 2 years after it (I guess that at the time graphics were improving at a much quicker clip than nowadays; the whole diminishing returns). But aside from that, I think this sequel is a big letdown.
The playability has improved a lot. Switching between weapons is much easier and gadgets are automatically selected when "using" the appropriate objects in the environment. Now you can lean over edges to spy around corners and make surprise attacks. And the stealth mechanics have been revamped to, honestly, an impressive level of complexity. Not only you can hide in the shadows, but you can also turn off lights or even remove light-bulbs to modify the environment in your favour. Enemies react to your actions such as opening doors or making noise while opening cabinets.
Once, for example, I was hidden behind a wall after having entered a building but when a guard came back from another room, he began looking for me instantly. I didn't know what had happened until I realised that I had left the door open!
Unfortunately, a lot of that complexity is never really used. Not once I found a situation in which I needed to unscrew a light-bulb to create a mantle of darkness. Even worse, hiding in the dark doesn't work because you are immediately discovered if you switch weapons!
Similarly squandered is the RPG elements in the form of upgrades. They are totally unnecessary and don't change any part of the gameplay.
But the most disappointing aspect of this game is how charmless it is compared with the original. What Cate Archer has gain in polygon-count, she has lost in personality. While in the first one you are an hyper-capable female agent always having to prove her worth and making awesome and smart retorts to the misogyny around her, now you're just a generic agent with ridiculously small amount of dialogue. Seriously, you could easily replace her with any generic FPS dude and the story and dialogue would feel exactly the same.
The overall story is also too serious. Whereas on the original the evil organisation's play was this ludicrous serum that turned people into living bombs, in this game they are creating huge super-soldiers. Can you came up with a more boring, trite and overdone plot? No, because there's also a tragic backstory to one of the supersoldiers.
Ah, and the bossfights are utterly atrocious. But that's keeping up with the original game.
Don't get me wrong, there still are small fun little moments, like funny conversations between guards, or the ridiculous but kind of gruesome Man-Crates. The whole mimes subplot (yes, there is a subplot involving mimes) is also pretty ridiculous. And the gameplay itself is not bad at all.
